Maxperson
Morkus from Orkus
I already said that. There is a pretty significant overlap in what the various demographics like. So you make stuff for the teens who will eventually be older and have disposable income, but make even more stuff for those who actually buy the product. Once those teens become those who buy the product, they shift the bulk of what is in it to what they like best, but still put in stuff the new teens like. Rinse repeat for decades.Even if the assumption that “teens have no money to spend on D&D” were indisputably true, there would still be a compelling reason for WOTC to pursue the 12-24 demographic:
Those “broke” 12-24 year-olds will eventually be 30-40 year-olds with much more disposable income. And if they become D&D fans at a young age, WOTC can potentially break off a chunk of that disposable income for decades.
To pursue the 12-24 demographic to the exclusion(or even as the primary demographic) of the others is quite frankly stupid. Yes they will eventually be the ones spending the money, but by the time that they get there a new 12-24 demographic will be on the scene and the game will be aimed at them and not the old demographic that now has the money.