[KK2]Encounter 2: Warm up is over. (Healing)

Evilhalfling

Adventurer
Starwinds will step south east and send a lance of energy at the dragon, creating a distraction for Narbel.

[sblock]
Lance of Faith
1d20+14=25 v ref;1d8+10=16 damage
Narbel +2 to hit.
[/sblock]

Torment will just hit the dragon again (i think)
 

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industrygothica

Adventurer
Narbel steps up to the prone dragon with his axe held high. With a guttural grunt, he swings in a downward arc as hard as he can.

[sblock=Actions]Villain's Menace 1d20+20=36 (+2 CA, +2 from Starwinds)
Roll Lookup

Damage: 2d12+9=17 Roll Lookup

Crap damage, but at least it's a hit. Narbel gets a +2 to attack and +4 to damage against the dragon for the rest of the encounter. The dragon is also vulnerable to cold now.[/sblock]
 

Dalamar

Adventurer
"A shocking develepment," the dwarven paladin says as the dragon blindly spews lightning over the group but Xak ends up being the only one worse for wear.
With a heave, he brings his hammer down on the prone dragon, a current of healing energy simultaneously surging to Tharos.
[sblock=OoC]1d20+17=34, 1d10+9=15, hits for 15 damage. Healing Font 4d6=13 on Tharos ('cause he's almost out of surges)[/sblock]
 


Atanatotatos

First Post
As he follows the dragon, Glib grins: Not talking so big like before, eh lizard?, and he stabs it under a leg.

[sblock=actions]not really sure about position since I don't see the others' in their posts, but I guess it should be pretty easy to flank the dragon. Sly flourish 41 vs AC, 33 dmg[/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:27 For:19 Ref:27 Will:23 (+1 vs close, area, ranged attacks)(+2 vs enemy granting CA)(+4 vs OA)(no damage from attacks vs Ref on a miss)
Hp:55/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]
 

Walking Dad

First Post
"Ouch, I feel electrified!" Reed moves forward, and attacks the dragon's mind again. "Take this!"

[sblock=OOC]

Move: Moves to O26 (concealed)
Standard:Eyebite against dragon
Eyebite (1d20+14=33, 1d6+10=11, 2d6=12)
23 damage vs Will 33, -2 on attacks & Reed is invisible to it, if hit

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Victim

First Post
The dragon is pounded by your attacks, most of which are successful.

[sblock]Eyebite: HIT - 23 damage and psychic lock
Bolstering Strike: HIT - 15 damage, temp HP, and heals 13 to Tharos
Villain's Menace: HIT - 17 damage, bonuses, Cold Vulnerable
Sly Flourish: HIT - 33 damage

Lance of Faith: MISS
Torment: Roll Lookup MISS

[/sblock]

The Dragon gets up, prompting shots from Tharos and Erdric. Once again, the elf's arrows seem to lack armor piercing ability. But the magic attack wounds the dragon. He again breathes, blasting Xak and Narbel with lightning. Glib dodges nimbly out of the way.

"No worries dude. I'll just kill your armored healing guy, then I'll have free reign to blast the rest of you from the air. Now die!"

[sblock]Recharge: success Roll Lookup

Move Action: Stand.

Twin Shot: Roll Lookup MISS, MISS
Magic Missile: Roll Lookup HIT, 14 damage.

Standard Action: Breath weapon: Roll Lookup

1d20+18; 1d20+16; 1d20+16; 2d12+10 → [10,16] = (26) HIT
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [9,16] = (25) HIT
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [3,16] = (19) EVADE!
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [9,12,10] = (31)

Xak takes 31, Narbel takes 21 net, Glib heals 10.[/sblock]

kk1e2sz5.png

By VictimEN at 2008-12-19

[sblock=Status/Initiative: round 18]

29: Torment. -48/96 HP, Bloodied +8 temp HP. 5/11. 1 failed death save.
*Ready Knockdown
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

29: Xak. -77/115 HP, bloodied 8/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Entangling Smite, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]


28: Narbel. [COLOR=""]-41/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0 VM: 2/+4
*Villain's Menace
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

Villain's Menace, D
2 Potion of Vit
[/sblock]

29: Glib. [COLOR=""]-18/83 HP,[/COLOR]. 2/6. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
Sand in the Eyes, E

Walking Wounded, D

[/sblock]


26: Blue Dragon. -439/655 HP. AP 1/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Eyebite
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
Bloodied Breath, E
[/sblock]

24: Tharos. [COLOR="]16/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Lance of Faith
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 

Redclaw

First Post
Shifting slightly to the side, Erdric fires two more arrows at the dragon, hoping his new vantage point will have a positive impact on his aim.
[sblock=ooc] Move Action: move to Q27
Standard Action: Twin Strike the dragon, rolls. 1 hit for 21 damage.[/sblock]
 

covaithe

Explorer
Tharos moves forward and attempts to force the dragon out of the sky with waves of sound, but to no avail; the dragon shrugs them off.

[sblock=actions]move to O24. Thunderwave targeted above ground (man, I love Arcane Reach) to hit only the dragon. Hits fortitude 23 for 11 damage, which I believe is a miss.[/sblock]
 


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