[KK2]Encounter 2: Warm up is over. (Healing)


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covaithe

Explorer
"Sure you wouldn't like to surrender? I've got an opening for a familiar at the moment. I'm sure you'd find the work fascinating. More fascinating than being dead, at any rate. I'd be willing to leave you a sizeable percentage of your hoard." Tharos asks, hands glowing with magical energy. "No? Well, that's just as well. I'd probably have to spend most of your hoard just expanding my tower enough to fit you. Still, it could have been nice, eh?" He lets the missiles fly, though again they are nowhere near the target. "You sure? he asks wistfully. "The ladies would really go for you. Well, the brave ones, anyway."

[sblock=actions]magic missile misses[/sblock]
 

Walking Dad

First Post
From his hiding place in the high grass, Reed attacks the dragon's mind again.
[sblock=OOC]

Move: none (concealed)
Standard:Eyebite against dragon
Eyebite (1d20+14=24, 1d6+10=15, 2d6=7)
22 damage vs Will 24, -2 on attacks & Reed is invisible to it, if hit.

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 


Victim

First Post
Glib's expert dagger stroke leaves the dragon collapsing under its weight. It gasps, blood coming from its mouth in a foam "I can turn it around with one more blast..." Then it dies.

The way is now clear for you to advance, following the trail of fey magics controlling the plants.

-----------------------------------------------

You can take several short rests before moving to the next encounter.

Once I get Starwinds to 1/2 hp
She can cast Healing Sun (daily12)- which will eventually heal everyone else to full hp, without using surges.

So Starwinds is really the only one who needs to spend surges.
 

industrygothica

Adventurer
"Bah! He wadn't so tough!" Narbel spits a wad of goo on the dragon as he hoists his axe upon his shoulder, ready for the next adventure.

OOC: I'm back, finally. Thanks for making Narbel look good while I was away. ;)
 

Victim

First Post
Starwinds casts a healing spell on herself: Roll Lookup healing herself 37 points.

Then she creates an enduring zone of healing, which restores everyone.

[sblock=Status]

29: Torment. -0/96 HP 5/11.
*
[sblock=Powers used]

Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -0/96 HP. AP = 1
*
[sblock=Powers used]


Curse of Bloody Fangs, D
[/sblock]

Xak. -0/115 HP 8/18 surges.
*
[sblock=Powers used]


Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]


Narbel. -0/108 HP. 7/16. AP=1
*
[sblock=Powers used]
Villain's Menace, D
2 Potion of Vit
[/sblock]

Glib. -0/83 HP. 2/6. AP=1
*
[sblock=Powers used]

Walking Wounded, D
[/sblock]

Tharos. -0/69 1/6. AP=1
*
[sblock=Powers used]

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/3 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -0/85 HP. 4/7. AP=1
*
[sblock=Powers used]

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -0/86 HP. AP=1. 4/9 surges.

[sblock=Powers used]
Healing Sun, D
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/3 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

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