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Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Knightfall

World of Kulan DM
The oil street lamps of Old City aren't evenly spaced, so there are areas of near complete darkness. Right now the PCs are in an area with only two streetlamps. One is close to them while the other is roughly 50 ft away in the direction the two boys went (roughly north). The lamps normally radiate 30 feet of bright light and shadowy illumination out to 60 ft. Right now, those distances are cut in half.

The next nearest streetlamp is roughly 100 ft away in the direction the doppelganger was moving as Breva saw him (roughly east).

The way that Akos is traveling is in a different direction (roughly south-southeast).
 

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Knightfall

World of Kulan DM
From the Bluffside Book:
Buildings and Streets: The streets of Old City came together in a more natural (unplanned) way than the other city sections. As buildings went up, the original streets were just footpaths that connected them. This caused the streets today to have many dead ends and connections through skinny alleyways. The buildings are the oldest in the valley, and the estates of the Five are the only truly sprawling estates, set up in a semi-circle in front of the Palace.
 


Neurotic

I plan on living forever. Or die trying.
I am traveling tomorrow with unknown net access upon the arrival. I may be less active for the next ten days.
 

Knightfall

World of Kulan DM
Sorry that I've been absent. Was dealing with family concerns and the heatwave here in Alberta. I will try to get a reply up this weekend.
 

Knightfall

World of Kulan DM
Okay, it's not going to happen today. I was in a lot of discomfort when I woke up this morning and have been fighting pain all day. My back is sore and my right side and hip are in agony. I had to lay down for two hours in the middle of the day, and I was still really sore afterwards.

I'm going to take some nighttime pain meds and go to bed early. :(

I do have physio tomorrow, so hopefully I'll feel better by Tuesday, if not tomorrow night.
 





Scotley

Adventurer
So Breva has this feat that allows him to do some pretty nifty stuff when he power attacks and smites. The Seeking Smite maneuver allows him to ignore miss chance. Can he use this to hit the doppleganger?

Awesome Smite [Tactical]
( Complete Champion, p. 55)
Through a combination of sheer muscle and mystical acumen, you can deliver devastating smite attacks.
Prerequisite
Power Attack (PH) , Base attack bonus +6, smite ability,
Benefit This feat allows the use of three tactical maneuvers, each of which requires that you make a smite attack while using the Power Attack feat (minimum attack penalty -l). You must declare the use of this feat before making the attack roll. You can employ only one of these maneuvers at a time.
Demolishing Smite: Your smite attack punches through your enemy's defenses. For the purpose of this single attack, you can ignore a number of points of damage reduction (except DR/-- or DR/epic) up to twice your Charisma bonus (if any). For instance, if your Charisma is 17 (+3 bonus), you ignore 6 points of your target's damage reduction when making a demolishing smite.
Overwhelming Smite: Your smite attack can knock an opponent prone. If the attack hits and deals damage, it is treated as though it were also a trip attack. Make a Strength check opposed by the defender's Strength or Dexterity, with all the normal trip modifiers (PH 158). A foe that resists is not entitled to make a trip attempt against you in return. You can attempt an overwhelming smite only once per round.
Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a non-magical weapon.
 

Neurotic

I plan on living forever. Or die trying.
@Scotley may I suggest you post as if it applies. That way if DM says no, it simply didn't happen and we continue. This way you waut for the answer then there is additional wait time while you make your actual post.

Same for Phar.
 

Knightfall

World of Kulan DM
So Breva has this feat that allows him to do some pretty nifty stuff when he power attacks and smites. The Seeking Smite maneuver allows him to ignore miss chance. Can he use this to hit the doppleganger?

Seeking Smite: Your smite attack is uncannily guided to its target. For the purpose of this single attack, you ignore any miss chance your foe might have, though your weapon must still be able to strike the target. Thus, while this maneuver allows you to strike an incorporeal creature unerringly with a magic sword, it does not allow you to strike it with a non-magical weapon.
That's a cool feat.

While I'm not 100% sure if I'm interpreting right, I think the feat would allow you to disregard the miss chance even though Breva cannot pinpoint the doppelganger through sound or sight. (Your checks weren't high enough.) Breva might still have to pick the right spot to hit but if he does there is no miss chance. OR the feat simply allows Breva to know where the doppelganger is and strike.

Since we're playing this game a bit more old school without a true battle map, I'm going to say Breva can attack without having to pinpoint the doppelganger. Of course, you still have to hit. :D
 






Knightfall

World of Kulan DM
@JustinCase, you're up for both Tuck and Mutt. Tuck gets a total of +4 on his Listen check and only -2 on his Spot check (-4 +2 = 2). Mutt can track by Scent, but make a Spot and Listen check for him too (Listen +2 circumstance, Spot -4 circumstance).
 


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