Reed uses his Fey powers to usurp control over the escaped Shambler and teleport it. The creature's psyche takes a pounding, it gets teleported back into the sticky web, and then he forces it to swing at the other shambler. However its tendrils aren't very effective against the mass of the other plant. Then his lingering curse kicks in, and phantasmal hounds nip at both of the plants.
[sblock]
Standard Action: Will of the Feywild on Shambler 1.
Roll Lookup
1d20+14; 2d8+10; 2d6; 1d10+3 → [16,14] = (30) HIT
1d20+14; 2d8+10; 2d6; 1d10+3 → [3,4,10] = (17)
1d20+14; 2d8+10; 2d6; 1d10+3 → [3,2] = (5)
22 damage. Psychic Lock. Teleport 5 and it makes melee basic, dazed until end of its next turn.
Melee basic attack against Shambler 2:
Roll Lookup
MISS. Psychic lock was used on this attack.
Minor Action: Sustain Curse of Bloody Fangs for 1d10+3 damage to Shambler 1 and enemies adjacent to it.
Roll Lookup
1d20+14; 2d8+10; 2d6; 1d10+3 → [1,3] = (4)
[/sblock]
Xak channels healing power through his boot and heals Torment without comprimising his defense. The tiefling wakes up. The paladin then challenges and wracks the dragon with some divine punishment.
[sblock]Torment heals 28.
11 damage and 1d4+3 (save) after the dragon attacks. Divine Challenge.
On Pain of Death has the Implement keyword, so the bonus should apply to any damage rolls you make with the power.[/sblock]
Glib advances, diving into the brush and tossing a dagger at the teleported Shambler.
[sblock]Stealth check beats the Shambler, attack is a sneak attack - but it was just dazed, so sneaking ended up not being required.
HIT, 25 damage.[/sblock]
Narbel charges the Shamble near the edge of the web, taunting the dragon as he moves. The shambler, waiting for someone to approach, catches the shaft of his axe in tendril, blocking the attack...
[sblock]That's difficult terrain, so Narbel has to charge to reach and not Reaping Strike. But with his feats and items to boost charging, it should in theory not be a loss of effectiveness...
Roll Lookup
1d20+17; 1d12+9 → [7,17] = (24) MISS by 1.
[/sblock]
The it retaliates, forcing the weapon out of postion with its blocking tendril, and exploiting the opening with the other.
[sblock]http://invisiblecastle.com/roller/view/1831649/
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [11,14] = (25) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [5,8] = (13)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [15,14] = (29) HIT even with Dodge Giants
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [2,8] = (10)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [7,14] = (21) N/A
10 damage.[/sblock]
"
Dude..." the dragon says to Xak,
"I kinda figured it'd be obvious with the way I definitely DID NOT aim to cripple or kill your downed friend. But the more you keep healing your fallen teamdudes, the more likely it is that I'm gonna have to finish off the guys on the ground. It's sorta dirty, and I already said I'd like to force your surrender instead of killing you... But if you're gonna heal each other and attack in a never ending swarm, then I'll kill your vulnerable peeps instead. Or I'll have the plants do it. I don't lose."
"
And the way this works is that I attack you or else you heal dudes? Deal." Even as the last word leaves its mouth, the dragon's head dips and its horn rams into Xak, wounding and shocking him. However, the dwarf retains his footing against the force of the attack. The claws poised high to slice a creature battered into the air, lose most of their force as the beast adjusts for the fact that the didn't move at all and don't penetrate Xak's armor.
The dragon is burned slightly by divine power, which then fades. And it flies higher into the air as it repositions itself away from the tough dwarves.
[sblock] Recharge fails:
Roll Lookup
Standard Action: Draconic Fury: mGore (standard; at-will) ✦ Lightning
Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the
target is pushed 1 square and knocked prone.
m Claw (standard; at-will)
Reach 2; +16 vs. AC; 1d6 + 6 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.
Roll Lookup
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [5,16] = (21) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [3,6] = (9)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [12,16] = (28) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [3,6] = (9)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [13,18] = (31) HIT
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [5,6] = (11)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [2] = (2)
11 damage, 2 lightning damage, Push 1 - dwarfed, knock prone- dwarfed:
Roll Lookup
Pain damage=6
Roll Lookup
Move: fly
save= Success
Roll Lookup[/sblock]
By
VictimEN at 2008-11-30
[sblock=Status/Initiative: round 13]
29: Glib.
-45/83 HP, Bloodied. 2/6. Concealment. Prone. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]
28: Shambler 2 -77/160 HP. Immo, save @-2 Cursed.
*Ready - USED
28: Narbel.
-64/108 HP, Bloodied. 9/16. AP=0 Concealment.
*charge
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E
[/sblock]
26: Blue Dragon. -106/655 HP. Flying: Alt 7. AP 1/2. Cursed. Quarry. Divine Challenge.
*Draconic Fury.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]
24: Tharos.
-48/69 Bloodied 1/6. Water walking. AP=0
*scorching burst
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E
Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]
22: Erdric. -19/85 HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds.
-58/86 HP, Bloodied. AP=0. 5/9 surges. Second Wind, +2 defenses. 1 failed death save. Concealment.
*Second Wind
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
22: Torment.
-68/96 HP, Bloodied. 7/11. Prone. 1 failed death save.
*
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]
17: Shambler 1
-97/160 HP, Bloodied Quarry. Cursed. Curse of Bloody Fangs (save ends). Dazed. Immo, save -2
*Charge
16: Reed. -21/96 HP. Concealed. Stealth bonus
*Will of Feywild
[sblock=Powers used]
Mire the Mind, E
Will of Feywild, E
Curse of Bloody Fangs, D
[/sblock]
15: Xak. -26/115 HP. 10/18 surges.
*On pain of Death
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Healing Font, D
Lay on Hands, 2/4.
Hallowed Circle, D
On Pain of Death, D
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]
[/sblock]