not-so-newguy
Legend
In light of this post, i feel a need to share a fun-fact:Running away is always a good tactic.
On this date in 1975, "Monty Python and the Holy Grail" was released in the U.S.
In light of this post, i feel a need to share a fun-fact:Running away is always a good tactic.
I believe story emerges FROM play, rather than from pre-determined elements by either GMs or players. Not that I don't think people should play any way but that which makes them happy, but if given a choice I will always pick the "emergent narrative" option.It depends on your story. If a story is completely character driven then killing off that character kills the campaign. If the story is event driven, then a character can die and other characters can pick up the story. My campaigns tend to have a bit of a mix of those, but I think that it is important that players know their characters CAN get in over their heads and die.
I've had a number of encounters where the dice have turned sideways and a character has died - including random encounters. No chance of resurrections either because the other characters are too busy running for their lives to collect the corpse.
I'm known as a killer DM amongst my gaming groups, but my games are considered the most fun. I think that tension that you might easily die is part of that.
Very well said.I've always found this to be an odd brag/point of pride.
As DM killing characters is easy even trivial, if that's what I wish to happen.
Challenging them, designing encounters in such a way that Players have to push their characters and certainly possibly fail (which may or may not mean death) - but still have a blast doing it, that's what I try for.
Death can't be random in movies or TV or books. A writer decided. One of the big draws of RPGs is that there is no writer, that folks decisions and the dice create an uncertain outcome and produce and unexpected story. I don't know why one would play an RPG with a foregone conclusion.Unfair.
I find random death unsatisfying in literally every media from games to movies and TV.
I like the reverse, when players are convinced that they have no chance but always do, at least a little bit.The players must believe at all times that they had at least a chance to prevail.
It doesn't have to be TRUE of course. But ya gotta spin it that way!
Writers can write events that are random and pointless in-universe. 90% of comic event deaths for example.Death can't be random in movies or TV or books. A writer decided.
Sigh.One of the big draws of RPGs is that there is no writer, that folks decisions and the dice create an uncertain outcome and produce and unexpected story. I don't know why one would play an RPG with a foregone conclusion.
Well, how does it work? If you don't have "real" random character effects upto death, then you just pick and choose what happens, right? So why bother rolling? Why bother playing the game? If all attacks will "miss" the special protected character, you don't have much of a game.Writers can write events that are random and pointless in-universe. 90% of comic event deaths for example.
Sigh.
Every thread about death in the game. I'm very tired of this argument.
Look, just because you don't die from random dumb crap in the game doesn't mean everything else is a foregone conclusion. I respectfully ask that people stop using this fallacy.
I don't know what sorts of preferences you have for games. I don't know if you like "stories" or "sandboxes" or something else. So it is difficult to assess whether your argument that a lack of potential PC death based on the result of die rolls is something I understand or can argue about.Writers can write events that are random and pointless in-universe. 90% of comic event deaths for example.
Sigh.
Every thread about death in the game. I'm very tired of this argument.
Look, just because you don't die from random dumb crap in the game doesn't mean everything else is a foregone conclusion. I respectfully ask that people stop using this fallacy.
This argument is so stale.Well, how does it work? If you don't have "real" random character effects upto death, then you just pick and choose what happens, right? So why bother rolling? Why bother playing the game? If all attacks will "miss" the special protected character, you don't have much of a game.
Or do you just constantly fudge and alter any roll you want, again making rolling pointless. If the dice roll a "wrong" number you just change it or ignore it?
It's random death...or your a rated G cartoon.