• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[KK2]Encounter 2: Warm up is over. (Healing)

covaithe

Explorer
Tharos hesitates a moment before continuing the assault on the remaining shambler. He seems to have gotten the hang of hitting these creatures, since his assault again blows large chunks off of the garbage heap.

[sblock=actions]Magic missile. Another crit. Extra damage is 10, so that's 27 total.

Can I trade some of these crits to the strikers? Please? sigh...[/sblock]
 

log in or register to remove this ad

Victim

First Post
Tharos delivers another well aimed burst of magic missiles.

[sblock]CRIT, 27 damage[/sblock]

Erdric continues to have trouble shooting.

[sblock]MISS, MISS.[/sblock]

Starwinds zaps the dragon with a ray of stellar light, Narbel is strengthened by her power.

[sblock]Hit, 11 damage. +8 temp for Narbel.[/sblock]

Torment stands and hands Xak ammo.

The last Shambler swings at the only creature that seems to be within reach from the web - Narbel. Its swings do not come particularly close.

[sblock]Regen 5.
Enveloping: Roll Lookup

1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [5,14] = (19) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [6,8] = (14)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [3,14] = (17) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [8,8] = (16)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [16,14] = (30) N/A
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14; 1d20-2 → [3,-2] = (1) FAIL[/sblock]

kk1e2ix6.png

By victimen at 2008-12-04


[sblock=Status/Initiative: round 14]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. -76/108 HP, Bloodied. +8 temp HP 9/16. AP=0 Concealment.
*charge
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -135/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge.
*Draconic Fury.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -58/86 HP, Bloodied. AP=0. 5/9 surges. 1 failed death save.
*Sacred Flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. [COLOR=""]-34/96 HP,[/COLOR] 5/11. 1 failed death save.
*
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

17: Shambler 1 -126/160 HP, Bloodied Quarry. Cursed. Immo, save -2
*Enveloping

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. -47/115 HP. 10/18 surges.
*crossbow
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 2/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

industrygothica

Adventurer
Narbel lips upturn in a yellow-toothed grin as he begins to move to the southwest side of the battlefield. "No sense in bunchin' up here so's he c'n get us all at once. Someone bring that big guy down where I can get at 'im!"

He pulls a vial from his pack and quaffs it eagerly, and his eyes go wild with a bloodrage. "Come on ye stinkin' lizard! It's yer turn now!"

[sblock=Actions]
Retrieve and drink a potion of vitality (25 hp)

Not sure of the movement penalties, but he'll move as close as possible to E22 to hopefully create a big enough spread that the dragonbreath can't get the whole group at once.[/sblock]
 

Walking Dad

First Post
Reed teleports, punches the last plant-creatures mind and moves quickly back to cover.

[sblock=OOC]

Free: Teleport 3x right
Standard: Eyebite (1d20+15=32, 1d6+10=12, 2d6=5) against shambler
17 damage vs Will 32, -2 on attacks & Reed is invisible to it, if hit
Move: 3x left (back to starting position) still concealed by grass

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 2 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Dalamar

Adventurer
Xak loads the crossbow and takes another shot at the dragon, this time barely managing to find a cinch in its armored skin. Pleased at his paladin's accomplishment, Kord bestows healing upon one of his allies.
"Tha's how it's done," the dwarf says as he puts some distance between himself and the others so the dragon won't have quite so easy of a time hitting them all with lightning.
[sblock=OoC]Minor to load crossbow, standard to attack Crossbow vs Dragon AC (1d20+13=30, 1d8+3=10), move to R22.
Healing Font thanks to successful attack to Glib Healing Font (4d6=17)[/sblock]
 

Atanatotatos

First Post
Glib is greatly relieved by Xak's healing power, and moves again to a better position. He crawls to the next patch of tall grass and tries to hide from the dragon's eyes. Unfortunately, he cannot find an adequate space and is easily exposed. He throws a dagger at the lizard nonetheless, but the weapons can't reach the beast.

[sblock=actions]crawl to G21; Stealth 23; Sly flourish vs dragon, penaly for prone and range included: 27 vs AC, 15 dmg[/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:27 For:19 Ref:27 Will:23 (+1 vs close, area, ranged attacks)(+2 vs enemy granting CA)(+4 vs OA)(no damage from attacks vs Ref on a miss)
Hp:55/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]
 

Victim

First Post
Reed teleports near the Shambler, curses its mind, and then withdraws.

[sblock]HIT, 17 damage and stuff.[/sblock]

Xak nails the dragon with a well aimed crossbow attack, Glib heals slightly as a reward for his combat skill. However, as moves to space between himself and the group, the water and mud slow him up slightly.

[sblock] HIT, 10 damage. Glib heals.

Move distance in the water/mud squares is -1
[/sblock]

Glib crawls and tosses his dagger. The mud slows him down though.

[sblock]Again, the -1 square on the mud prevents him from reach his destination...

MISS[/sblock]

Narbel chugs a potion and moves next to Glib.

[sblock]Heal 25.[/sblock]

The dragon flies around, remaining close enough to claw Xak, catches his breath, and seems to grin. "Gotta take you down to stop healing. But let's see if you can heal through this, dude." He exhales a wide beam of lightning which goes straight through Xak (zapping him in the process) and nails Torment. Then the bolt arcs to Narbel, narrowly missing Starwinds. Xak's power flares, healing the other two, but they still end up worse for the wear.

[sblock]Recharge: SUCCESS Roll Lookup

Standard: Breath Weapon: Roll Lookup

1d20+18; 1d20+18; 1d20+18; 2d12+10 → [11,18] = (29) Xak HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [4,18] = (22) Torment HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [9,18] = (27) Narbel HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [3,11,10] = (24)
Xak Torment Narbel

24 damage to Xak, 14 damage to Narbel and Torment after healing. The attack includes Xak, so I don't think it triggers Divine Challenge (the wording is different on the Hospitaler feature).[/sblock]

kk1e2ts3.png

By victimen at 2008-12-05

[sblock=Status/Initiative: round 15]

29: Glib. [COLOR=""]-28/83 HP,[/COLOR]. 2/6. Prone. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. -57/108 HP, Bloodied . +0 temp HP 8/16. AP=0
*potion
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E


1 Potion of Vit
[/sblock]

26: Blue Dragon. -145/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Divine Challenge.
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -19/85 HP. 4/7. Concealed.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -58/86 HP, Bloodied. AP=0. 5/9 surges. 1 failed death save.
*Sacred Flame
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Solar Wrath, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -48/96 HP, Bloodied 5/11. 1 failed death save.
*
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Second Wind, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

17: Shambler 1 -143/160 HP, Bloodied Quarry. Cursed. Immo, save -2. Eyebite, Psychic Lock
*Enveloping

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. -71/115 HP, Bloodied 10/18 surges.
*crossbow
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 2/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]

The map key has been reposted due to misunderstandings.

[sblock=Map Key]

Green grass squares: tall grasses up to about a person's height. Light obscuring terrain: Concealment to things in/through it; and more than 5 squares of it blocks line of sight. Difficult terrain.

Brown squares: ground. No terrain effects.

Olive mud squares: about an inch of water and then mud. -1 Speed to creatures moving in it without some sort of water walking/swamp effect. This speed reduction for moving in affected squares is a difficult terrain effect. Shifting is unaffected, since it only affects your speed.

I wanted something less harsh than difficult terrain (especially with the anti shift stuff last time) that would still reward people for picking stuff that helps to deal with swampy terrain features.
[/sblock]
 


covaithe

Explorer
Tharos fires more magic missiles at the shambler, but the heap of garbage has so many holes now that both of his missiles pass harmlessly through. He frowns, and moves closer for a better angle.

ooc: magic missile hits reflex 19. Move to I24
 

Victim

First Post
[sblock=ooc]I was pretty sure the color Glib's on is brown...[/sblock]

The brown areas that are clear for movement are off to the east. On the full map, there's one big patch roughly in the center, and then two smaller ones east of that near the top and bottom of the map.
 

Voidrunner's Codex

Remove ads

Top