[KK2]Encounter 2: Warm up is over. (Healing)


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Tharos makes a break for less monster infested patch of cover to the northwest. However, pushing through the reeds and grasses takes more effort than anticipated, so the wizard ends up just short of his intended destination. He does find time to sling a magic missile into the Stormrage.

[sblock]Shocked for 5. HIT. 13 damage.[/sblock]

Erdric dodges away from the Stormrage, shoots the plant squared off against Narbel, and then dives into the grass to the normal.

[sblock]Shocked for 5. HIT: 29 damage. For moving more than 2 squares, Erdric takes a -5 penalty on his stealth check, making his stealth 17. That only beats the passive perception of the shamblers, not the dragon.[/sblock]

Starwinds drops her shadowform as the weapon continues to distract the Stormrage.

[sblock]Miss.[/sblock]

Torment breaks away from north Shambler fight and moves to assist Narbel. His flaming chain lashes the plant, which is barely holding itself together.

"Haha, very funny," the dragon snarls. Then as the power of the item fades: "Oh wait, I'm better now" it continues in a return to its normal tone as the mighty dragon surveys the battlefield. "And that's it! Move the one that just escaped south, and then move the stormrage a bit to northeast. We totally have them, c'mon!!" it orders excitedly.

One shambler remains stuck in the web; its efforts to escape seeming to further ensnare the creature.

[sblock]Shambler 1: save fails Roll Lookup Total D. Regen 5.[/sblock]

The other Shambler which just freed itself swings at Xak. Even with the power of Kord weakening its blows, one still manages to inflict some damage through the paladin's armor and shield. Then it flees the web at its best possible speed before the goo can again restrain it. Surprised by the creature's retreat, Xak's followup blow comes too late. Starwinds, however, manages to clip the plant as it goes past.

[sblock]Regen 5
Enveloping Xak: Roll Lookup
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [7,14] = (21) MISS
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [6,8] = (14)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [16,14] = (30) HIT
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [4,8] = (12)
1d20+14; 1d8+8; 1d20+14; 1d8+8; 1d20+14 → [10,14] = (24) N/A

12 damage.

Run action. provoke from Xak and Starwinds. Roll Lookup
Xak misses with 21, Starwinds hits with 28. 12 damage.

[/sblock]

Pinned down by Torment's chain and Narbel's axe, the final Shambler attempts a final series of attacks against the dwarf who has frozen and chopped away so much of its mass. It lands one solid hit, but its core is still exposed.

[sblock]Regen 5.
Standard action: Eveloping Narbel: Roll Lookup

1d20+14; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [9,14] = (23) MISS
1d20+14; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [5,8] = (13)
1d20+14; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [18,16] = (34) HIT
1d20+14; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [6,8] = (14)
1d20+14; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,16] = (24) N/A

14 damage.

And that's it because of Daze.[/sblock]

The stormrage also recovers slightly, and advances into the grasses by Starwinds and Erdric. It looks around for the elf who dove into patch, doesn't find him, and then pounds the priestess with a pair of shocking tendrils.

[sblock]regen 10.
Move:
Minor: Perception check +7. 16, fail.
Standard: Double Attack Starwinds, flanking: Roll Lookup

1d20+7; 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [18,16] = (34) HIT
1d20+7; 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [6,5,6] = (17)
1d20+7; 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [15,16] = (31) HIT
1d20+7; 1d20+16; 2d8+6; 1d20+16; 2d8+6 → [1,6,6] = (13)
concealment cancels flanking.

30 damage to starwinds (19 physical, 11 lightning)[/sblock]

kk1e2bi0.png

By victimen at 2008-11-10

[sblock=Status/Initiative: round 9]

29: Glib. -45 HP 2/6. Second Wind, +2 defenses. AP=0
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
Second Wind, E
[/sblock]

28: Narbel. -32 HP. 10/16. AP=0
*All bets are off
[sblock=Powers used]Crushing Blow, E
Second Wind, E
All Bets are Off, E

[/sblock]

26: Blue Dragon. -89 HP. Flying: Alt 12. Cursed. Quarry
*Lightning blast.
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -45. 2/6. Water walking. AP=0
*magic missile.
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/2 Daily Item uses.
[/sblock]

22: Erdric. -10 HP. 4/7. Concealed, prone, Steath 17
*Twin Strike stormrage
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon
Evasive Strike, E

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -35 HP. AP=0. 7/9 surges. Concealment.
*move
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -24 HP, 7/11.
*Vipers
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]


17: Shambler 1 -53 HP. Quarry. Immo, save @-2
*Total D
17: Shambler 2 -27 HP. Divine Challenged. Enfeebled. Granting CA
*eats Xak
17: Shambler 3 -151 HP, Bloodied. Cursed, Quarry, Eyebite. Dazed. Cold Vulnerable 5. Vipered
*Enveloping Narbel
17: Stormrage 1. -106 HP. Quarry. Granting CA (Spiritual Weapon). Concealment.
*Attack Starwinds
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21 HP. Concealed. Stealth bonus
*Mire the Mind
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -67 HP 12/18 surges.
*Enfeebling
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 
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Reed stays in the cover of the higher grass and continues to attack the mind and senses of the shambler, not leeting him see the feylock again...

[sblock=OOC]
sorry, no idea for a more colorful IC post...

Move: -. Still concealed from high grass
Standard: Eyebite (CA bonus) (1d20+16=24, 1d6+10=14, 2d6=8)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)
Also, Reed invisible to it (if hit).

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Reed stays in the cover of the higher grass and continues to attack the mind and senses of the shambler, not leeting him see the feylock again...

[sblock=OOC]
sorry, no idea for a more colorful IC post...

Move: -. Still concealed from high grass
Standard: Eyebite (CA bonus) (1d20+16=24, 1d6+10=14, 2d6=8)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)
Also, Reed invisible to it (if hit).

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]

This kills Shambler 3.
 


Glib moves some steps forward in the high grass and targets the stormrage shambler with a precise dagger, hurting it some more. Then as the enchanted weapon flies back in his hand, he retreats back swiftly to hide in the grass again.

[sblock=action] Standard: Deft strike vs Stormrage, move to H28 and 34 vs AC, 26 dmg; move: to D29, Hide: 39;
Also, I don't really know if you're using the stealth errata, so I tried to hide using concealment anyway...[/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:27 For:19 Ref:27 Will:23
Hp:38/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]
 
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[sblock=Atan] Cool new 4E rule, all magical weapons return to your hand as soon as they hit their target. So Glib can throw his magical dagger, and he gets it right back. [/sblock]
 

[sblock=whoa!] How the hell did I miss that till now?? Never playing a ranger martial character, I suppose.... I'm ashamed as a DM. :(
Thanks Red![/sblock]
 


Seeing his shambler fall, Narbel hoists his axe up over his shoulder and moves on to the next one in line.

(OOC) Move between the web and lightning aura, as close as he can get to J20.
 

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