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[KK2]Encounter 2: Warm up is over. (Healing)

Victim

First Post
Reed suppresses the senses of the Shambler.

[sblock]Hit. 20 damage. Psychic Lock. PCs invisble to it[/sblock]

The squishy bulk of the Shambler makes it difficult for Xak to land a solid hit.

[sblock]Miss.[/sblock]

Glib stabs into the Stormrage.

[sblock]Shocked for 5.

Sly Flourish (standard; at-will) ✦ Marital, Weapon
+19 vs AC; 1d4+13 damage
w/CA +22;1d4+13+3d8

Roll Lookup
HIT. 27 damage
[/sblock]

Narbel delivers a crushing blow to the Shambler and catches his breath, fighting off the pain of his wounds.

[sblock]You don't need an AP to use those actions.

Hit. 32 damage, cold vulnerable[/sblock]

The dragon takes a few deep breaths as it hovers. "Dudes. Didn't I just say that it's a boring job to get those all charged up? Don't break the other one." He exhales a huge bolt of lightning that hits Rollie dead on, then arcs into Tharos. Erdric dives into the reeds and dodges the blast. The dragon surveys the battlefield from on high. "Oh hey. You've got teams of two dudes each going against one of the normal plant-dudes. Maybe you have a contest or something; the duo that finishes slower has to buy drinks for the night or something. ... 'Course, you'd have to win or all surrender for that to happen."

"And let's face it. It doesn't seem like you're going to be dragon slayers any time soon. I'm way ahead of you."

[sblock]Recharge: success. Roll Lookup

R Breath Weapon (standard; recharge 5, 6) ✦ Lightning
The dragon targets up to three creatures with its lightning
breath; the first target must be within 10 squares of the dragon,
the second target within 10 squares of the first, and the third
target within 10 squares of the second; +18 vs. Reflex; 2d12 +
10 lightning damage. Miss: Half damage. This attack does not
provoke opportunity attacks.
Roll Lookup

1d20+18; 1d20+18; 1d20+18; 2d12+10 → [14,18] = (32) Glib. HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [8,18] = (26) Tharos: HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [6,18] = (24) Erdric: MISS (concealment)
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [9,12,10] = (31)
Glib Tharos Erdric

31 damage to Glib and Tharos. Erdric evades[/sblock]

kk1e2fc3.png

By victimen at 2008-11-04

[sblock=Status/Initiative: round 8]

29: Glib. -70 HP. 3/6.
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
[/sblock]

28: Narbel. -28 HP. 10/16. Second Wind (+2 defs)
*Crushing Blow
[sblock=Powers used]Crushing Blow, E
Second Wind, E

[/sblock]

26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -58. 2/6. Water walking. AP=0
*Fireburst
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E

Wall of Fire, D
Web, D
[/sblock]

22: Erdric. -0 HP. 4/7. Concealed,
*Hawk's Talon stormrage
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub)
*heal torment
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -24 HP, 7/11.
*Stand the Fallen
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]


17: Shambler 1 -25 HP. Quarry. Immo, save @-2
*Total D
17: Shambler 2 -11 HP. Immo, save @-2. Divine Challenged. Vipered
*eats Xak
17: Shambler 3 -58 HP. Cursed. Psychic Lock. Mire the Mind. Cold Vulnerable 5
*Enveloping Reed
17: Stormrage 1. -72 HP. Quarry. Granting CA (Spiritual Weapon)
*Attack Xak
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21 HP. Concealed. Stealth bonus
*Eyebite
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -39 HP 12/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

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Evilhalfling

Adventurer
The Shadow of Starwinds slowly and wistfully descends to K20
stopping a few inches from the soil.
Her color, and substance returns filling in her shadow.

Her weapon strikes halfheartedly at the Stormrage
The shadow wavers, but remains floating then a whisper "not while I have breath left."
a blast of cold wind covers the shambler and stormrage

[sblock]
AC 1d20+14=19 no damage from that.
Breath: 1d20+13, 3d10+3=[20, 13], (CRIT=33), 1d20+13, 3d10+3=[7, 13], [8, 4, 1, 3] 20 vs reflex 16 damage
+1d10=5 from Devastating Critical
[/sblock]
 
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Redclaw

First Post
Erdric once again fires twin arrows at the stormrage nearby, even as he takes damage from its lightning aura. As soon as the missiles are in flight, he moves swiftly through the undergrowth to keep away from the creature's reach.

[sblock=ooc] Standard Action: Twin Strike vs. Stormrage, Hits AC 24 for 15 and AC 30 for 8 + 9 HQ.
Move Action: move to H27.[/sblock]
 

covaithe

Explorer
Tharos raises his hand with a desperate cry, and a shimmering field of blue force takes the lightning instead of his body. Then he moves to the southeast, and takes his orb in two hands, calling on its power to reverse the dragon's lightning resistance. Then he claps his hands and utters a word of power, summoning a crackling cage of lightning around the dragon in mid-air.

[sblock=action]Use shield against the dragon's breath attack; raises AC and Reflex defenses to 29 and 30, respectively, ending at the end of this turn. I think that negates the hit.

Take 5 from the stormrage aura.

Move 3 SE.

Minor: Use Orb of Reversed Polarities; treat dragon's lightning resist as vulnerable 10 until end of next turn.

Standard: Use Stormcage, targeted in the air so as to hit the dragon but no allies. If you'll rule that I can have it hit the shambler without hitting Narbel, that would be good too, but I think you mentioned that you were skeptical about targeting the upper half of a large creature. If you disallow that, then I'd like to target it so that the dragon is in a wall square.

Attack vs. Dragon: hits reflex 19 for 24 damage. Argh!!! That's it, I'm not rolling any more dice today.
[/sblock]
 

Evilhalfling

Adventurer
Torment in a fit of divine insperation, wacks the plants in the roots to keep it from moving and ducks behind Xaff.
[sblock]
viper strike and shift SE
Xaf gets +2 to hit from being adjacent
[/sblock]
 

Victim

First Post
Tharos counters the dragon breath with his shield spell.

[sblock]Using Shield does make the dragon miss. And with Evasion, Tharos takes no damage.[/sblock]

Tharos reverses the dragon's resistance, then attempts to blast it with lightning. Forewarned by the use of the orb, however, the dragon is already performing an evasive roll. The initial attack of the spell is not successful.

[sblock]
Take 5 from the stormrage aura.

Move 3 SE.

Minor: Use Orb of Reversed Polarities; treat dragon's lightning resist as vulnerable 10 until end of next turn.

Standard: Use Stormcage, targeted in the air so as to hit the dragon but no allies. If you'll rule that I can have it hit the shambler without hitting Narbel, that would be good too, but I think you mentioned that you were skeptical about targeting the upper half of a large creature. If you disallow that, then I'd like to target it so that the dragon is in a wall square.

I have decided to allow centering bursts and blasts above ground level to miss medium allies while hitting big creatures. The fact that everything is large in this encounter is already costing Erdric an encounter power, so it seems fitting that it work against the monsters too.

However, there's too much vertical separation between the dragon and the large monters to hit them both with a burst 3.

19 MISS. The dragon will be taking Stormcage damage on its turn though.[/sblock]

Erdric quickly puts two arrows into the air. The first is thrown off by the elf's motion, but the second grazes the Stormrage.

[sblock]Shocked for 5.

Miss (26 misses, so even with CA from the weapon...), HIT. 17 damage.[/sblock]

Starwinds' weapon continues to distract the Stormrage without inflicting any damage. She drifts north and breaths ice on the Stormrage and the Shambler. Not expecting the ghostly cleric to sudden attack, the north Shambler takes a devastating blast of frost.

[sblock]SW: MISS

Breath attack: CRIT on the Shambler. 38 damage.
HIT on the Stormrage. 16 damage.[/sblock]

Torment lashes at the Shambler, but the wet bulk of the plant isn't burned by his fiery chain. The creature is distracted however.

[sblock]Viper's Strike, Miss. Roll Lookup[/sblock]

The frozen Shambler continues to hundle defensively.

[sblock]Regen 5. Total D. Save fails: Roll Lookup[/sblock]

The other Shambler in the web strikes at Xak and one of its tendrils pounds the dwarf. All the motion finally loosens the creature in the web.

[sblock]Regen 5.
Enveloping Xak: Roll Lookup
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [12,16] = (28) MISS
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [5,8] = (13)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [17,16] = (33) HIT
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [11,16] = (27) N/A

16 damage.

Save success: Roll Lookup[/sblock]

The Shambler facing Narbel flails around blindly, unable to see any of its enemies because of Reed's magic. However, one lucky blow does manage to find the warrior and only the dwarf's defensive stance prevents injury.

[sblock]Regen 5.
Enveloping Narbel - he didn't move, so no need to guess the square.
Roll Lookup
1d20+9; 1d8+8; 1d20+11; 1d8+8; 1d20+11 → [14,9] = (23) MISS
1d20+9; 1d8+8; 1d20+11; 1d8+8; 1d20+11 → [6,8] = (14)
1d20+9; 1d8+8; 1d20+11; 1d8+8; 1d20+11 → [16,11] = (27) MISS because of Second Wind bonus.
1d20+9; 1d8+8; 1d20+11; 1d8+8; 1d20+11 → [1,8] = (9)
1d20+9; 1d8+8; 1d20+11; 1d8+8; 1d20+11 → [12,11] = (23) N/A.

[/sblock]

The Stormrage manuevers around Glib, whose feeble counterstrike does little to deter the beast. The slippery rogue easily dodges the lumbering monster's flailing tendrils.

[sblock] regen 10.

Provoke from Glib: Roll Lookup MISS
Double Attack Glib: Roll Lookup
1d20+16; 2d8+6; 1d20+16; 2d8+6 → [1,16] = (17) MISS
1d20+16; 2d8+6; 1d20+16; 2d8+6 → [7,3,6] = (16)
1d20+16; 2d8+6; 1d20+16; 2d8+6 → [7,16] = (23) MISS
1d20+16; 2d8+6; 1d20+16; 2d8+6 → [4,5,6] = (15)
[/sblock]

kk1e2hx8.png

By victimen at 2008-11-06

[sblock=Status/Initiative: round 8]

29: Glib. -70 HP. 3/6.
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
[/sblock]

28: Narbel. -28 HP. 10/16. Second Wind (+2 defs)
*Crushing Blow
[sblock=Powers used]Crushing Blow, E
Second Wind, E

[/sblock]

26: Blue Dragon. -69 HP. Flying: Alt 10. Lightning Resistance removed, Vulnerable 10 Lightning! In Stormcage. Cursed. Quarry
*Breath weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -32. 2/6. Water walking. Concealment. AP=0
*Stormcage
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E
Shield, E
Stormcage, E

Wall of Fire, D
Web, D
[/sblock]

22: Erdric. -5 HP. 4/7. Concealed,
*Twin Strike stormrage
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub)
*Breath
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E
Breath Weapon, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -24 HP, 7/11.
*Vipers
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]


17: Shambler 1 -58 HP. Quarry. Immo, save @-2
*Total D
17: Shambler 2 -6 HP. Divine Challenged. Vipered
*eats Xak
17: Shambler 3 -53 HP. Cursed. Mire the Mind. Cold Vulnerable 5
*Enveloping Narbel
17: Stormrage 1. -95 HP. Quarry. Granting CA (Spiritual Weapon)
*Attack Glib
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21 HP. Concealed. Stealth bonus
*Mire the Mind
[sblock=Powers used]
Mire the Mind, E
[/sblock]

15: Xak. -55 HP 12/18 surges.
*Enfeebling
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 
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industrygothica

Adventurer
"Aye, yer mine now!" Narbel yells as he burries his axe into the shambler, then smashes it again with his fist.

[sblock=Actions]
All Bets are Off vs. Shambler3 (1d20 18=30, 1d12 14=25)
1d12=2 (only rolled 1[W] the first time instead of 2[W], hence the second roll. Total damage for the primary attack is 27.

Secondary attack vs. Shambler3 (1d20 18=36, 1d6 4=10) (add 2 damage if the first attack bloodied the shambler).

I wasn't exactly sure how to roll for the secondary attack since it's supposedly with his fist, but I think even rolling without weapon enhancements and proficiencies, a 29 would hit. I didn't add the cold damage to the secondary attack. If the first attack bloodied it, the secondary would deal +2 damage from Narbel's Blood Thirst feat, hopefully doing a total of 39 damage for the round.

Would Narbel be aware of the dragon's vulnerability to lightning right now? I'm considering dropping an action point for a ranged attack with my lightning handaxe, which should also add +5 to my other attacks against the shambler as well if I'm thinking correctly, due to the Pit Fighter's extra damage action.[/sblock]

[sblock=EDIT]Since weapon bonuses still apply to the secondary attack, add 10 damage (+3 enhancement, +2 feat bonus, +5 cold vulnerability) for a total of 20 damage on for the secondary attack (22 if the shambler is bloodied). That's a total of 47 or 49 points of damage for the round.[/sblock]

After smacking the Shambler, Narbel shifts back a step and draws his electricity-shrouded handaxe. Taking note of the dragon's temporary weakness, Narbel draws from his reserves and sends the handaxe sailing.

[sblock=Actions]Drop AP, then drop the ball... as usual.
Villain's Menace vs. Dragon (1d20 14=21, 2d6 13=22)

That should at another 10 damage to the shambler (1/2 level x 2 attacks) for the Extra Damage Action ability.[/sblock]
 
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Walking Dad

First Post
Reed stays in the cover of the higher grass and continues to attack the mind and senses of the shambler, but his magic is somehow weakened...

[sblock=OOC]

Move: -. Still concealed from high grass
Standard: Eyebite (1d20+14=19, 1d6+10=12, 2d6=4)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)
Also, Reed invisible to it (if hit).

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Atanatotatos

First Post
Ugh! We're in dire need of gardeneering here uh? pants Glib, fighting to stay conscious as he suffers from the shambler's lightning field.
Nevertheless, he strikes at the creature with his dagger, cutting some of its branch-like tendrils before retreating swiftly from melee.
He almost faints for the pain and fatigue, then, with an enormous effort, he manages to keep going, and retreats further away from the lightning plant.


[sblock=actions]
Standard:sly flourish vs stormrage1 :
29 vs AC, 31 dmg;
move: shift to G25; Action point: standard:second wind, regain 20 hp and +2 to defenses; move (from cat burgler) to F30; not sure about threatening reach, however for this round Glib's AC vs OAs is 33[/sblock]

[sblock=ministats]Glib, Elf Rogue/Warlock 13
AC:29 For:21 Ref:29 Will:25 (Ac vs OA: 33)
Hp:38/83 Surge:20 Surges/day:2/6
Speed:8 In:+14
AP:0 SW:0
Powers: Powers: Deft Strike, Sly Flourish
Bait and Switch, Cat Burglar's Gambit, Elven Precision, Eyebite, Ignoble escape, Instant escape, Sand in the eyes, Tornado strike, Tumble
Easy Target, Knockout, Walking Wounded, Shadowflow armor, Cloack of resistance[/sblock]
 
Last edited:

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