The dragon is pounded by your attacks, most of which are successful.
[sblock]Eyebite: HIT - 23 damage and psychic lock
Bolstering Strike: HIT - 15 damage, temp HP, and heals 13 to Tharos
Villain's Menace: HIT - 17 damage, bonuses, Cold Vulnerable
Sly Flourish: HIT - 33 damage
Lance of Faith: MISS
Torment:
Roll Lookup MISS
[/sblock]
The Dragon gets up, prompting shots from Tharos and Erdric. Once again, the elf's arrows seem to lack armor piercing ability. But the magic attack wounds the dragon. He again breathes, blasting Xak and Narbel with lightning. Glib dodges nimbly out of the way.
"
No worries dude. I'll just kill your armored healing guy, then I'll have free reign to blast the rest of you from the air. Now die!"
[sblock]Recharge: success
Roll Lookup
Move Action: Stand.
Twin Shot:
Roll Lookup MISS, MISS
Magic Missile:
Roll Lookup HIT, 14 damage.
Standard Action: Breath weapon:
Roll Lookup
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [10,16] = (26) HIT
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [9,16] = (25) HIT
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [3,16] = (19) EVADE!
1d20+18; 1d20+16; 1d20+16; 2d12+10 → [9,12,10] = (31)
Xak takes 31, Narbel takes 21 net, Glib heals 10.[/sblock]
By
VictimEN at 2008-12-19
[sblock=Status/Initiative: round 18]
29: Torment.
-48/96 HP, Bloodied +8 temp HP. 5/11. 1 failed death save.
*Ready Knockdown
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E
Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]
29: Reed. -9/96 HP. Concealed. AP = 0 Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E
Curse of Bloody Fangs, D
[/sblock]
29: Xak.
-77/115 HP, bloodied 8/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Entangling Smite, E
Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]
28: Narbel. [COLOR=""]-41/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0 VM: 2/+4
*Villain's Menace
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E
Villain's Menace, D
2 Potion of Vit
[/sblock]
29: Glib. [COLOR=""]-18/83 HP,[/COLOR]. 2/6. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
Sand in the Eyes, E
Walking Wounded, D
[/sblock]
26: Blue Dragon. -439/655 HP. AP 1/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Cold Vulnerable 5. Eyebite
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
Bloodied Breath, E
[/sblock]
24: Tharos. [COLOR="]16/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E
Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]
22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E
Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Lance of Faith
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]
[/sblock]
[sblock=Map Key]
Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.
Brown squares: ground. No terrain effects.
Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.
I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]