Knights of the Old Republic: Last of the Sith (OOC)

well... I've made my choice and am working up the character. He should be posted later tonight.

I made my choice based on RP and what I thought might be fun to RP in the adventure as well as being "unique". Spectacular reasons for choising a character, I think.

So, I shall become a Gand Jedi Consular (4) Findsman (2)
Hope that works.
It says that some Gands actually have the vocal chords to speak basic... can we assume that I shall be one of these Gands so that I can actually talk to the rest of the party?
 

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Vendetta said:
well... I've made my choice and am working up the character. He should be posted later tonight.

I made my choice based on RP and what I thought might be fun to RP in the adventure as well as being "unique". Spectacular reasons for choising a character, I think.

So, I shall become a Gand Jedi Consular (4) Findsman (2)
Hope that works.
It says that some Gands actually have the vocal chords to speak basic... can we assume that I shall be one of these Gands so that I can actually talk to the rest of the party?
Very cool idea. And yes, assume you can speak Basic. It'll make things much easier for everyone. :)
 

Crud. I just noticed that in order to become a Findsman you need 5 ranks in both Empathy and Survival. As a consular, both are cross class skills (empathy? really?) (both would be for a Guardian as well... and FA gets Survival as a class skill but not Empathy)...

Being cross class skills I can't get the required five ranks... well... back to the drawing board
 


Vendetta said:
As a consular, both are cross class skills (empathy? really?) (both would be for a Guardian as well... and FA gets Survival as a class skill but not Empathy)...

Empathy? :confused: That's a force skill.... Not in less I'm blowing it big time the only thing you need to have is the required force-sensitive and force feats... That shouldn’t be an issue at all.

As you said you can take Force Adept to get survival. :)
 

Ankh-Morpork Guard said:
Actually, Empathy is a Class skill if you have the right Force Feat(don't remember which one).

It's sensitive and a fourth level Jedi Consular should automatically have Alter, Control, and sense.

Of course if he has to go Force Adept/Jedi Consular than he would have all three feats with the following combo:

Force Adept 1/ Jedi Consular 2
 

Brother Shatterstone said:
It's sensitive and a fourth level Jedi Consular should automatically have Alter, Control, and sense.

Of course if he has to go Force Adept/Jedi Consular than he would have all three feats with the following combo:

Force Adept 1/ Jedi Consular 2
True, but its up to him, really.

Oh, and Aerek is done now too...looks like only those two will fit on one page, though I think I'll split them up into two different pictures for scale reasons(Aerek's supposed to be much bigger, but it still looks awkward). The lineart versions will be scanned later, and its possible that I will be trying some colour on these, too.
 

Problem is that any other combination and I can only be a first level Findsman (have to have a BAB of +3 and I need L4 of that BAB progression and none of the +1/1 BAB progression classes has Survival as a class skill)... which is OK, but I had really wanted the Farseeing thing. I was envisioning my Gand having dream like trances every once in a while so that possibly the GM could feed the group interesting information in an interesting way.

Oh well.

I probably wont go the force adept route. I'll eventually get all three through Consular by level 4 (Which I'll need to have anyway). Since a findsman is kind of like a tracker (and in fact, requires Track feat) and since that is kind of like a scout, I'm thinking my Gand will pick up a level of that so that it is in line with the Findsman thing in RP terms and also grants me the ability to take the Track Feat at Scout L1 anyway.

I think that is what I'll be doing then.

Good bye, Farseeing, Zuckuss barely knew ye.
 

Brother Shatterstone said:
As you said you can take Force Adept to get survival. :)
Maybe AMG could let him steal the Cosmopolitan Feat from the FRCS or d20 Wheel of Time -- it gives you +1 to a skill you choose, and makes it a class skill.
 

Vendetta:

Its alright if you can't get into Findsman right away(or anything beyond 1 level). There WILL be leveling up in this game, so don't expect to be stuck with the exact same stats through everything. :)
 

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