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Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Knightfall

World of Kulan DM
In the city, distance is whatever the closest corner is :) That's how far you can see

As for halving - it represents careful movement, you cannot prevent anyone from just running full out and trusting in his luck not to hit something (or being heavily armored, not caring about hitting something) - normal streets are usually passably passable :)
Yeah, I figured that out looking through the PHB and DMG. And it does make sense that you can just run flat out. That's what we did with Akos. I probably should have had you roll a couple of Balance checks to keep from running into hedges or fences. Heh. No worries.
 

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Knightfall

World of Kulan DM
COOL!!! :cool:

I found an online token creator!

 



Knightfall

World of Kulan DM
Still waiting for @Scotley's next action. Since he reacted to my posts for Breva, I assumed his schedule was less hectic. Perhaps I was wrong. :unsure:

Will continue to wait unless he chimes in to ask me to post for his PC.
 



Knightfall

World of Kulan DM
@Tellerian Hawke, Big Tim get's an attack of opportunity. @JustinCase, Mutt also get's an attack of opportunity. I'm not sure if there is a flanking bonus for the two of you or not. I'll look it up.

Against AoO, the doppelganger's AC is 28 (or 29 for Big Tim), as it has the Mobility feat.
 

Knightfall

World of Kulan DM
With Akos arrival and the magical fog guiding him, the miss chance is 20% in a 20 ft. radius around him and 30% for the next 20 ft. and 40% after that.
 




Knightfall

World of Kulan DM
That ends the fight against the doppelganger. Well done! XP coming up shortly.

It is now prone and is offering to surrender. What do you want to do with it?

BTW, how hard would you rate that encounter from 1 to 10?
 

Knightfall

World of Kulan DM
XP for Doppelganger Fight
Akos: 1,140 (+250 for saving the boy's life)
Big Tim: 1,140
Breva: 1,140
Tuck: 1,140
Vinccenzo: 1,140

As well, the PC gets a 5,000 XP Campaign Bonus (1,000 each) for capturing the serial killer who has been plaguing Old City. Bringing the doppelganger to justice will bring renown to the group (once it is in custody of the Bluffside Regulars).
 

Tellerian Hawke

Defender of Oerth
Well, here's the thing: Tim would normally be inclined to have mercy upon a surrendering opponent. But there are three mitigating circumstances.

1) The creature bragged about being a skilled murderer.
2) The creature made threats against party members.
3) The creature uses "magic" (Tim doesn't know what Psionics are, but he saw it make the force shield, so he thinks it can work magic); Tim is scared that if he allows it to be captured, it will simply use magic to make its escape, which will then put the public back at risk of a known and skilled murderer.

I am going to wait, and see what the other party members do, but I gotta be honest, Tim's instinct is to kill it. For the good of the community.

I would say a 7. It was challenging because of how well the doppleganger used its innate abilities to create and hide in the fog, defend itself, etc. If he had been facing a lesser opponent, he might have won. But Tim is just a frickin' bulldozer, no two ways about it, LOL :p:cool:
 



Tellerian Hawke

Defender of Oerth
By the way, my bulldozer comment was not to imply that you guys didn't help. I was actually referring to that last trip attack, which put him on his arse. With a 1d20+11 Trip Check, it's hard not to get put down, lol. :cool:
 



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