Knights of the Old Republic: Last of the Sith (OOC)

Ankh-Morpork Guard said:
Though the Hutts DID have a few Jedi pop up here and there, and I would allow you to play one...be careful. First off, your speed would only be 2m. It'll be tough to keep up with the others even if you don't focus on combat.

As for the other two, Chiss haven't been discovered at this point, and its almost unlikely that they're anything like they eventually become. Twi'leks are pretty much the same, with a large amount of them as Jedis, actually.


I'm pretty much wanting the Hutt jedi idea to work out.... I read in Aliens book that there is such a thing as "Hutt Battle Armour", but it has no price listed. I'm guessing that this is more to do with the fact that these sets are priceless due to their rarity as they are 1000's of years old. The setting we're gonna play in will be "1000's of years" in the past. Would that mean you could offer me a price to pay for the armour? Hmm? Afterall, it would mean my fatboy'd be able to keep up seeing as it gives the slugs a speed of 12m? What's yer opinion on this AMG? I'm happy to leave it alone if it is asking a little too much. :) In which case, I'll go for the Twi-lek.

Edit: Also after re-reading the entry, I'm also more than happy to down-power it as it seems FAR TOO good for a level 6 char to own!
 
Last edited:

log in or register to remove this ad

There is Jedi Battle Armor availibe in POTJ for this era of play, 6k credits, max Dex bonus of +3, and DR 5. It was specifically designed in this era for going up against other lightsaber weilders.
 

Ankh-Morpork Guard said:
6,000cr; DR 6; Max Dex +5; ACP -4; 8m speed; 16k

Its pretty much equivelent to a less confining armored spacesuit. Its also Medium armor.
Thanks.

Two more quickies --
1) What are the prereqs for Jedi Weapon Master?
2) Is Jedi Battle armor different from other armor in that it provides some defense against lightsaber attacks? I can see why it wouldn't be; it's the same or better than medium battle armor in every way, but it is Jedi battle armor, after all.
 

deadestdai said:
I'm pretty much wanting the Hutt jedi idea to work out.... I read in Aliens book that there is such a thing as "Hutt Battle Armour", but it has no price listed. I'm guessing that this is more to do with the fact that these sets are priceless due to their rarity as they are 1000's of years old. The setting we're gonna play in will be "1000's of years" in the past. Would that mean you could offer me a price to pay for the armour? Hmm? Afterall, it would mean my fatboy'd be able to keep up seeing as it gives the slugs a speed of 12m? What's yer opinion on this AMG? I'm happy to leave it alone if it is asking a little too much. :) In which case, I'll go for the Twi-lek.

Edit: Also after re-reading the entry, I'm also more than happy to down-power it as it seems FAR TOO good for a level 6 char to own!
There isn't exactly ECL for Star Wars, but if you do play a Hutt, I'd say you'd have to be a level or two behind the other characters. I WOULD allow the armor, though I'd tone it down a good amount. Can explain it as an early version, especially since those wars were 1,000 years before the Rise of the Empire, and this game is 2,000 years before THAT.

1) What are the prereqs for Jedi Weapon Master?
2) Is Jedi Battle armor different from other armor in that it provides some defense against lightsaber attacks? I can see why it wouldn't be; it's the same or better than medium battle armor in every way, but it is Jedi battle armor, after all.

1) BAB +5; Battlemind 5, Tumble 6; Alter, Control, Expertise, Force-Sensitive, Sense, Weapon Focus(melee weapon or unarmed)

2) What I listed is it. I think when it means designed against lightsabers, it allows for more mobility so you can get out of the way or defend easier. Nothing like Corstis Ore from later eras which actually forces lightsabers to deactivate.
 

Cool! Just tell me what level I need to make my char up to and what of the armour stats that need changing/taking away and a cost for it and I'll have my pie-eating jedi up pronto!
 

Ankh-Morpork Guard said:
We're full up with 3 alternates at this point...need to list things like that. Methinks I'll do that now...

Oh, and a little side and mostly unimportant note: My art's taken a big Star Wars leaning in the last week, so I think I'm going to be using this game for some inspiration. Expect a few visual representations of people, places, etc. May even draw the PCs themselves. Currently, I'm working on the two Jedi masters so you'll have an idea of what they look like(albiet in black and white)

I'm working on a portrait for my Miralukan Consular... hope to have it done soon.
 

deadestdai said:
Cool! Just tell me what level I need to make my char up to and what of the armour stats that need changing/taking away and a cost for it and I'll have my pie-eating jedi up pronto!
Hmm...for level, I'll nail Hutt down as an ECL 2 race(size, the force resistance, stability, and ability bonuses are just plain great)...so 4 levels. As for the armor, there's some major changes to it:

Cost: 8,500(Hutt Only)
Powered Armor
DR 5
ACP -4
Speed 8m
Weight 75kg

Other: +2 Move Silently, +2 Listen/Spot, Built in Comlink

Seriously toned down, and still very expensive...however, it'll still give you some benefits AND allow you to keep up with the others movement wise.
 

Okay, here's the wire frame of my character... Lots of feats tied up into combat skills, but I guess that's the way it’s supposed to be and it does fit the character. I have lots of history done, some even typed and the planet even mapped on the galaxy map, but I don't like to share till it's really done...

Basically she's one of few left of her tribe/culture on a planet that was pretty much wiped out by the Sith. (Most of this was covered before.) Technology wasn't too rare but it wasn't very common, hence alot of normal skills.

Character Name: Skyka Tarkrak
Character Race: Human
Character Classes: Force Adept 1/ Jedi Guardian 5

Gender: Female
Age: Undecided (rather young though an adult)
Height: 47 kg (104 lbs)
Weight: 1.6 Meters (5’4”)
Eyes: Ice Blue
Hair: Pure White

Character Level: 6
Experience Points (Current): 15,001
Experience Points (Needed): 21,000

Known Languages: Basic,

-------------------------------------------------------

Strength: 6 -2 (-2 Points)
Dexterity: 17 +3 (10 points, 4th level)
Constitution: 14 +1 (6 points)
Intelligence: 14 +2 (6 points)
Wisdom: 14 +2 (6 points)
Charisma: 14 +2 (6 points)

-------------------------------------------------------

Hit Dice: 1d8, 5d10
Hit Points:
Armor Class: 19 [ BASE (10) + DEFENSIVE BONUS (+ 6 [+3 +3 = 6) + DEX (3) + ARMOR (0) + DEFLECTION (0)]
Flatfooted Armor Class: xx
Touch Attack Armor Class: xx
Damage Resistance: xx
Spell Resistance: x

-----------------------------

Armor Worn: None
AC Penalty: NA
Maximum DEX bonus: NA
Armor Type: NA
Weight: 0 kg

Notes:
-------------------------------------------------------

Save vs. Fortitude: 6 [BASE ( 5 [1 + 4 = 5]) + CON MOD (1)]
Save vs. Reflex: 8 [BASE (5 [1 + 4 = 5]) + DEX MOD (3)]
Save vs. Will: 7 [BASE (5 [2 + 3 = 5]) + WIS MOD (2)]

Special Save Notes:

-------------------------------------------------------

Initiative Modifier: + 3
Base Attack Bonus: + 5

Melee Attack Bonus: + 3
Ranged Attack Bonus: + 8

-------------------------------------------------------

Weapons:
Lightsaber Attacks: +8 Tw: +6 / 3d8 / 19-20 / Energy / 1 kg

Short Lightsaber Attacks: +8 Tw: +6 / 3d6 / 19-20 / Energy / 1 kg

Range Weapon Attacks: +x Tw: +x / damage / critical / type / x kg (xx GP)

Weapon weight: 2 kg
-------------------------------------------------------

Feats
Ambidextrous (1st)
Weapon Finesses (Human)
Two-Weapon Fighting (2nd)
Combat Expertise (JG 2nd level)
Weapon Focus: Lightsaber (3rd)

Skills:

Name/Total Mod (Ability) ** # Ranks taken
Affect Mind + 5 [3 Ranks, Cha + 2]
Battlemind + 5 [3 Ranks, Con + 2]
Craft: Lightsaber + 7 [5 Ranks, Int + 2]
Enhance Ability + 5 [3 Ranks, Con + 2]
Enhance Senses + 5 [3 Ranks, Wis + 2]
Force Defense + 5 [3 Ranks, Cha + 2]
Force Stealth + 5 [3 Ranks, Cha + 2]
Heal Another + 5 [3 Ranks, Wis + 2]
Heal Self + 5 [3 Ranks, Cha + 2]
Hide + 7 [4 Ranks, Dex + 3]
Illusion + 5 [3 Ranks, Cha + 2]
Listen + 6 [4 Ranks, Wis + 2]
Malacia + 5 [3 Ranks, Int + 2]
Move Object + 5 [3 Ranks, Int + 2]
Plant Surge + 5 [3 Ranks, Int + 2]
See Force + 5 [3 Ranks, Wis + 2]
Sense Motive + 6 [4 Ranks, Wis + 2]
Spot + 6 [4 Ranks, Wis + 2]
Survival + 6 [4 Ranks, Wis + 2]
Telepathy + 5 [3 Ranks, Wis + 2]
Treat Injury + 6 [4 Ranks, Wis + 2]

[CC] Cross Class Skill
-------------------------------------------------------

Special Abilities
Force Training: Control (Force Adept)
Force Training: Alter (Jedi Guardian)
Force Training: Sense (Jedi Guardian)
Force Sensitive
Weapon Group Proficiency [Primitive Weapons]
Weapon Group Proficiency [Simple Weapons]
Weapon Group Proficiency [Blaster Pistols]
Exotic Weapon Proficiency [Lightsaber]

-------------------------------------------------------

Equipment & Gear:





EQUIPMENT WEIGHT: xx.x kg
ARMOR WEIGHT: 0 kg
WEAPON WEIGHT: 2 kg
TOTAL WEIGHT: xx.x kg

Carrying Capacity xx STR Light: up to 10 kg Medium: 10.1-20 kg Heavy: 20.1-30 kg


-------------------------------------------------------

Credits: 10,000

-------------------------------------------------------

Base Speed: 10 Meters

Appearance xxx

Personality xxxx

Background: xxxx
 
Last edited:

Aerek Nexia
Human Jedi Guardian 6

STR 16 +3 (8 pts + 1 @ level 4)
DEX 12 +1 (4 pts)
CON 14 +2 (6 pts)
INT 14 +2 (6 pts)
WIS 10 +0 (2 pts)
CHA 14 +2 (6 pts)

BAB/Grapple: +6/+9
Defense: 10 + 5 Class + 1 Dex = 16
DR: 6 [Jedi Battle Armor]
VP/WP: --/14
Initiative: +1

Fortitude Save: +7
Reflex Save: +6
Will Save: +3

Attack (melee): Lightsaber +11/+5 melee, 3d8+4 dmg, 19-20/x2 crit
[normally wields his lightsaber two-handed, so 1.5 X str]
Attack (ranged): heavy blaster +7/+2 ranged, 3d8 dmg, DC 18 stun

Languages: Basic, others **TBD**

Miscellaneous Abilities (Class)
- Deflect
* defense +1
* attack -4
* extend defense and attack
- Increase lightsaber damage (3d8)
- Reputation +2

Feats

[Jedi Guardian starting feats]
Exotic weapon proficiency (lightsaber)
Force sensitive
Weapon group proficiency (blaster pistols)
Weapon group proficiency (simple weapons)

[Force Training]
Control [level 1]
Alter [level 3]
Sense [level 4]

[Human Bonus Feat]
Armor Proficiency (light)

[Jedi Guardian Bonus Feats]
Power Attack [level 2]

[Normal feats]
Armor Proficency (medium) [level 1]
Weapon Focus (lightsaber) [level 3]
Combat Expertise [level 6]

Skills

[conventional skills]
Computer Use +5 (3 ranks, +2 INT)
Craft (lightsaber) +7 (5 ranks, +2 INT)
Knowledge (Jedi lore) +7 (5 ranks, +2 INT)
Knowledge (tactics) +7 (5 ranks, +2 INT)
Tumble +7 (6 ranks, +1 DEX); Armor check penalty

[Force skills]
Battlemind +11 (9 ranks, +2 CON)
Enhance Ability +11 (9 ranks, +2 CON)
Force Defense +5 (3 ranks, +2 CHA)
Force Stealth +11 (9 ranks, +2 CHA)
Heal Self +11 (9 ranks, +2 CON)

Equipment
Self-constructed lightsaber (+1 to hit)
Jedi Battle Armor
Heavy Blaster
**TBD**

Background
**TBD; I don't know the various planets in the Star Wars universe all that well. The idea is rural, but civilized; about the Star Wars equivalent of being from a farm in the midwest US.**

Height: 2.0 meters (a little less than 6' 6")
Weight: 118 kilograms (a little over 260 lbs)
Age: 26

[Aside: will probably multi-class into Jedi Weapon Master at level 7]
 
Last edited:

Ankh-Morpork Guard said:
Hmm...for level, I'll nail Hutt down as an ECL 2 race(size, the force resistance, stability, and ability bonuses are just plain great)...so 4 levels. As for the armor, there's some major changes to it:

Cost: 8,500(Hutt Only)
Powered Armor
DR 5
ACP -4
Speed 8m
Weight 75kg

Other: +2 Move Silently, +2 Listen/Spot, Built in Comlink

Seriously toned down, and still very expensive...however, it'll still give you some benefits AND allow you to keep up with the others movement wise.


4 levels eh? Wow. He's not going to be much of a padewan compared to the others in the group.

Hrm - what a dilema.

The Twi-lek is looking more tasty now.

Battle armour or not, I would still want him to be able to handle himself alongside his team-mates. with only two levels in a Jedi class, he's basically just a HUtt with one or two very minor tricks.

Damnit - I need to sleep on this one.
 
Last edited:

Remove ads

Top