Knights of the Old Republic: Last of the Sith (OOC)

Ankh-Morpork Guard said:
The first lightsaber is technically a class feature, so it costs you nothing. Yeah, 10k is a large amount, especially for Jedi, but there's nothing wrong with not spending it all and holding onto it. :)
Coo, and yeah that's quite a sum... I guess we could pull up our reasources and turn the tank into a real one with heavy battle armor.

Ankh-Morpork Guard said:
Each of the two Jedi Masters has their own ships, and excess crew position are 'manned' by droids. If you character has Pilot ranks and the ability to operate Space Transports, its safe to assume you've been allowed to fly the ship somewhat.

Naw, it's not in my character's history, or at least what I consider it... I see them as being a rather tech simple people... Besides I drove last time... Someone else can, I was just tossing an idea out there. :D
 

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Barrick
Mon Calamari // Jedi Consular 6

STR 13 +1 (5 pts)
DEX 10 +0 (2 pts)
CON 11 +0 (5 pts)
INT 18 +4 (10 pts)
WIS 14 +2 (6 pts)
CHA 12 +1 (4 pts)

BAB/Grapple: +4/+5
Defense: 15 (+5 class)
DR: 3
VP/WP: 30/11
Initiative: +0
Fortitude Save: +5
Reflex Save: +3
Will Save: +7
Attack (melee): Lightsaber +6 melee, 3d8+1 dmg, 19-20/x2 crit
Attack (ranged): Hold-out blaster +4 ranged, 3d4 dmg
Languages: Basic, Calamarian

Miscellaneous Abilities (Species, Class)
- Breathe Water
- +1 Will save in wet environments
- -1 Will save in dry environments
- +1d8 lightsaber damage
- Reputation +2
- Deflect (defense +1, attack -4), extended

Feats
Alter
Armor proficiency (light)
Burst of speed
Control
Dodge
Exotic weapon proficiency (lightsaber)
Force sensitive
Sense
Weapon group proficiency (blaster pistols)
Weapon group proficiency (simple weapons)

Skills
Bluff +5 (4 ranks, +1 CHA)
Computer Use +10 (6 ranks, +4 INT)
Craft (lightsaber) +15 (7 ranks, +4 INT, +4 racial)
Diplomacy +6 (5 ranks, +1 CHA)
Empathy +9 (7 ranks, +2 WIS)
Enhance Ability +5 (5 ranks, +0 CON)
Friendship +7 (6 ranks, +1 CHA)
Heal Another +8 (6 ranks, +2 WIS)
Heal Self +3 (3 ranks, +0 CON)
Knowledge (Jedi lore) +11 (7 ranks, +4 INT)
See Force +11 (9 ranks, +2 WIS)
Sense Motive +8 (6 ranks, +2 WIS)
Treat Injury +11 (9 ranks, +2 WIS)

Equipment
All-temperature cloak
Combat jumpsuit
Energy cells (50)
Hand-crafted lightsaber
Hold-out blaster
Medpac (2)

Background
Barrick was one of countless Mon Calamari hatched that year. When he was just a youngster, his strength in the Force was noted by the elders and mystics of his band. They packed him off and sent him to study under the Jedi Master, Nolem Kanu. Barrick proved to be an exceptionally bright young learner, voraciously devouring all knowledge that the holocron and Master Kanu taught him. The Jedi Master is guiding Barrick towards scouting missions to find any remaining Sith Lords, a task the Mon Calamari is undertaking gladly as a chance to test his powers. One day, he hopes to return to his homeworld and become a liaison between his people and the Quarren.

Barrick has a pleasant demeanor. Though his appearance can be unnerving to some, he is a peaceful sort. He is loathe to use violence of any kind, and even if violence is demanded will use his blaster rather than his lightsaber. He views his lightsaber as sacred, a weapon not to be used lightly. The fact that he built his lightsaber with his own hands strengthens his belief.

Height: 1.4 meters
Weight: 48 kilograms
Age: 24

*****

That's him built using the old and applying what I could figure out of the new. I imagine the "Force Training" ability simply gives him a choice of Force feats. I'll need to know the DR on my armor, and also how the new Deflect things work.
 
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Bloody hell! This'll teach me to not subscribe to threads!?

Sorry AMG for not paying attention, I'm still here though and rearing to go!

Haven't thought of a class as yet, but I'd love to see if I can make a Hutt Jedi.....? Some sort of young idealist who's views are far from their selfish and malicious bretheren, though he's still a lazy young Hutt nonetheless as one would at the very least expect.

If that's not going to work, then a Chiss or Twi-lek would be my second choice.
 

deadestdai said:
Bloody hell! This'll teach me to not subscribe to threads!?

No... But if he thorws you out of the game it will! ;) (Just Kidding)

deadestdai said:
Haven't thought of a class as yet, but I'd love to see if I can make a Hutt Jedi.....? Some sort of young idealist who's views are far from their selfish and malicious bretheren, though he's still a lazy young Hutt nonetheless as one would at the very least expect.

I haven't ever heard of a Hutt Jedi and that in ways is far more disturbing than a Gurgan. :D (Not saying you shouldn't go with it.)

As for a class, if you want to do something before becoming a Jedi I would suggest a noble. (Haven't heard one mentioned yet.) As for a Jedi Class, wow with those arms I'm thinking a consoler over a guardian. (Note: At work, and my mind isn’t working cause it’s early, so there might be some flawed reasoning their...)

deadestdai said:
If that's not going to work, then a Chiss or Twi-lek would be my second choice.

Chiss? That's what Thrawn is/was right...?
 
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Andrew D. Gable said:
That's him built using the old and applying what I could figure out of the new. I imagine the "Force Training" ability simply gives him a choice of Force feats. I'll need to know the DR on my armor, and also how the new Deflect things work.

Yes, Force Training lets you select one of the three base Force Feats. So you have Alter, Control, and Sense(listed, so just clarifying). The armor doesn't provide a +5 Defense bonus, but instead grants DR 3(thing about DR is it only applies to WP damage).

As for Deflect...you have Deflect(defense +1). This allows you to react to an attack(blaster bolt or similar) by spending a move action on your NEXT turn. The + bonus is a dodge bonus to your Defense.
You also have Deflect(attack -4), which works mostly the same(reaction and costs move action) except that if the attack roll misses by 5 or less, you make an attack roll at the listed penalty against the attacker. You CAN use both Defense and Attack at the same time.
Deflect(extend defense and attack) allows you to use your deflect abilities to 'defend' any adjacent allies within 2 meters.

Here's some things to add: His Reputation is only a +2. Also, his Weapon Group Proficiency for 'blasters' is only for Blaster Pistols. Barrick also gets 30VP. Otherwise, looks good.

deadestdai said:
Haven't thought of a class as yet, but I'd love to see if I can make a Hutt Jedi.....? Some sort of young idealist who's views are far from their selfish and malicious bretheren, though he's still a lazy young Hutt nonetheless as one would at the very least expect.

If that's not going to work, then a Chiss or Twi-lek would be my second choice.

Though the Hutts DID have a few Jedi pop up here and there, and I would allow you to play one...be careful. First off, your speed would only be 2m. It'll be tough to keep up with the others even if you don't focus on combat.

As for the other two, Chiss haven't been discovered at this point, and its almost unlikely that they're anything like they eventually become. Twi'leks are pretty much the same, with a large amount of them as Jedis, actually.
 
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krobar said:
any spots open?
can i be a shistavanen if there are any spots open?
are home made species accepted as well?
We're full up with 3 alternates at this point...need to list things like that. Methinks I'll do that now...

Oh, and a little side and mostly unimportant note: My art's taken a big Star Wars leaning in the last week, so I think I'm going to be using this game for some inspiration. Expect a few visual representations of people, places, etc. May even draw the PCs themselves. Currently, I'm working on the two Jedi masters so you'll have an idea of what they look like(albiet in black and white)
 

Ankh-Morpork Guard said:
Sounds good. Since PotJ is on its way to you(or will be soon), I'd suggest having a look at the Jedi Weapon Master or even the Force Warrior PrC in there. Both work very well as 'tank' types.
Cool. I think I've given up on the idea of taking a level in Soldier, mostly because Soldier doesn't grant all three armor profs (or even two) for free. The theory was to have high Str, Int, and Cha, then wear armor and/or use Force powers for defense (and work off the notion that the best defense is a good offense) -- I had this notion of a human Jedi who looked like an offensive lineman :) . This big, strong, friendly guy, who you'd never suspect was a Jedi (or of having a positive Int modifier) if he weren't carrying a lightsaber. But I'm not sure if that's a viable way to build things.
 

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