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[KK2]Encounter 2: Warm up is over. (Healing)


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Victim

First Post
Glib would spend two squares of movement for the first olive square he moves into, and then 1 square for each after that. Or two squares per square of green if he wants to get concealment.
 

Atanatotatos

First Post
Heck I've had enough of this mud! Exclaims Glib as he stands up. And what have you got to look at, damn vegetable?! Stay in the Webs!
Then he looks up concerned at the dragon and moves closer to his companions, praying that no thunderbolt struck him...

[sblock=actions]move:stand from prone; move:to K22. the first and last squares of movement cost 2, Glib has 8 speed, so it should be alright no?
Moving closer...[/sblock]
 

Victim

First Post
Reed continues his mental assault on the Shambler. It collapses into inert goo.

[sblock]HIT, 25 damage. KILL.[/sblock]

Xak plugs the dragon with another crossbow bolt, while healing himself and Tharos.

[sblock]HIT, 8 damage. Tharos heals 19. Lay on Hands for 33.[/sblock]

Glib stands up and dashes for cover.

Narbel chugs another potion.

[sblock]Surge for 25[/sblock]

The dragon lashes out at Xak. One claw penetrates his amor.

[sblock]Recharge fails: http://invisiblecastle.com/roller/view/1850674/

Standard: mGore (standard; at-will) ✦ Lightning
Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the
target is pushed 1 square and knocked prone.
m Claw (standard; at-will)
Reach 2; +16 vs. AC; 1d6 + 6 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.

http://invisiblecastle.com/roller/view/1850676/

1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [18,16] = (34) HIT
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [3,6] = (9)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [7,16] = (23) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [6,6] = (12)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [10,18] = (28) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+1d6+6 → [4,3,6] = (13)

9 damage[/sblock]

kk1e2uq6.png

By victimen at 2008-12-09

[sblock=Status/Initiative: round 16]

29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. AP=0
*move
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. [COLOR=""]-22/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0
*potion
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E


2 Potion of Vit
[/sblock]

26: Blue Dragon. -190/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge.
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. [COLOR="]29/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot, Combined Fire
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Lance of Faith
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -48/96 HP, Bloodied 5/11. 1 failed death save.
*charge
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. [COLOR"]-47/115 HP, [/COLOR] 9/18 surges.
*crossbow
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 
Last edited:


Evilhalfling

Adventurer
Starwinds will move to 22p and fire a lance of faith at the dragon discoloring a small patch on his wing.
& sending a mote of inspiration to Glib.
[sblock]
1d20+16=30 damage 1d8+10 → [4,10] = (14)
[/sblock]

Torment will delay, taking no actions until after Glib.
 



Victim

First Post
A volley of ranged attacks bombard the dragon. Tharo's magic missiles and Starwinds beam strike true, but the dragon dodges Erdric's slower arrows.

[sblock]Tharos: HIT. 16 damage
Starwinds: HIT: 14 damage, bonus to Glib
Erdric: MISS, MISS
[/sblock]

Torment waits to see if someone else can bring down the dragon.

(Delay!)

kk1e2qf2.png

By victimen at 2008-12-14

[sblock=Status/Initiative: round 16]

29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. AP=0 +2 against dragon
*move
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. [COLOR=""]-22/108 HP, [/COLOR]. +0 temp HP 7/16. AP=0
*potion
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E


2 Potion of Vit
[/sblock]

26: Blue Dragon. -220/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge.
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. [COLOR="]29/69 [/COLOR] 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed. AP=0
*Twin Shot,
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Combined Fire, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. [COLOR="Red"]-58/86 HP, Bloodied[/COLOR]. AP=0. 5/9 surges. 1 failed death save.
*Lance of Faith
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -48/96 HP, Bloodied 5/11. 1 failed death save.
*Delay
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. [COLOR"]-47/115 HP, [/COLOR] 9/18 surges.
*crossbow
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 


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