[KK2]Encounter 2: Warm up is over. (Healing)


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Atanatotatos

First Post
Glib turns around seeing all his allies waiting for his next move:Hey, what's up with that!? I'm feeling the pressure! he remarks, as he moves closer to the dragon, approaching Torment to profit from his advice.
The elf then aims at the exact same spot on the dragon's wing Starwinds had just hit, and throws his dagger with a snap of the wrist.

[sblock=actions]move to P23;attack with Walking Wounded: 31 vs Fort, 13 dmg.
Hit:the dragon falls prone and till the end of the encounter falls prone if it ever moves more than half its speed. Miss:half dmg.
I doubt that'll hit :([/sblock]
 

Victim

First Post
Everyone waits to see if Glib Rollie can knock the dragon out of the sky. The rogue approaches Torment, tossing his dagger from close range. The dragon laughs, "That's what you're all waiting for? It'll be like a pinprick..." as the weapon arcs through the air. Glib's dagger hits the exact spot on the wing that Starwinds blasted earlier. The dragon's wing buckles with the sudden injury and the beast lands clusmily, face down against the ground. "Oof!"

[sblock]31 Fort = HIT exactly.[/sblock]

kk1e2yt9.png

By victimen at 2008-12-14

NOTE: IG, please let me know whether or not Narbel is marking.

[sblock=Status/Initiative: round 16]

29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. AP=0 +2 against dragon
*Walking Wounded
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]


29: Torment. -48/96 HP, Bloodied 5/11. 1 failed death save.
*Delay
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

29: Xak. [COLOR"]-47/115 HP, [/COLOR] 9/18 surges.
*crossbow
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]


28: Narbel. [COLOR=""]-22/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0
*potion
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E


2 Potion of Vit
[/sblock]

26: Blue Dragon. -233/655 HP. Prone. AP 1/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed.
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. [COLOR="]29/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Lance of Faith
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 

Evilhalfling

Adventurer
torment will ready and action to knock the dragon down if it begins to fly.

[sblock]
Knock Them Down - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +17 vs. AC
Hit: 6d4+8 damage, & target is knocked prone. Every ally within 10 squares can move 3 squares and make a basic melee attack against one target of choice as a free action. These attacks deal no damage but knock the target prone.
Miss: Target is knocked prone & half damage
[/sblock]
 

industrygothica

Adventurer
"Ha!" Narbel bellows as he begins to rush towards the dragon. "Now we got ye ye stinkin' lizard!"

OOC: Double move towards the north side of the dragon. I won't mark it until I see how the encounter plays out.
 

Dalamar

Adventurer
"Now we're talking!"
Xak slings the crossbow and steps closer to the dragon. Channeling divine energies, he attemps to root the dragon's feet to the ground, but the beast resists.
[sblock=OoC]Minor to sheath crossbow, move to R22, then use Entangling Smite (thank Kord for Quick-Draw).
1d20+15=20, 2d10+9=20.
I forgot to include the bonuses from Torment and Combat Advantage, but the attack still adds to only 24 vs. Will, so that's a miss.

IG, don't have Narbel Mark. Xak's Divine Challenge is just better right now.[/sblock]
 

Walking Dad

First Post
Reed moves forward, and lacking any more useful spells, attacking twice!
[sblock=OOC]

Move: Moves to I22 (concealed)
AP+Standard:Eyebite(s) against dragon
Eyebite. Use only first curse damage. (1d20+18=23, 1d6+10=15, 2d6=7)
Eyebite. Standard. (1d20+18=33, 1d6+10=13)
(I add curse damage to 2nd attack.
15 damage vs Will 23, -2 on attacks & Reed is invisible to it, if hit
20 damage vs Will 33, -2 on attacks & Reed is invisible to it, if hit

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Victim

First Post
Torment waits for the dragon to take to the air, whirling his chain menacingly.

[sblock]Ready.[/sblock]

Narbel advances while Xak bounces his hammer off the dragon's hide.

[sblock]24 misses.[/sblock]

Reed is able to find some weakness in the dragon's mind.

[sblock]Heal 10 for AP. 23: MISS, 33: HIT. 20 damage.[/sblock]

The dragon climbs to its feet, then lashes out at Xak. Its claws are easily blocked by the dwarf's shield and armor, but the dragon's horn lands a devastating blow. Xak's shield kicks in, healing him.

[sblock]Recharge fails: Roll Lookup

Move action: stand up

Standard: Draconic Fury: Roll Lookup

1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [8,14] = (22) MISS
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [6,6] = (12)
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [1,16] = (17) MISS
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [1,6] = (7)
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [20,18] = (38) CRIT!
1d20+14; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6+1d6 → [8,6,2] = (16)

Xak is not knocked prone: Roll Lookup

Xak uses his shield: Shield of Defiance (3,4k gp) (Daily * Healing) Immediate Reaction when hit by a critical, spend healing surge

20 damage on the crit, Xak heals 33.[/sblock]


kk1e2xn9.png

By victimen at 2008-12-16

[sblock=Status/Initiative: round 16]

29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. AP=0
*Walking Wounded
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]


29: Torment. -48/96 HP, Bloodied 5/11. 1 failed death save.
*Ready Knockdown
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -11/96 HP. Concealed. AP = 0 Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

29: Xak. [COLOR"]-34/115 HP, [/COLOR] 8/18 surges.
*Entangling
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Entangling Smite, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]


28: Narbel. [COLOR=""]-22/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0
*move
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E


2 Potion of Vit
[/sblock]

26: Blue Dragon. -253/655 HP. AP 1/2. Cursed. Quarry. Divine Challenge. Fall prone if move more than 1/2 speed. Eyebite, Psychic Lock.
*Draconic Fury
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. [COLOR="]29/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Lance of Faith
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 



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