[KK2]Encounter 2: Warm up is over. (Healing)


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Tharos aims, considers a moment, then adjusts his aim slightly before delivering a pair of force bolts that strike deep into the heart of the stormrage shambler.

[sblock=actions]Magic missile, CRIT, with max damage rolled naturally too. Extra damage is 3d6=15 for a total of 32 damage.

I assume this is the point when I'll find out that Starwinds' blade barrier would have killed it anyway. :/
[/sblock]
 




Tharos defeats the Stormrage with a precise magic missile attack.

[sblock]KILL

Reed gets a teleport. [/sblock]

Erdric fires one arrow into the nearest Shambler; the other goes wide.

[sblock]HIT for 14 damage.[/sblock]

Starwinds stands up and gets away from the webbed monsters. The nearest plant takes a swing at her, and her chain armor is not particularly effective against the bashing attack.

[sblock]OA from Shambler 2: Roll Lookup
HIT: 13 damage.[/sblock]

Torment lies on the ground, blood mixing into the water.

[sblock]Death save fails: Roll Lookup[/sblock]

The west Shambler heals slightly and attempts to push the other Shambler out of the web, but the plant's bulk is too much for it to move. Its exertions finally break the webbing holding it in place.

[sblock]Regen 5.
Bull rush Shambler 2: Roll Lookup
FAIL
Save SUCCESS: Roll Lookup[/sblock]

The other Shambler waits for an enemy to within reach.

[sblock]Regen 5.
Ready Enveloping for an enemy's approach.

Save fails Roll Lookup[/sblock]

kk1e2ex1.png

By victimen at 2008-11-22

[sblock=Status/Initiative: round 11]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. Concealment. Stealth 29. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. [COLOR=""]-44/108 HP, [/COLOR]. 9/16. AP=0
*Come and Get It
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry. Marked (n)
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*magic missile
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -19/85 HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -71/86 HP, KO. AP=0. 6/9 surges. 1 failed death save.
*move
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -99/96 HP, KO. Prone, Helpless. 7/11. 1 failed death save.
*
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]

17: Shambler 1 -28/160 HP. Quarry.
*Ready
17: Shambler 2 -62/160 HP. Immo, save @-2 Cursed. Eyebite.
*attack Starwinds

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -3/115 HP. 11/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 
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Xak wades through the grass, imposing a divine challenge on the dragon, and then charges at it, hoping to steal its attention for a while. Unfortunately his attack does not hit, so Torment is left without healing for the moment.
[sblock=OoC]Move: E x2; Divine Challenge the dragon, then charge to M-21.
Charge vs Dragon AC (1d20+14=22, 1d10+7=14)
If the dragon attacks Xak and gets a crit, activate Shield of Defiance as an Immed. Reaction to spend a surge.[/sblock]
 

Reed gackles and teleports again, as the plant creature fell.
"Next! :lol: "

----------

Then he moves and summons a pack of phantasmal hounds against the next plant creature.

[sblock=OOC]

Free: Teleport to K13
Minor: Curse Shambler 1
Move: move to G13
Standard: Curse of Bloody Fangs vs Shambler 1's AC (1d20+14=19, 2d8+10=17, 2d6=3)
20 damage vs AC 19, 8 on a miss.

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 2 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Glib stands up again, and looks at the dragon, concerned: Eh, I guess the lizard's gonna be the difficult part...
He steps forward and throws a knife at the beast, but swears profusely seeing the dagger going wide by a large margin.

[sblock=action]move:stand up; standard:Sly flourish vs Dragon, 23 vs AC (-2 due to long range), 21 dmg[/sblock]
 


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