World of Kulan DM
Ugh, the dice rolling web site I use now seems to be kaput.
Yeah, that's what I'll probably use from now on.CoyoteCode seems to work fine.
Welcome back!And hi! I'm back online.
Since Tuck was able to both spot and hear the foe, you can make a knowledge check to try to determine what it is you're facing. The figure in the mist was tall and humanoid. It could just be a man but there was something odd to its shape in the gloom. Knowledge (nature) would be the best choice but you could also roll Knowledge (local).Tuck
Initiative: 1D20+4 = +4 = 12
Spot: 1D20+3 = +3 = 20
Listen: 1D20+10 = +10 = 19
Includes the plus and minus four mentioned above.
I don’t feel like splitting the party, but I’d like to know the result of Tucks knowledge rolls to determine if he attacks or not.
Knowledge (nature) and knowledge (local): 1D20+1 = +1 = 19
1D20+6 = +6 = 25