Knights of the Old Republic - IC

ValenarJaeldira said:
[sblock=OOC]Initiative:30; Move Action: Draw Sporting Rifle; Swift Action: Set heavy rifle to autofire; Standard action: Shoot autofire at the square containing enemy 2, 3, 4, and 5: 24; Damage: 14=crap![/sblock]

[sblock=OOC]Sporting blaster rifles don't have an autofire mode.[/sblock]

Sizing up the situation, Serrana draws her pistol (move action), switches it to stun (swift action), and fires at the first target that gets within stun range (6 squares).
 

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Frowning, Jarec swiftly draws his emerald lightsaber and waits.

[sblock=ooc]Move action: draws saber. Swift action: ignites saber. Holds an action to wait for one of the attackers to approach within range.

Initiative: 25

Deflections: 26, 28, 17.

Possible attack & damage rolls: 20 to hit, and 17 damage.

[/sblock]
 
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Screaming in their native tongue, the Hiss’agoth start throwing off their primitive desert robes and draw weapons. ARRO’s arm-mounted blaster blasts four of the natives back onto the ground, where they do not get back up…

Nicholas and Jade swifty draw their lightsabers and activate them…they both hesitate a moment as the Hiss’agoth start moving forward…

The one remaining Hiss’agoth in the northern group screams “Dee’bagn! Ye’sea omosta dou, kata mo!!

For ARRO only [sblock]“Devils! They carry the fire daggers, kill them all!”[/sblock]

…and charges ARRO, stabbing at the droid with a great battle cry (moves 5 squares, +2 to attack -2 to defense for charge. Hiss'agoth #1 attack roll, +2 for charging (1d20+9=17)) but the spear bangs off ARRO’s armored plated shell.

Another Hiss’agoth, moving a great speed rushes to the young Twi’lek (moves 6 squares, +2 to attack, -2 to defense for charge. Hiss'agoth #9 attack roll, +2 for charge (1d20+9=10), natural 1, misses) but it slips in a patch of mud and its spear thrust goes wide, easily missing Serrana.

Jarec then quickly draws his lightsaber, igniting it and also holding for more of the natives to close within striking range…

Stepping back a bit, Serrana draws and fires her blaster pistol (set for stun) at the creature in front of her (ranged attack roll, point blank range and feat. Attack roll = Serran attack roll (1d20+8=14)) but her shot is off as she did not except the native to move so quickly!

The remaining Hiss’agoth scream out a native battle cry or such and half of them start running and jumping forwards at the young Padawans while the remaining ones fire arrows! nomad 6, 7, 10, 11, 17, 18 are firing arrows. #6 shots at Serrana, -4 without Precise Shot, arrows at Serrana (1d20+2=17), miss. #7 fires at ARRO, -4 without Precise Shot, arrow vs. ARRO (1d20+2=15), miss. #10 fires at Elan arrow at Elan (1d20+6=22), hit. NOTE, reading Deflect again your lightsaber must be drawn and ignited to make the roll, so Elan can’t Deflect yet, sorry. Damage = damage vs. Elan (1d8=4) points. #11 fires at Jarec, Attack roll = arrow vs. Jarec (1d20+6=14), miss. #17 fires and arrow at Nicholas, Attack roll = 1d20+6=8, misses. #18 fires at Talesa, Attack roll += arrow vs. Talesa (1d20+6=12), misses.)

Only one arrow manages to get through the Jedi’s defenses, slashing Elan’s left thigh. It hurts but the wound is very shallow and he easily ignores it.

As the other Hiss’agoth rush forward, Nicholas uses the Force to knock two of the creatures (Hiss’agoth #15 and 16) flat onto their backs. Moaning in pain, they do not get back to their feet… The remaining Hiss’agoth move forward but with more caution then there comrades. They are all muttering something, that ARRO understands as [sblock=Hiss’agoth]“They are Night Warlocks! Devil things all, we are doomed!”[/sblock]

As Elan draws and ignites his lightsaber he reaches out a hand and slams three of the Hiss’agoth with the power of the Force (#12, 13 and 14, Hit, Damage from Force Slam (4d6=16)) throwing them all back onto the ground where the remain, silent and broken.

Finally, Talesa reaches out with the Force and grabs the nearest Hiss’agoth’s spear #1 as it is closes, 30 is JUST what she needed to get to grab his weapon) and it fires too her hand. The native hisses angry, and reaches for a dagger or some kind. ARRO again hears what the creature says [sblock=Hiss’agoth] “Warlock! Cursed devils, kill them all. For the Pure![/sblock]

OCC – Round 1…
Hiss'agoth Initiative (1d20+10=26)

Initiative Order
30 – ARRO
29 – Nicholas and Jade
26 – Hiss’agoth leaders (trained in Initiative)
25 – Jarec
24 – Serrana
21 – Hiss’agoth nomads (not trained in Initiative)
18 – Elan
15 – Talesa

Conditions…
Elan has taken 4 points of damage
Hiss’agoth 2-5, 15 and 16 are down and out of the battle

Actions for Round 2!
 

Updated map

Code:
 +  +  +  +  +  +  +  +  +  +  +  + []  -  -  -  -  -  -  -
 +  +  +  +  +  +  +  +  +  #  #  + []  -  -  -  -  -  -  -
 +  +  +  +  +  +  +  +  +  #  #  +  =  =  =  =  =  =  =  =
 +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
 +  +  6  7  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
 X  X  X  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
 +  +  +  +  +  +  +  +  +  +  +  +  +  X  X  X  +  +  +  +
 +  +  +  +  +  +  +  +  +  1  +  +  +  +  +  +  +  +  +  +
 +  +  +  +  +  +  8  +  + Ar  +  +  +  +  +  +  +  +  +  +
 +  +  +  +  +  +  +  9 Se Jd Ta  +  +  +  +  +  +  + 18  +
 +  +  +  +  +  +  +  + El Jr Nc  +  +  +  +  +  +  + 17  +
10  +  +  +  +  +  #  +  +  +  +  +  +  +  #  #  +  +  +  +
11  +  +  +  +  +  +  #  #  +  +  +  +  +  +  +  +  X  X  X
 +  +  +  +  +  +  +  +  +  +  +  X  +  +  +  +  +  X  X  X
 =  =  =  =  =  O  =  =  +  +  +  X  +  +  +  +  +  +  +  +

Key
Se – Serrana
Jd – Jade
Ta – Talesa
El – Elan
Ar – ARRO
Jr – Jarec
Nc – Nicholas
1 thru 18 – Hiss’agoth 1 through 18
# Downed Hiss’agoth
 


Jarec grits his teeth and charges, his scar eerily illuminated by the emerald blade of his saber.

[sblock=ooc]Jarec will charge either 17 and 18 or 10 and 11, if either of those groups are still standing. He will surge [19] (increasing his speed to 10 squares) and double attack [11, 24 to hit, with one attack on each] [14, 14 damage]

And, it occurs that I forgot to add the charge bonuses - which Jarec should be able to do, if I'm reading the map correctly. So I gather I should get +2 to attack -2 to defense.[/sblock].
 

Brother Allard said:
Jarec grits his teeth and charges, his scar eerily illuminated by the emerald blade of his saber.

[sblock=ooc]Jarec will charge either 17 and 18 or 10 and 11, if either of those groups are still standing. He will surge [19] (increasing his speed to 10 squares) and double attack [11, 24 to hit, with one attack on each] [14, 14 damage]

And, it occurs that I forgot to add the charge bonuses - which Jarec should be able to do, if I'm reading the map correctly. So I gather I should get +2 to attack -2 to defense.[/sblock].

[sblock=note for Jarec]FYI, a double attack is a Full Round action so you can only attack once when you charge... IF a native move up to you, you can double attack them (depending)...[/sblock]
 

"Don't hurt them if you can avoid it, the only resolution to the problem through killing is if we kill all of the Pure, and that would be extremely difficult, not to mention unjedi-ish." Jade calls out as she steps through the defensive perimeter of the jedi students, her silver blade gleaming in her hand.

Lashing out with her offhand she sends a wave of force energy into a pair of Hiss'agoths, knocking the pair down.

OOC: That description might be over reaching, but unless the Hiss'agoths have a damage threshold of 31 (Palpatine at level 20 has a 34) they are knocked prone and take 4d6 damage
1D20 + 16 = 31 , 23 damage (4d6)
 


"Please, I do not wish to harm you, but I will if I have to!" Talesa shouted at the oncoming aliens. She didn't know if they understood Basic, but she hoped that maybe that would grasp the tone in her voice.

She turned towards the Hiss’agoth that had fired at her, and leveled her palm at it, calling upon the force to daze and disorient him.

OOC: Using Force Stun on #18 (Use the Force: 20 )
 

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