Knights of the Old Republic: Last of the Sith (OOC)


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Since I haven't been in an AMG game before - would it be appropriate to ask for a quick status update on the party's VP Totals? And if so, can we get an update on the party's vp totals? ;)
 

Just because I can't help number-crunching when the GM's showing his math...

Assuming our villians are clones from a game-mechanics perspective, they've got a modified attack bonus between 7 (lowest possible to get a 26 without a critical) and 11 (highest possible to get 13 without a fumble), probably closer to the lower number. However, they've got a BAB no higher than 5, as no one's taken multiple attacks.
 


Brother Shatterstone said:
Holy cow! He only wanted to know how many VPs his character had... :lol: (So would I)

Oh, and they've got at least a +2 to damage in effect, and probably better than that (one of them did 14 points of damage with a 2d6 weapon, no one's done less than 7 points of damage).
 

I don't mind any number crunching. I wouldn't show the numbers if it was a problem. Its the closest we can get to "rolling in front of everyone" with me still doing all the rolling.

Have to say, your pretty spot on with those predictions(though they're somewhat broad, but you're still working with limited info). But they were rolling VERY well for that round...I even switched to another d20 for the last two and they still rolled well.

As for current VP totals:

Aerek: 7
Skyka: 17
Bud'd: 3
Cai: 32
Wryy: 20

I'll mention it when you start to get into the single digits.
 

Ankh-Morpork Guard said:
I don't mind any number crunching. I wouldn't show the numbers if it was a problem. Its the closest we can get to "rolling in front of everyone" with me still doing all the rolling.

Have to say, your pretty spot on with those predictions(though they're somewhat broad, but you're still working with limited info). But they were rolling VERY well for that round...I even switched to another d20 for the last two and they still rolled well.

Incidentally, further number crunching suggests that it was a bad idea for Aerek to take Power Attack; at a 3d8 + 4 base, it's almost never a good idea (certainly not if these guys have a defense higher than 12). Apparently, PA becomes less effective the higher your average damage is without it, and Aerek's is quite high right now, and will be even higher if he manages to make it to level 7 without getting killed.
 
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See, I'm REALLY glad you just say 'further number crunching' and don't actually explain how you get to these conclusions. You'd be amazed how much I'm grateful of not reading a headache. :)

Though looking at what you guys know about the enemies so far, you don't really have much info at all on their Defense.
 

Well, we know an 18 hit, which sets an upper bound. Aerek and Cai didn't take down S4, but came close (he's taken 38 points of damage, some of which was wound damage), and so lower bound can be set at 14 (minimum for a Guardian 3, Consular 2, or Force Adept 2 without any defense penalties); no 1st-level human can take 38 points of damage and live without heavy armor (which they aren't wearing).
 

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