Tharos stands up and blasts the Shambler back into the web.
[sblock]CRIT. Damage is 22:
Roll Lookup
Save fails.
Roll Lookup
It's stuck again.[/sblock]
Erdric dodges backwards and double taps the Stormrage.
[sblock]Shocked for 5. HIT, HIT. 28 damage[/sblock]
Starwinds lies on the ground, her wounds getting worse. Her spiritual weapon fades.
[sblock]Shocked for 5. Can't maintain spiritual weapon.
Death save fails:
Roll Lookup
I'm sorry, but if you can't take actions, then you can't Delay. So Starwinds still goes before Torment, thus losing her turn while KO.

Note that with the push on Shambler 2, moving to M18 would provoke an OA anyway.[/sblock]
Torment shouts to out Starwinds, shaking her from her stupor. But without the assistance of her magic weapon, the brush surrounding the stormrage prevents him from landing a telling blow.
[sblock]Shocked for 5.
Viper's Strike:
Roll Lookup
27. -> 25 because of concealment -> 26 because of racial vs bloodied. MISS
Inspiring Word:
Roll Lookup surge+13=36 to Starwinds.
[/sblock]
Shambler 1 continues to wait for an enemy to come within reach.
[sblock]Regen 5. Ready.
escape fails:
Roll Lookup[/sblock]
The other Shambler swings at the fallen Starwinds. Divine light flares, burning the creature and throwing off one of its tendrils. Starwinds is healed by the pulses of light, which more than makes up for the blow to the head.
It doesn't escape either.
[sblock]Regen 5.
Enveloping on Starwinds: -2 marked, -2 concealment, +2 CA prone
Roll Lookup
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [9,14] = (23) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [4,8] = (12)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [20,14] = (34) CRIT
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [2,8] = (10) 16 damage
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [20,14] = (34) N/A
Burn for 10. Starwinds heals 20 from the 2 attacks - the third doesn't happen unless the first two hit. So she's up 4 HP total.[/sblock]
"
Man, as cool as that lightshow was, let's not do that again. These dudes get enough healing stuff."
The stormrage lashes out at Torment as it heals slightly. The tiefling blocks both of the electrified tendrils with his chest, taking some nasty shocks. He's barely standing.
[sblock]Regen 10. Double Attack Torment.
Roll Lookup
-2 from Narbel's mark.
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [12,14] = (26) HIT
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [2,8,12] = (22)
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [19,14] = (33) HIT
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [3,6,12] = (21)
43 damage.[/sblock]
By
victimen at 2008-11-17
[sblock=Status/Initiative: round 11]
29: Glib.
-45/83 HP, Bloodied. 2/6. Prone. Concealment. Stealth 40. AP=0
*Deft Strike
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]
28: Narbel. [COLOR=""]-36/108 HP, [/COLOR]. +4 temp HP. 9/16. AP=0
*Double Move
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
[/sblock]
26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry
*Draconic Fury
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]
24: Tharos.
-48/69 Bloodied 1/6. Water walking. AP=0
*Thunderwave
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E
Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]
22: Erdric. -11/85 HP. +4 temp HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E
Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds.
-46/86 HP, KO. AP=0. 6/9 surges. Prone. Concealment. 1 failed death save.
*
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
22: Torment.
-87/96 HP, Bloodied. 7/11.
*Viper's
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]
17: Shambler 1 -33/160 HP. Quarry. Immo, save @-2
*Ready
17: Shambler 2 -39/160 HP. Immo, save @-2 Divine Challenged.
*attack Starwinds
17: Stormrage 1.
-238/270 HP. Bloodied. Quarry. Concealment. Marked (N) AP=0. Vipered.
*Attack Torment
[sblock=Powers used]
Lightning Blast, E
[/sblock]
16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]
15: Xak. -0/115 HP. +9 temp HP. 11/18 surges.
*charge
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E
Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]
[/sblock]