[KK2]Encounter 2: Warm up is over. (Healing)

Erdric steps lightly away from the suddenly looming dragon, then once again levels his bow and fires two arrows, right past the dragon to strike the stormrage.

[sblock=ooc] Move Action: Shift 2 squares (thanks to expeditious stride), to O22
Standard action: twin strike vs. stormy (I wrote shamber on IC, but we're all ganging up on the stormrage...), hits AC 38 for 13, and AC 30 for 7, HQ for 8.
[/sblock]
 

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Tharos stands up and blasts the Shambler back into the web.

[sblock]CRIT. Damage is 22: Roll Lookup

Save fails. Roll Lookup
It's stuck again.[/sblock]

Erdric dodges backwards and double taps the Stormrage.

[sblock]Shocked for 5. HIT, HIT. 28 damage[/sblock]

Starwinds lies on the ground, her wounds getting worse. Her spiritual weapon fades.

[sblock]Shocked for 5. Can't maintain spiritual weapon.

Death save fails: Roll Lookup

I'm sorry, but if you can't take actions, then you can't Delay. So Starwinds still goes before Torment, thus losing her turn while KO. :( Note that with the push on Shambler 2, moving to M18 would provoke an OA anyway.[/sblock]

Torment shouts to out Starwinds, shaking her from her stupor. But without the assistance of her magic weapon, the brush surrounding the stormrage prevents him from landing a telling blow.

[sblock]Shocked for 5.

Viper's Strike: Roll Lookup
27. -> 25 because of concealment -> 26 because of racial vs bloodied. MISS

Inspiring Word: Roll Lookup surge+13=36 to Starwinds.
[/sblock]

Shambler 1 continues to wait for an enemy to come within reach.

[sblock]Regen 5. Ready.
escape fails: Roll Lookup[/sblock]

The other Shambler swings at the fallen Starwinds. Divine light flares, burning the creature and throwing off one of its tendrils. Starwinds is healed by the pulses of light, which more than makes up for the blow to the head.

It doesn't escape either.

[sblock]Regen 5.
Enveloping on Starwinds: -2 marked, -2 concealment, +2 CA prone Roll Lookup

1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [9,14] = (23) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [4,8] = (12)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [20,14] = (34) CRIT
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [2,8] = (10) 16 damage
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [20,14] = (34) N/A

Burn for 10. Starwinds heals 20 from the 2 attacks - the third doesn't happen unless the first two hit. So she's up 4 HP total.[/sblock]

"Man, as cool as that lightshow was, let's not do that again. These dudes get enough healing stuff."

The stormrage lashes out at Torment as it heals slightly. The tiefling blocks both of the electrified tendrils with his chest, taking some nasty shocks. He's barely standing.

[sblock]Regen 10. Double Attack Torment. Roll Lookup
-2 from Narbel's mark.
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [12,14] = (26) HIT
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [2,8,12] = (22)
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [19,14] = (33) HIT
1d20+14; 2d8+12; 1d20+14; 2d8+12 → [3,6,12] = (21)

43 damage.[/sblock]

kk1e2zj5.png

By victimen at 2008-11-17

[sblock=Status/Initiative: round 11]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. Concealment. Stealth 40. AP=0
*Deft Strike
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. [COLOR=""]-36/108 HP, [/COLOR]. +4 temp HP. 9/16. AP=0
*Double Move
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry
*Draconic Fury
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*Thunderwave
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -11/85 HP. +4 temp HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -46/86 HP, KO. AP=0. 6/9 surges. Prone. Concealment. 1 failed death save.
*
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -87/96 HP, Bloodied. 7/11.
*Viper's
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]

17: Shambler 1 -33/160 HP. Quarry. Immo, save @-2
*Ready
17: Shambler 2 -39/160 HP. Immo, save @-2 Divine Challenged.
*attack Starwinds

17: Stormrage 1. -238/270 HP. Bloodied. Quarry. Concealment. Marked (N) AP=0. Vipered.
*Attack Torment
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -0/115 HP. +9 temp HP. 11/18 surges.
*charge
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

Glib follows the same attack pattern as before. He stands from his shelter and throws a dagger at the Stormrage, then the elf hides again in the tall grass.

[sblock=actions]move:stand up;standard:sly flourish vs Stormrage 29 vs AC, 37 dmg; minor:fall prone, Stealth: 29[/sblock]
 
Last edited:

Reed moves further, still cloaked by eldritch shadows, as he whispers towards the nearest shambler: "And you are next..." Before thrusting against it's mind.

[sblock=OOC]

Move: 2xup, 3xup-lef, left (N16)
Minor: Curse Shambler 2
Standard:Eyebite (CA bonus) (1d20+16=30, 1d6+10=13, 2d6=11)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)
Also, Reed invisible to it (if hit).

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

"'Bout time," Narbel says stoically as he readies his axe. "Let's be doin' this, ye overgrow'd newt!"

[sblock=actions]Come and Get It! Pull big blue to N18 at ground level and swing for the fences...

MOTHERF!!!! GAH! I just can't freakin' win...

Come and Get It vs. Blue Dragon (1d20 16=22, 1d12 9=13)

Regardless, Narbel will pull the sacrifice and mark the dragon to draw it away from the battle... or at least weaken it's attacks. Hopefully.[/sblock]
 



Reed curses his enemies and blasts the nearest's Shambler mind.

[sblock]Shambler 2 cursed. HIT. 24 damage, Psychic Lock, eyebite effect.

The curse I forgot last time is 10: Roll Lookup [/sblock]

Xak challenges the Stormrage, and wallops it with his hammer. However, the creature's body absorbs the bludgeoning without taking any damage.

[sblock]Stormrage is challenged. MISS[/sblock]

Rollie tosses his dagger again from hiding, missing the Stormrage narrowly thanks to the range and the grass obscuring much of the plant's bulk.

[sblock]Miss. Stealth 29.[/sblock]

Narbel taunts the dragon into engaging him in melee, but can't land a telling blow against the beast's scales.

[sblock]Pulled. MISS. Marked.[/sblock]

"Eh, I'll have to pass on that dude. There are more important targets than some overgrown mole. Just as a friendly pointer, maybe if you had an axe more appropriate for your size, you'd be better able to handle it." The dragon takes off, drifting south as it hovers at low altitude. Narbel's swipe as the enemy retreats again bounces off. "Why attack one guy when I can hit everyone?" He spits another explosive blast of lightning, ignoring the discharge as it wraps about his body and wings. No one in the blast radius can avoid the bolts.

Torment falls into the shallow muck.

[sblock]Recharge fails: Roll Lookup

Shift up and S: Narbel takes an II for Combat Challenge: Roll Lookup
MISS: 19

Lightning Burst: Roll Lookup

Bah, forgot the marked penalty, but it looks like everything still hits.
1d20+18 → [7,18] = (25) 23: Shambler 2 HIT
1d20+18 → [8,18] = (26) 24: Stormrage HIT
1d20+18 → [9,18] = (27) Narbel HIT
1d20+18 → [14,18] = (32) 30: Starwinds HIT
1d20+18 → [7,18] = (25) 23: Torment HIT
1d20+18 → [10,18] = (28) 26: Erdric HIT
1d20+18 → [14,18] = (32) 30: Xak HIT
Shambler 2 Stormrage 1 Narbel Starwinds Torment Erdric Xak

12 damage: Roll Lookup

Plants use their immediate and heal 10.
The dragon takes zero damage from his own attack with Resist 20.
[/sblock]

kk1e2js5.png

By victimen at 2008-11-20

[sblock=Status/Initiative: round 11]

29: Glib. -45/83 HP, Bloodied. 2/6. Prone. Concealment. Stealth 29. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
Elven Accuracy, E
[/sblock]

28: Narbel. [COLOR=""]-44/108 HP, [/COLOR]. 9/16. AP=0
*Come and Get It
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E
Come and Get It, E

[/sblock]

26: Blue Dragon. -89/655 HP. Flying: Alt 1. AP 1/2. Cursed. Quarry. Marked (n)
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -48/69 Bloodied 1/6. Water walking. AP=0
*Thunderwave
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -19/85 HP. 4/7.
*Twin Shot
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon, E
Evasive Strike, E
Expeditious Stride, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -58/86 HP, KO. AP=0. 6/9 surges. Prone. Concealment. 1 failed death save.
*
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E
Mantle of Glory, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -99/96 HP, KO. Prone, Helpless. 7/11.
*Viper's
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 2/2, E
Slash and Press, E
Break their Nerve, E

Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]

17: Shambler 1 -33/160 HP. Quarry. Immo, save @-2
*Ready
17: Shambler 2 -53/160 HP. Immo, save @-2 Cursed. Eyebite. Psychic Lock
*attack Starwinds

17: Stormrage 1. -238/270 HP. Bloodied. Quarry. Concealment. AP=0. Vipered. Cursed. Divine Challenged.
*Attack Torment
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21/96 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -3/115 HP. 11/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E
Benign Transposition, E

Healing Font, D
Lay on Hands, 1/4.
Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

Erdric moves away from the combatants, but takes the time to fire two arrows at the stormrage. Sadly, only one flies true.

[sblock=ooc] Standard Action: Twin Strike stormy, hits AC 31 for 6, AC 20 for 11. Add 8 for Hunter's Quarry to the first one, so a total of 14 damage.
Move Action: move to P26.[/sblock]
 

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