Voted other.
That depends on a game the players and the GM agreed on. If you're into hardcore survivalist fantasy, then random stuff may kill people - Warhammer fans should get a deadly disease or terminal mutation, or a death sentence first. If you're a glutton for punishment in a Wraith the Oblivion fashion, you should not die easily - the final moments should come only after long and painful suffering. If you play Call of Cthulhu, of course you should die needlessly from random stuff - after you have gone stark raving bonkers. If Kult is your poison - you should die sane, experiencing the worst with no comfortable delusions. Narrativist afficionados, on the other hand, should have to pay the GM for the privilege of sacrificing themselves on the altar of necessity.
That depends on a game the players and the GM agreed on. If you're into hardcore survivalist fantasy, then random stuff may kill people - Warhammer fans should get a deadly disease or terminal mutation, or a death sentence first. If you're a glutton for punishment in a Wraith the Oblivion fashion, you should not die easily - the final moments should come only after long and painful suffering. If you play Call of Cthulhu, of course you should die needlessly from random stuff - after you have gone stark raving bonkers. If Kult is your poison - you should die sane, experiencing the worst with no comfortable delusions. Narrativist afficionados, on the other hand, should have to pay the GM for the privilege of sacrificing themselves on the altar of necessity.