mamba
Legend
on average, sure, as I already said these are not narrowly defined bands that everyone is in but wide bands that vary a lot from person to personThat's not at all relevant to the numbers in those articles. Teens spend about $60 a year on the category D&D would be in, and it has to compete with other things in that category.
of course they do prioritize, you are now making my argument for me (see a few posts up…)Sure, but you can't even begin to say that everyone(or even a majority) of the teens who play D&D will prioritize it over all the other stuff. D&D has to compete with things that are generally much more important to teens, like clothing, video games and tech items.
it does not have to be ‘over everything else’ when you have $2400 to spend and everything D&D costs $200Because the odds are very much against people prioritizing D&D over everything else.
no, I said they would be thrilled if everyone did. Yes, $30 buys you a book on Amazon, just not in the first month of release. The digital version never costs more though and the profit margin is better for WotC…You think WotC would be thrilled that a significant chunk of their players only buy 1 of the multiple products they put out a year? Hell, can $30 even buy a D&D book anymore?
Heck, I got books for <= $20 there
Thanks, and I even had a reason for it which I explained (and repeated here already). To summarizeI also love how you are cherry picking the $2400 from the spending articles, while simultaneously completely ignoring the spending percentages. That was fantastic.![]()
- Teens buy what they prefer, because you chose to go with all their expenses there is really nothing else to it
- the percentages are wide bands, not every teen will spend exactly that on each category, these are averages that vary widely
- anyone into D&D can easily buy everything D&D with the money they have for one month, in other words it costs less than 10% of their disposable income ($200 vs $2400), and they still have plenty of money to spare for the rest
- so it all is a matter of what you prefer to spend money on, as I already said, and the fact that the D&D stuff is less than 10% of their income (and about 5% if they time it right / are cheap about it) means that those who do prioritize it can easily afford to (which would not be true if everything D&D in a year were, say, 50% of their income)
So yeah, I see these statistics as backing my point