D&D General Kobayashi Maru: Should the fate of the character always be in the player's hands? POLL

Is it fair for a character to die over an event that the player has no control?

  • Completely fair. Sometimes you roll the 1.

    Votes: 66 54.1%
  • Somewhat fair. The rules shouldn't encourage death, but you can't get rid of randomness.

    Votes: 35 28.7%
  • Unfair. There is no such thing as an "unwinnable scenario," and players, not dice, should control

    Votes: 8 6.6%
  • Other- I will explain in the comments.

    Votes: 12 9.8%
  • I wish I had a kryptonite cross, because then I could beat up Dracula AND Superman.

    Votes: 1 0.8%

  • Poll closed .
Fair. Players should never have any control over the game. Once a player has control over a game, it's not even a game anymore...it's just an activity.

I'm a Killer DM that stacks up dead character sheets quickly....even more so with the "modern" player types.

I love the random chance that dice can give, both good and bad. Having the game change in unexpected ways on a rool or two.
 

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I certainly have no problem with PCs dying through bad luck, a failed save or such.
I also have no problem with 'doomed heroes' in an impossible situation - Thermopylae is famous for a reason.
If a random red dragon just swoops down and kills all the level 1 PCs in session 1, hmm. Probably ok to do a do-over.

This. The only situation where a TPK is not ok is when it really would have made no difference what the PCs did, the end will always be "death."

That said, I find TPKs extremely lame. I much prefer killing one PC, and taking the rest as prisoners. Gives way more RP interaction (and prison escape!) and makes the PCs hate these villains that much more.
 

I answered somewhat fair, but I wanted to clarify that I also do wish I had a kryptonite cross to slay vampire superman with.

vampire_superman_by_mark_w_allison_d85fck0-fullview.jpg
 

This. The only situation where a TPK is not ok is when it really would have made no difference what the PCs did, the end will always be "death."

That said, I find TPKs extremely lame. I much prefer killing one PC, and taking the rest as prisoners. Gives way more RP interaction (and prison escape!) and makes the PCs hate these villains that much more.
Sometimes a TPK can make for a great backstory to the next campaign I run a couple years later.

"Following his great victory over Varek Tigerclaw and the Heroes of Bisgen, the Necromancer Borritt Crowfinger and the Black Sun of Neo-Nerath brought all of western Altanis under their sway. Now, ten years later, the Black Sun turn their eyes to the east..."

Made for maybe my best campaign yet! :)
 





I don't think fair has anything to do with it. D&D is not a game of chance, not gambling. Sure we use randomizers, but that is to add some variability to action resolution, not to make it a gamble in the true sense. In a cooperative narrative, suddenly having your story come to an abrupt end for nothing is unlikely to be fun for any one, and fun is the point.
 

I'm a Killer DM that stacks up dead character sheets quickly....even more so with the "modern" player types.
I've always found this to be an odd brag/point of pride.

As DM killing characters is easy even trivial, if that's what I wish to happen.

Challenging them, designing encounters in such a way that Players have to push their characters and certainly possibly fail (which may or may not mean death) - but still have a blast doing it, that's what I try for.
 

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