Knights of the Old Republic - IC

Elan Xandar Renn, hp 64/68

Elan ignored the scratch at his thigh, his concentration unbroken. At one with the Force, he could sense the actions of his comrades and moved in tune to their actions, smoothly stepping sideways to interpose himself between Serrana Vao and her attackers. Elan's lightsaber wove back and forth in a defensive pattern, seeking to intercept all missiles and melee attacks in his vicinity...

OOC: [sblock] Okay, different possibilities, depending on the map and my late initiative count. Here go a set of contingent actions:

1- if Opponent 9 survives Serrana’s gunfire (I understood she is firing at him), then Elan will try to sunder his weapon with the lightsaber.
2- if #9 is down and #8 is still fighting, Elan will move towards him and will try the same thing.
3- if both of these are down, Elan will try to keep close to Serrana, to help defend her. He will move to intercept any melee fighters who are targeting her. If there are no nearby enemies, Elan will try to Force Disarm anyone with a bow who is within range. Failing that, Force Disarm anyone still fighting who has a melee weapon.
4- Elan will use Block and Deflect (but not redirect- don’t think it works against arrows, anyways ;) ) at all oportunities.

Please do the rolls for me, Karl. I am extremely busy at work tonight. I apologize for the inconvenience.) [/sblock]
 

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Maeglin said:
OOC: [sblock] Okay, different possibilities, depending on the map and my late initiative count. Here go a set of contingent actions:

1- if Opponent 9 survives Serrana’s gunfire (I understood she is firing at him), then Elan will try to sunder his weapon with the lightsaber.
[/sblock]

[sblock=OOC]That's likely. But since Arro, Nicholas, Jade, and some of the His'agoth act before her, it's possible that #9 will be down before she acts. In which case she'll probably target #8, and if both are down, she'll target the closest enemy she can get into range of with a single move.[/sblock]
 

"They certainly are all calling for your deaths...keep the defensive perimeter sound and bring down the ones who are upon us first."

[sblock=ooc]Swift Action: Switch the heavy blaster rifle back to single-fire. Move Action: Switch the heavy blaster rifle to stun. Standard action: punch the Hiss'agoth threatening me in the face: Punch: attack=18; damage=8.[/sblock]
 

ARRO’s metallic fist slams into the Hiss’agoth before him, but the creature is able to move partly out of the way and seems to suffer little from the wound. It hisses angrily at him as it draws a wicked knife…

Nicholas Who is out of town until the 8th so I will roll for him… moves forward and then flips behind the Hiss’agoth facing ARRO and slashes at him with his lightsaber (Nicholas tumble check (1d20+11=30), then Nicholas attack roll, +5 for Acrobatic Strike (1d20+14=28), hit. Damage damage roll (2d8+3=16), just below it’s Damage Threshold), slashing an angry scar across the creatures left shoulder. It hisses [sblock=ARRO] “Warlock fiend! Death to the witches!”[/sblock]

Jade moves out towards the group to the west and lashing out with the Force throws the two Hiss’agoth archers there back into a nearby port walls where the crash onto the unyielding surface with loud bone-crunching crack.

The Hiss’agoth on ARRO turns to faces Nicholas now, slashing out fast for a double stab at the Jedi (#1 Rapid strike, -2 to attack roll (1d20+5=21), hit. Nicholas Block (use the force) check (1d20+16=29)) but his lightsaber deflects the blade back...

The other Hiss’agoth also tries to rapid strike Serrana with his spear (#9 Attack roll, -2 for rapid strike (1d20+5=14), miss) but the Twi’lek is able to evasion the fast moving spear tip.

Jarec, moving at inhuman speed, races towards the arches to the east and swinging hard, slashes open the first ones chest with his lightsaber. It squeals and falls the ground dead.

Serrana steps back away from the spear-wielding Hiss’agoth and aiming carefully fires a quick blast at him, but the nomad seems to recognize the dangers of a blaster in the face and dodge down out of her aim at the last second and avoids it. It hisses loudly and angrily, shaking its spear at her and closing the distant…

The archer near Jarec drops it’s bow and quickly draws a spear to stab at the young Padawan (#11, Drop weapon, free action. Draw weapon as a Swift action. Standard attack – Attack roll (1d20+6=16), just missed as Jarec is at a 17 do to charge but misses him.

The last two archers fire quick shots at Nicholas #6 and 7 two Archer attack rolls (1d20+6=11, 1d20+6=20), both misses, ops forgot the -4 firing into combat, of well big misses then, but both shots are wild and don’t come close to him.

The last Pure rushes ARRO trying to stab him with its spear, clutched two-handed (#8, Attack roll, +2 for charging (1d20+8=9), natural 1), but it slips in the dirt and almost falls down before it can quite stab at him.

Elan moves to block the Hiss’agoth advancing on Serrana and slashes at its spear with his lightsaber Sunder, spear is medium size so now minuses Attack roll, damage if he hits (1d20+10=26, 2d8+3=9), hit. A spear is not going to have many more hit points then a chain, which has five so and cutting it in half before the creatures’ very eyes. It hisses some curse in its language [sblock=ARRO]“Fire-daggers! Witch daemon from the dark between the stars, you die now!”[/sblock] as it reaches for its dagger.

Talesa follows up by hitting it with a mild blast with the Force. The creature seems to swoon on its feet for a second and then is able to shake off the worst affects (As #18 is out, #9 is about the closes)

OCC – Round 2…

Initiative Order
30 – ARRO
29 – Nicholas and Jade
26 – Hiss’agoth leaders (trained in Initiative)
25 – Jarec
24 – Serrana
21 – Hiss’agoth nomads (not trained in Initiative)
18 – Elan
15 – Talesa

Conditions…
Elan has taken 4 points of damage
Hiss’agoth 2-5, 10 and 15-18 are down and out of the battle
Hiss’agoth #9 is -1 condition

Actions for Round 3?
 
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Updated map

Code:
 +  +  +  +  +  +  +  +  +  +  +  + []  -  -  -  -  -  -  -
 +  +  +  +  +  +  +  +  +  #  #  + []  -  -  -  -  -  -  -
 +  +  +  +  +  +  +  +  +  #  #  +  =  =  =  =  =  =  =  =
 +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
 +  +  6  7  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
 X  X  X  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
 +  +  +  +  +  +  +  +  +  + Nc  +  +  X  X  X  +  +  +  +
 +  +  +  +  +  +  +  +  +  1  +  +  +  +  +  +  +  +  +  +
 +  +  +  +  +  +  +  +  8 Ar  +  +  +  +  +  +  +  +  +  +
 +  +  +  +  +  +  +  9 El Se Ta  +  +  +  +  +  +  +  #  +
 +  +  +  +  +  +  +  +  +  +  +  +  +  + Jd  +  +  +  #  +
 # Jr  +  +  +  +  #  +  +  +  +  +  +  +  #  #  +  +  +  +
11  +  +  +  +  +  +  #  #  +  +  +  +  +  +  +  +  X  X  X
 +  +  +  +  +  +  +  +  +  +  +  X  +  +  +  +  +  X  X  X
 =  =  =  =  =  O  =  =  +  +  +  X  +  +  +  +  +  +  +  +

Key
Se – Serrana
Jd – Jade
Ta – Talesa
El – Elan
Ar – ARRO
Jr – Jarec
Nc – Nicholas
1 thru 18 – Hiss’agoth 1 through 18
# Downed Hiss’agoth
 
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Serrana 'withdraws' 1 square to the spot 'south' of Telesa (move action), then takes another shot, this time making a good try at stunning His'agoth #8. sporting blaster pistol stun attack; dmg (1d20+8=21, 4d4+4=12)

Edit: Since she can't aim and move in the same round, damage (3d4+4=9)

"If these guys don't give up soon, I'll have to switch this thing off of stun!" Serrana says. "Why couldn't we be attacked by pirates or at least someone that had the courtesy to attack us in space?" The Twi'lek grumbles, feeling a little useless.
 
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R0-T4, realizing that he can fire his rifles quite effectively, even if the enemy is upon him, laments the poor showing his punch made and brings his rifles to bear, firing them at the near-by Hiss'agoth.

[sblock=OOC]I double-checked the list of things that provoke attacks of opportunity, and while aiming and loading ranged weapons were listed, firing them was not. If I missed something, and firing does provoke AOOs, then I will punch #1 (attack: 16, damage: 7, use a swift action to change my sporting rifle to stun, and another swift action to use Battle Analysis unsuccessfully. Otherwise, as a Full Action: Shoot at Enemy 1 with my heavy blaster rifle set on stun (attack=25, damage=17)), and if he is still up, will shoot him again with my sporting rifle, but if he's down, I will re-aim at #8 for this second attack: (attack=27, damage=12). Hope all is clear.[/sblock]
 

Jade surges forward, moving twice as fast as human could without the aide of the force. Gathering up the force as she moves, the noble woman focused it around the Hiss'agoth she was moving toward, intending to grab him and throw him at his fellow just behind him.

OOC: Swift action to surge, succeeds +6 squares movement
Move towards Hiss'agoth 7 [using all 12 squares]
Standard Action to Move Object throw him into Hiss'agoth 6.
D20+16 = 28
if the Hiss'agoth have Will/Ref defenses of less then 28 they both take 26 damage(6d6+3)
 

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