[KK2]Encounter 2: Warm up is over. (Healing)

Oh yeah, Starwinds will not be healed by her own attack. First of all, it says allies and not you and allies. Second, a blast has to be bordering your square, not part of it.
 

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Tharos shakes off his unconsciousness without aid. "Rock on, wizard. You guys sure don't know when to give up though."

[sblock]Surge spent, healed [/sblock]

Erdric rises and manuevers away from the Shambler.

[sblock]Shocked for 5, stand, shift.[/sblock]

Starwinds invokes a Mantle of Glory, healing her allies and blasting some enemies. The nearby Shambler takes the brunt of the holy power, leaving the other unaffected.

[sblock]Shocked for 5.

20 misses, 31 hits. 18 damage to Shambler 2. Xak and Narbel are healed surge +5.

Spiritual weapon crits for 18+2+15 (Roll Lookup) since its an implement power.[/sblock]

"Thanks," the dragon comments, since he's not a plant.

Torment rushes at the Stormrage, a reassuring sight to the group. But his chain again gets snared by the vegetation.

[sblock]Shocked for 5.

Bastion of Defence - Martial, Weapon
Standard Action; Melee weapon; Target: One creature
Attack: +17 vs. AC
Hit: 6d4+8 damage, & allies within 5 squares gain a +1 power bonus to defences.
Effect: Allies within 5 squares gain 9 temp. hp.
Roll Lookup

19 = Miss. You get the temp HP anyway since its an effect.[/sblock]

The west Shambler holds its tendrils in attack position, waiting for someong to get close.

[sblock]regen 5. Ready to Enveloping an enemy that comes within reach.

Save fails again: Roll Lookup[/sblock]

The other Shambler flails at Xak ineffectually, and dodges backwards.

[sblock]Regen 5.

Enveloping Xak: Roll Lookup
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [14,16] = (30) MISS (concealment)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [2,8] = (10)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [4,16] = (20) MISS
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [18,16] = (34) N/A[/sblock]

The stormrage steps up into the area Starwinds just blasted and continues to pound on the priestess its surrounding. Because of the distraction from the Shambler, she isn't able to ward off the blows - and the damage done to the plant has only intensified its attacks. Starwinds falls to the ground, twitching from the electric jolts. Frenzied by its injuries, the Stormrage whirls and lashes out at the other assiliant out in the open. The tiefling takes one blow, and tangles the other tendril with his chain so it narrowly misses.

[sblock]Regen 10.
Move up.
Double Attack Starwinds. Roll Lookup
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) HIT from flanking (26)
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,5,12] = (25)
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) HIT from flanking (26)
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [4,5,12] = (21)

Damage increased since the Stormrage is bloodied. 46 damage.

Action Point, Double Attack Torment: Roll Lookup

1d20+16; 2d8+12; 1d20+16; 2d8+12 → [10,16] = (26) HIT
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [3,1,12] = (16)
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [8,16] = (24) MISS
1d20+16; 2d8+12; 1d20+16; 2d8+12 → [5,5,12] = (22)

16 damage to Torment.[/sblock]

"Ouch. And she just blessed me too."

kk1e2mu0.png

By victimen at 2008-11-13

[sblock=Status/Initiative: round 10]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. Concealment. Stealth 34. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
[/sblock]

28: Narbel. [COLOR=""]-40/108 HP, [/COLOR]. +9 temp HP. 9/16. AP=0
*Double Move
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 10. AP 1/2. Cursed. Quarry
*Lightning blast+Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -52/69 Bloodied 1/6. Prone. Water walking. AP=0
*magic missile.
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -15/85 HP. +9 temp HP. 4/7. Concealed,
*Stand up
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -88/86 HP, KO. AP=0. 7/9 surges. Prone. Helpless.
*Mantle of Glory
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -45/96 HP, 7/11.
*Bastion
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]


17: Shambler 1 -38/160 HP. Quarry. Immo, save @-2
*Ready
17: Shambler 2 -12/160 HP. Divine Challenged.
*eats Xak

17: Stormrage 1. -147/270 HP. Bloodied. Quarry. Granting CA (Spiritual Weapon). Concealment. AP=0
*Attack Starwinds and Torment
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -3/115 HP. +9 temp HP. 11/18 surges. Concealment.
*charge
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E

Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 
Last edited:

"Bah!" Narbel yells as he tosses his handaxe at the stormrage. "Come on an' git me, ye stinkin' pile o' ruffage. Sooner we get rid o' you, sooner I can get at that big lizard!" As he delivers his taunts, Narbel continues backing away to the northeast as far as he can get, begging the stormrage to focus on him in order to free the others up to deal with the rest of the plants.

[sblock=Actions]Ranged basic vs. Stormrage (1d20 14=29, 1d6 8=11); choosing to use normal damage instead of the electricity power, obviously.

Mark the stormrage

Move NE as far as I can go
[/sblock]
 


Glib's still breathing fast, hidden in the grass. He looks at the situation trying to focus. Gotta bring down the Dragon. the shamblers are healthy again. The shambler is frenzying....heck, it's dying! Realizes the elf with new resolve. He counts to three in his mind, then grips his dagger tight and springs up, throwing his weapon at the charged plant while jumping sideways. The dagger after cutting badly the stormrage, comes back to him still in mid-air, and, as he lands, he's nowhere to be seen again.

[sblock=actions]all fluff :); move:stand up; standard:deft strike, move to D29 and 24 vs AC, 34 dmg, damn, Elven Accuracy, new roll=17, 38 vs AC should hit, so 34 dmg. STEALTH 40[/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:27 For:19 Ref:27 Will:23 (+1 vs close, area, ranged attacks)(+2 vs enemy granting CA)(+4 vs OA)(no damage from attacks vs Ref on a miss)
Hp:38/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]

ooc:the stormrage should be at ...89 hp i think? C'mon let's bring it down!
 


[sblock=ooc]It should it, Glib hit it with a 29 too... Then the stormrage is at 76 hps... (should be)... two-three more good attacks in and it should go down. [/sblock]
 

"Kord, lend us strength to last through this ordeal," Xak speaks to the skies and immediately a soft glow envelopes his weapon. With another prayer, he switches places with Starwinds so that the cleric isn't surrounded by the plants. Using the sudden movement to his advantage, he smashes his weapon to the electrified plant, at the same time healing Starwinds.
Calling on his reserves, he takes another swing at the Stormrage, but this time misses, but his effort does not go unrewarded as a wave of divine energy surges out of him to invigorate his allies.
[sblock=OoC]Minor action for Healing Font. Then Benign Transposition vs Stormrage AC (1d20+15=30, 2d10+9=15)
Starwinds heals 4d6=9 from Healing Font
AP: Bolstering Strike vs Stormrage AC (1d20+15=24, 1d10+9=15). Hospitaler's Action heals allies within 5 for 4hp (should be everyone except Glib and Reed). [/sblock]
 

Reed advances, then stares at the Stormrage, focusing his fey powers.

[sblock]Eyebite, 27. HIT. 13 damage. Roll Lookup

[/sblock]

Xak trades places with Starwinds in a flash of divine power and then beats the Stormrage. Kord rewards his bravery with some healing to Starwinds who regains consciousness. The dwarf's followup attack misses however, but he still has time to throw out a quick healing prayer for the group.

[sblock]Shocked for 5.

Transpose. HIT. 15 damage. Starwinds heals 9.

AP: Heal 10 from Inspiring Presence. Allies within 5 heal 4.
MISS.[/sblock]

Rollie jumps up, throws his dagger into the Stormrage, then drops back into the brush.

[sblock]HIT. 34 damage. Stealth 40[/sblock]

Narbel throws his handaxe at the Stormrage, then backs away.

[sblock]Shocked for 5. HIT. 11 damage.

Bloodthirst is melee only.[/sblock]

"Man, you people should just stay down," the dragon comments. His circling turns into an abrupt spiraling dive. One mighty flap arrests his descent just above the heads of Erdric and Torment. His rotation whips his long neck, scraping the ground. His horn rams into the prone form of Starwinds and he snaps his neck upwards, lifting Starwinds into the air with the blow. Then the claws come slashing down. One glances off the armor, the other inflicts a nasty cut and knocks back into the brush. The unconscious priestess rolls and stops just short of the web.

[sblock]Recharge fails: Roll Lookup
Minor: Perception fails automatically.

Move: the dragon drops down to 1 square above ground. It's adjacent to people on the ground beneath it and/or next to it.
Standard: Draconic Fury:
mGore (standard; at-will) ✦ Lightning
Reach 2; +18 vs. AC; 1d8 + 6 plus 1d6 lightning damage, and the
target is pushed 1 square and knocked prone.
m Claw (standard; at-will)
Reach 2; +16 vs. AC; 1d6 + 6 damage.
M Draconic Fury (standard; at-will)
The dragon makes a gore attack and two claw attacks.
Roll Lookup

Prone and Concealment cancel
1d20+16; 1d6+6; → [1,16] = (17) MISS
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [3,6] = (9)
1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [10,16] = (26) HIT
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [2,6] = (8)
1d20+18; 1d8+6; 1d6 → [11,18] = (29) HIT
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [5,6] = (11)
1d20+16; 1d6+6; 1d20+16; 1d6+6; 1d20+18; 1d8+6; 1d6 → [1] = (1)

Hit for 19 physical and 1 lightning - she is KO again. Push 1= NW. Starwinds gets a save since its a bad zone: success Roll Lookup[/sblock]

kk1e2dq5.png

By victimen at 2008-11-16

NOTE: I shrunk the dragon's token so the people directly underneath it would be visible. It's still Large, as its position at the intersection should indicate.

[sblock=Status/Initiative: round 11]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. Concealment. Stealth 40. AP=0
*Deft Strike
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. [COLOR=""]-36/108 HP, [/COLOR]. +4 temp HP. 9/16. AP=0
*Double Move
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry
*Draconic Fury
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Prone. Water walking. AP=0
*magic missile.
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -11/85 HP. +9 temp HP. 4/7. Concealed,
*Stand up
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -91/86 HP, KO. AP=0. 7/9 surges. Prone. Helpless. Concealment.
*Mantle of Glory
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -41/96 HP, 7/11.
*Bastion
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]


17: Shambler 1 -38/160 HP. Quarry. Immo, save @-2
*Ready
17: Shambler 2 -12/160 HP. Divine Challenged.
*eats Xak

17: Stormrage 1. -220/270 HP. Bloodied. Quarry. Granting CA (Spiritual Weapon). Concealment. Marked (N) AP=0
*Attack Starwinds and Torment
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -0/115 HP. +9 temp HP. 11/18 surges.
*charge
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

Tharos picks himself up and brushes a bit of mud from his bright robes, clucking his tongue disapprovingly. He claps his hands together, summoning another wave of thunder and sending the nearest shambler reeling towards the web.

[sblock=actions]Move: stand from prone. Standard: thunderwave targeted so as to hit only shambler2. CRIT for 15 damage. IC is not responding for me now; could you roll the 3d6 extra damage for me, please?

Shambler 2 is pushed NE,N,N. It might get a save to fall prone before going into the web, if you interpret the web as hazardous.
[/sblock]
 

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