[KK2]Encounter 2: Warm up is over. (Healing)


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Victim

First Post
Tharos lays down some covering fire. The stormrage is burned.

[sblock]21 Ref hits the Stormrage, but not the Shambler. 15 damage.[/sblock]

Erdric advances, firing two arrows that split apart in the air. Both the nearby shambler and the remaining Stormrage are struck.

[sblock]Hits. 21 damage. HQ= 12 damage.[/sblock]

Starwinds redirects her spiritual weapon and heals Narbel.

[sblock]Miss.[/sblock]

Torment harasses the Shambler and moves away from Xak.

[sblock]Miss.[/sblock]

The Shambler challenged by Xak attacks him. On tendril hits hard enough to batter the dwarf despite his armor.

[sblock]Regen 5
Enveloping Xak: Roll Lookup
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,16] = (24) MISS
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [17,16] = (33) HIT
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [8,8] = (16)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [14,16] = (30) N/A

16 damage.

[/sblock]

The other Shambler waves its tendrils around in a likely futile effort to defend itself.

[sblock]Regen 5.

Total D[/sblock]

Neither Shambler is able to escape Tharos's web.

[sblock]Their saves added up don't even make a success: Roll Lookup[/sblock]

The remaining Shambler swings at Narbel. Its tendrils strike true, and only Torment's shouted commands on how to dodge the beast's swallowing attack prevent Narbel from being recaptured by the hungry plant. The monster pursues its meal.

[sblock]Regen 5
Enveloping Narbel: Roll Lookup

1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [15,16] = (31) HIT
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [20,16] = (36) HIT
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [7,8] = (15)
1d20+16; 1d8+8; 1d20+16; 1d8+8; 1d20+16 → [15,16] = (31) HIT

30 damage.

Torment uses
Tactical Shift - Martial,
Immediate Interrupt; Ranged 10
Trigger: ally gets hit by either melee or ranged attack
Effect: The ally can shift 4 squares

So Narbel shifts out of reach to prevent the enveloping from occuring.

The Shambler uses its move action to chase after Narbel, whereever that ends up being.[/sblock]

The remaining Stormrage dashes south into the group of Erdric, Tharos, and Glib. It fires off a huge jolt of electricity. However, the agile catburglar dives between the bolts, while the wizard momentarily plants his staff into the water and releases it - the lightning that would have hit him is grounded out and dissipates beneath the waterwalking caster.

[sblock]Regen 10.

C Lightning Blast (standard; encounter) ✦ Lightning
Close blast 3; +16 vs. Reflex; 3d8 + 7 lightning damage. Miss: Half damage.

Miss, Miss. And evasion. Roll Lookup[/sblock]

kk1e2oj3.png

By victimen at 2008-11-01

[sblock=Status/Initiative: round 7]

29: Glib. -34 HP. 3/6.
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
[/sblock]

28: Narbel. -60 HP. 11/16.
*
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -27. 2/6. Water walking. AP=0
*Fireburst
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Fireburst, E

Wall of Fire, D
Web, D
[/sblock]

22: Erdric. -0 HP. 4/7. Concealed,
*Hawk's Talon stormrage
[sblock=Powers used]Elven Accuracy, E
Hawk's Talon

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -5 HP. AP=0. 7/9 surges. Shadow form (insub)
*heal torment
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 2/2
Bastion of Health, E

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -24 HP, 7/11.
*Stand the Fallen
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
[/sblock]


17: Shambler 1 -25+ HP. Quarry. Immo, save @-2
*Total D
17: Shambler 2 -11 HP. Immo, save @-2. Divine Challenged. Vipered
*eats Xak
17: Shambler 3 -6 HP. Cursed.
*Enveloping Reed
17: Stormrage 1. -45+ HP. Quarry. Granting CA (Spiritual Weapon)
*Attack Xak
[sblock=Powers used]
Lightning Blast, E
[/sblock]

16: Reed. -21 HP. Concealed.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -39 HP 12/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 
Last edited:






Walking Dad

First Post
Reed moves back to the cover of the higher grass and attacks the mind and senses of the shambler again.

[sblock=OOC]

Move: to Z23, concealment.
Standard: Mire of Mind (1d20+14=23, 1d10+10=18, 2d6=2)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)
Also, all PCs are invisible to it.

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 75 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

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