World of Kulan DM
That's it for me today. Heading of to bed!
Cool.Warms my heart to see people playing in Bluffside.
(BTW, the original idea for the city itself was mine, borne out of a failed attempt at writing a module). I was also one of the major contributing writers to it.
We'll use the same roll, but Mutt's initiative will be one less than Tuck's since the dog's Dex modifier is +3 instead of +4.Oh, I should've read this thread before replying to the IC...
Ah well, I guess it's a Diplomacy check for Tuck. Diplomacy: 1D20+1 = +1 = 19 (forgot to use the -10 penalty... so it's a 9)
Initiative Tuck: 1D20+4 = +4 = 20
Mutt has the same initiative, right?
Yes, Tuck (and Mutt, if possible) will only deal nonlethal damage to the guards.
@Tellerian Hawke, do your posted attacks take into account the -4 for doing nonlethal damage?D&D Wiki said:
@JustinCase, Mutt can do nonlethal damage, but I want a Handle Animal check (DC 15) from Tuck to keep the big dog from doing lethal damage. This is mainly because Mani has taken a new form, which might fool Mutt. You could also have the dog make a Wisdom check to sense that Mani is still Mani. The big dog gets a +2 circumstance bonus to the roll due to its Scent ability.
Okay, so you're good. rolling Mutt's adjusted bite attack...
Okay, I understand what you're saying, but T.H. already posted an attack roll vs. Mani if he got pulled away from Vinccenzo, which he did.