Knights of the Old Republic: Last of the Sith (OOC)

Insight said:
GM (or anyone with the proper books), can you post some basic background info on the Miraluka? Also, how long ago was Ossus wiped out?

Thanks
All there really is is basic stuff...completely human looking and sounding except for their lack of eyes, so they've developed the ability to see through the Force. Their home planet is somewhere in the Mid Rim, and all Miraluka have some talent for the Force, with many of them becoming Jedi. Really...that's it. The Mid Rim part is more an assumption on my part, as I honestly don't remember where their homeworld actually is.

As for Ossus, it was burned to a crisp about a year prior. Its sun went supernova, so its mostly just a charred rock. Though the remains of the old Library still stand, with the Neti Jedi Master Ood Bnar planted in the soil there. He 'survived' the shockwave(he's essentially a tree), and it stands over the remains. The planet had been evacuated previous to the supernova, but many Jedi still there went into hiding in the caves. The planet is pretty much dead.
 

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Ankh-Morpork Guard said:
Alright, for the characters so far, finishing touches such as VP and Force Points...everyone will start with 6 Force Points.

Wow, do you know how long it's been since I rolled hit/Vitality points for a game? :D (not that I'm sure I want to answer that. ;) )

I'm going to need to read/reread combat, I know that VP aren't just like HP, but who it really looks like you can die quickly in Star Wars. :uhoh:
 

Brother Shatterstone said:
Wow, do you know how long it's been since I rolled hit/Vitality points for a game? :D (not that I'm sure I want to answer that. ;) )

I'm going to need to read/reread combat, I know that VP aren't just like HP, but who it really looks like you can die quickly in Star Wars. :uhoh:
The best way to look at VP is near misses, glancing blows, and loss of energy to move/block/get out of the way. So when you take VP 'damage' you aren't actually hit at all. Its when you take WP damage that you really have to worry...especially beacuse criticals bypass VP and do damage straight to WP. Dangerous with lightsabers.

EDIT: And as for rolling for VP, you said you wanted the PCs to be as unique as possible, and that's just one more way to do it! :)
 
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OK
I stayed home from work today pretty much solely so I could get this character done as I'm probably the only one who hasn't found his race yet.

Anyway, here is a list in order of preferance of my race choices. (I'm including this "list" so that in case my top choice is overruled, the next can be moved on to immediately without me posting a whole new thing.

1) Xexto - Page 187 UAA. Homeworld of Troiken in the Outer Rim.

2) Togruta - Page 163 UAA. Homeworld of Shili in the Expansion Region.

3) Cathar - Page 29 UAA. Homeworld of Cathar in the Expansion Region.

4) Gand - Page 63 UAA. Homeworld of Gand in the Outer Rim.
 

Yeah, it's been to long since I've read combat... It would have been at the start of your last Star Wars game, so what nearly a year now?

Ankh-Morpork Guard said:
Dangerous with lightsabers.

I think deadly is a better word... and I'm pretty sure I know how Jango lost his head so easily, and why Form VII, +2 to confirm critical, and improved critical would be way to much fun.

WP, aren't they standardized? All characters have like 10 or so right?

Ankh-Morpork Guard said:
EDIT: And as for rolling for VP, you said you wanted the PCs to be as unique as possible, and that's just one more way to do it! :)

Very true. :D and you got to give Goblin King props for being a level behind but still coming up with 48 VPs. :D
 


Vendetta said:
OK
I stayed home from work today pretty much solely so I could get this character done as I'm probably the only one who hasn't found his race yet.

Wow, I'm causing chaos! ;)


1) Xexto - Page 187 UAA. Homeworld of Troiken in the Outer Rim.

Interesting choice. I like the species, but they really are poor Jedi(being thrillseeking types). This doesn't mean a few couldn't be Jedi, of course. Looking at the bonuses, I think I'd pin them down with a +1 LA also.

2) Togruta - Page 163 UAA. Homeworld of Shili in the Expansion Region.

Not much for me to say here as there were many Togruta Jedi, so there's a good amount of precedence for it. I think this would also be a +1 LA though...mix of the unbalanced ability scores and the Spacial Awareness(which isn't too overpowering just by itself).

3) Cathar - Page 29 UAA. Homeworld of Cathar in the Expansion Region.

Cathar are common Jedi, and interestingly enough...this is just after the two famous Cathar Jedi Knights(Crado and Sylvar) had their experiences. Don't think I'd pin an LA on Cathar...

4) Gand - Page 63 UAA. Homeworld of Gand in the Outer Rim.

I was almost surprised no one had mentioned Gand at all. Gand do have a strong Force tradition in the Findsman, though it would not be too surprising if a few Gand struck out to become Jedi. No LA for Gan.


Brother Shatterstone said:
Yeah, it's been to long since I've read combat... It would have been at the start of your last Star Wars game, so what nearly a year now?

Wow, didn't know its been that long...but you're right. Nearly a year.

WP, aren't they standardized? All characters have like 10 or so right?
Your WP are equal to your Con score, unless you take Toughness Feat.

Very true. and you got to give Goblin King props for being a level behind but still coming up with 48 VPs.

I couldn't believe it when I rolled for him. THREE 10s in those rolls. And it was the same d10 used for everyone else!
 

Ankh-Morpork Guard said:
Cathar are common Jedi, and interestingly enough...this is just after the two famous Cathar Jedi Knights(Crado and Sylvar) had their experiences. Don't think I'd pin an LA on Cathar...
FWIW, there's a Cathar in your party in KotOR (Juhani), who's your best melee character for most of the game unless your lead character is a Soldier/Jedi Guardian (because your PC gets the unfair advantage of being the lead character).
 

Ankh-Morpork Guard said:
Your WP are equal to your Con score, unless you take Toughness Feat.

Cool, though it does prove that even a 1st level "commoner" armed with a lightsaber could take out a Jedi Master... Roll double 20s, and then 16 on the damage... Its not easy to do, and I wouldn't want to know the odds, but my gut feeling tells me that lightsaber combat at high levels only lasts as long as the first critical.

Hmmm, maybe I should work on a back up character just in case... :uhoh:

AMG, what do you suspect the mortality rates will be in this game?

Ankh-Morpork Guard said:
I couldn't believe it when I rolled for him. THREE 10s in those rolls. And it was the same d10 used for everyone else!

Oh I have no doubt that he took my 10s from me... My characters always roll bad, hence my love of highly charismatic paladins. ;)
 

Brother Shatterstone said:
Cool, though it does prove that even a 1st level "commoner" armed with a lightsaber could take out a Jedi Master... Roll double 20s, and then 16 on the damage... Its not easy to do, and I wouldn't want to know the odds, but my gut feeling tells me that lightsaber combat at high levels only lasts as long as the first critical.

Well, lightsabers SHOULD be that dangerous. Heck, blasters should too.

Hmmm, maybe I should work on a back up character just in case... :uhoh:

AMG, what do you suspect the mortality rates will be in this game?

*shrugs* Not meat grinder type death after death after death, but its not going to be a walk in the park. Really, I can't say what the dice will do, and that's really going to determine the death rates more than anything. This means, get attached to your current character. Its good to have back up ideas, but don't plan on them.
 

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