[KK2]Encounter 2: Warm up is over. (Healing)


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Reed's phasmtal hounds lightly wound the mound which has freed itself.

[sblock]Teleport. MISS. 8 damage.[/sblock]

Xak charges the dragon, challenging it as he moves. His hammer blows only glance off the beast's hardened scales.

[sblock]Divine Challenge.
MISS[/sblock]

Rollie stands up and tosses his magic dagger, which again bounces off the dragon.

[sblock]MISS[/sblock]

Narbel swings at the dragon and comes up short as it dodges higher into the air. The warrior's harassment of the dragon causing the challenge from the paladin to fade.

[sblock]MISS. 4 damage. Narbel's mark replaces Xak's divine challenge.[/sblock]

Continueing its dodge away from the Narbel, the dragon flies upwards. The dwarf swings again as the monster retreats, this time coming close - but not quite hitting - a weak spot in the blue's armor of scales. Having gained some distance, the dragon hurls out another shock bomb - aiming it directly at the unconscious form of Torment! However, the attack detonates just shy of his body and thus avoids inflicting critical damage. "Hmm, that could have been bad."

[sblock]Recharge fails: Roll Lookup

Move Action: Shift diagonally up and SE. Combat Challenge attack from Narbel: Frost Greataxe +3
+16; 1d12+9 (+4 strength, +3 enhancement, +2 feat bonus)
Critical: +3d6 cold damage
Roll Lookup

28: MISS

Standard Action: Lightning Burst: Roll Lookup
1d20+16; 1d20+18; 1d20+18; 1d20+16; 1d20+16; 2d6+4 → [13,16] = (29) Shambler 2: HIT
1d20+16; 1d20+18; 1d20+18; 1d20+16; 1d20+16; 2d6+4 → [15,18] = (33) Narbel: HIT
1d20+16; 1d20+18; 1d20+18; 1d20+16; 1d20+16; 2d6+4 → [9,18] = (27) Torment: HIT
1d20+16; 1d20+18; 1d20+18; 1d20+16; 1d20+16; 2d6+4 → [4,16] = (20) Xak: MISS
1d20+16; 1d20+18; 1d20+18; 1d20+16; 1d20+16; 2d6+4 → [8,16] = (24) Starwinds HIT
1d20+16; 1d20+18; 1d20+18; 1d20+16; 1d20+16; 2d6+4 → [1,5,4] = (10)

10 lightning damage

The shambler uses its immediate Reaction to eat the lightning and heal 10.

[/sblock]

kk1e2nu8.png

By victimen at 2008-11-26

[sblock=Status/Initiative: round 12]

29: Glib. -45/83 HP, Bloodied. 2/6. Concealment. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. -54/108 HP, Bloodied. 9/16. AP=0
*Reaping
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Marked (n)
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -19/85 HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -81/86 HP, KO. AP=0. 6/9 surges. 1 failed death save.
*move
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -109/96 HP, KO. Prone, Helpless. 7/11. 1 failed death save.
*
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]

17: Shambler 1 -36/160 HP. Quarry. Cursed. Curse of Bloody Fangs*
*Bullrush
17: Shambler 2 -52/160 HP. Immo, save @-2 Cursed. Eyebite.
*Ready

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Cursed of Bloody Fangs
[sblock=Powers used]
Mire the Mind, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. -13/115 HP. 11/18 surges.
*Charge
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

Tharos conjures a burst of fire engulfing the shamblers. One of them is caught particularly badly, leaving a scorched patch.

[sblock=actions]Scorching burst targeted to hit the shamblers and no one else. Attacks vs shamblers 1 and 2 hit reflex 31 and 35 for 13 damage. The 35 is a crit, so it's 15 damage plus 3d6=11 for a total of 26.
[/sblock]
 

Erdric rushes across the battlefield again, drawing arrow to string as he moves. With a quick step into the heavy grass he releases a single arrow at the closest shambler, but the arrow sails well wide.

[sblock=ooc] Move Action: move to J16
Standard Action: nimble strike vs. Shambler 2, hits AC 19 for 20 damage. [/sblock]
 




Tharos casts a firey blast that explodes partially inside Shambler 2 for devastating effect.

[sblock]HIT, CRIT, 15 and 26 damage.[/sblock]

Erdric dashes for a nearer stand of grass, and his motion causes his arrow to go astray.

[sblock] MISS[/sblock]

Starwinds catches her breath and quickly treats the worst of her injuries.

[sblock] Second Wind: +23 HP, +2 defenses[/sblock]

Torment doesn't seem to get any worse.

[sblock] Save SUCCESS: Roll Lookup[/sblock]

The left Shambler pulls itself out of the web, then charges the wizard who imprisoned it for so long. It comes up just a little short.

[sblock] Regen 5.
Charge Tharos: Roll Lookup
23, MISS.[/sblock]

The other Shambler remains stuck in the web and flails at anything near.

[sblock]Regen 5.
Ready Enveloping for an enemy to come within reach.
Save fails: Roll Lookup [/sblock]

kk1e2wt8.png

By victimen at 2008-11-28

[sblock=Status/Initiative: round 12]

29: Glib. -45/83 HP, Bloodied. 2/6. Concealment. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. -54/108 HP, Bloodied. 9/16. AP=0
*Reaping
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 2. AP 1/2. Cursed. Quarry. Marked (n)
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*scorching burst
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -19/85 HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -58/86 HP, Bloodied. AP=0. 5/9 surges. Second Wind, +2 defenses. 1 failed death save.
*Second Wind
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Second Wind, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -109/96 HP, KO. Prone, Helpless. 7/11. 1 failed death save.
*
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]

17: Shambler 1 -46/160 HP. Quarry. Cursed. Curse of Bloody Fangs*
*Charge
17: Shambler 2 -73/160 HP. Immo, save @-2 Cursed. Eyebite.
*Ready

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Cursed of Bloody Fangs
[sblock=Powers used]
Mire the Mind, E

Curse of Bloody Fangs, D
[/sblock]

15: Xak. -13/115 HP. 11/18 surges.
*Charge
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

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