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Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Knightfall

World of Kulan DM
Round Two
Breva: 18
Doppelganger: 18
Big Tim: 17
Vinccenzo: 15
Tuck: 12
Mutt: 12
---
Akos: n/a; running to save the wounded boy


The DCs for spotting and hearing the doppelganger in round 2 are as follows:
Doppelganger - Hide check (-5); Move Silently check (-5): 1D20+4 = [1]+4 = 5
1D20+3 = [8]+3 = 11
. The doppelganger is trying to hide and move silently but is move faster than normal for those skills.

Since the fog is deepening, the circumstance penalty for Spotting the doppelganger in the fog is now -6 but bonus for hearing the doppelganger is still +2. Again, if one of your checks from the previous round was successful, your PC gets a +2 luck bonus for your Spot and Listen checks. The miss chance is now 40% instead of 30%.

@Scotley, you're up first again!

@Neurotic, make a Knowledge (local) or Survival check for Akos. The DC is 18.
 

Neurotic

I plan on living forever. Or die trying.
Only thing I would change is the limitations on the interaction spells - the limit is already two spell levels higher (caster +4 level)

Despite his confidence, the confounding fog gets worse and Loremaster makes a few wrong turns in his haste. Luckily, he is still correct in his general heading.


OOC: Anklet of translocation works 2/day teleporting 10' - use it as needed to avoid climbing over closed over alleys or to avoid clump of guards or similar obstacles. Or to create shortcut to return to the right path :)

Local knowledge: 1D20+11 = [6]+11 = 17 when it is critical I get low rolls! :(
 



Knightfall

World of Kulan DM
Only thing I would change is the limitations on the interaction spells - the limit is already two spell levels higher (caster +4 level)

Despite his confidence, the confounding fog gets worse and Loremaster makes a few wrong turns in his haste. Luckily, he is still correct in his general heading.

OOC: Anklet of translocation works 2/day teleporting 10' - use it as needed to avoid climbing over closed over alleys or to avoid clump of guards or similar obstacles. Or to create shortcut to return to the right path :)

Local knowledge: 1D20+11 = [6]+11 = 17 when it is critical I get low rolls! :(
Okay, so Akos does indeed get turned around in the fog. This means it will take him an extra round to get back to the other PCs after helping the boy.
 







Knightfall

World of Kulan DM



Knightfall

World of Kulan DM
FYI, I've been feel a bit sick lately.

Likely, I just have a bad cold brought on by my overactive sinuses (due to allergies) and the cold snap here in Northern Alberta. I've been sleeping in a lot even when going to bed earlier than normal. No cough. No fever. AKA, not COVID. Just plugged sinuses, nose, & ears and some scratchiness in my mouth/throat. I had a bad ear ache about a week ago (with some blood) but that turned out to be just a scratch inside my ear. It doesn't hurt anymore, thankfully.

I slept all morning and rested most of the afternoon. While I'm not all that tired right now, I need to go to bed. Soon. I'll try to check back in tomorrow.
 

JustinCase

the magical equivalent to the number zero
Get well!

To continue the conversation about Ravenloft... You'd think that with the Curse of Strahd adventure, even younger/newer players would know about it? Eh, I guess it also matters how much you dive into D&D. For some it's just a casual game every now and then, and that's fine. I, personally, can get obsessive about things and feel driven by a need to know as much as I can about something.

So... I like this game, but it would be a fun and unexpected twist if somehow we did get into Ravenloft at this point. ;) In fact, despite my interest in it, I've never actually played in Ravenloft!
 

Neurotic

I plan on living forever. Or die trying.
So... I like this game, but it would be a fun and unexpected twist if somehow we did get into Ravenloft at this point. ;) In fact, despite my interest in it, I've never actually played in Ravenloft!
Same. I like this game, I never played in Ravenloft. There was few mentions and imitations and using of characters, but never the setting itself. But there are specific rules for it and I don't really care to transfer. Then again, I don't really care about couple more rules what with 5 systems I'm actively playing and one more somewhere in the backbrain
 

Knightfall

World of Kulan DM
Round Three
Breva: 18
Doppelganger: 18
Big Tim: 17
Vinccenzo: 15
Tuck: 12
Mutt: 12

@Scotley is up first, but I'll wait for a bit to let him respond. (He might be unavailable right now, but I'm not sure.) Since Breva acts before the doppelganger, he doesn't need to worry about making a Spot or Listen check.

(The doppelganger is going to use Bluff to try to create a distraction in combat, so it can hide.)

The circumstance bonus to Listen is now +4 for Big Tim, Tuck, and Mutt (while it is only +2 for Vinccenzo). The circumstance penalty to Spot is now only -2, due to the close-quarters and light spell, for Big Tim, Tuck, and Mutt (while it is -4 for Vinccenzo [since he isn't within 20 ft.]).

Vinccenzo and Tuck get +2 luck bonuses for Spot and Listen rolls this round. Big Tim and Mutt get a +2 luck bonus to their Spot checks.

So, NO Spot penalty at all for Big Tim, Tuck, and Mutt and only a -2 penalty for Vinccenzo.

The total bonuses for Listen are +6 for Tuck and Vinccenzo and +4 for Big Tim and Mutt.
 


COMING SOON: 5 Plug-In Settlements for your 5E Game

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