Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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-You have to wear a ring of sustenance for one week to attune to it. From @Knightfall post, it seems you got access to one so I would recommend you get that to the deafmute Knight sooner than later.
I know about the ring, but getting it to the knight might be problematic due 1:60 time dilation.
There are spells in the game that will protect the PCs from the effects of reentering the Labyrinth of Lost Ghosts under the Gate of Scales.

Back in the entryway, Akos checks the door and knows the altered time has been sealed away. The glowing script on the double doors weren't visible before but are now unmistakable. Akos can see that along the top of one of the doors is writing, in an old form of Ticin, that warns of the Labyrinth of Lost Ghosts that lies beyond. A special phrase is required to reopen the doors but it is also written on the center of both doors but the script appears to be Ticin. But as Akos reads it, it changes to Sylvan, then Váryar, and finally Cliffspeak. Then it settles on Sylvan and doesn't change again for him.

"Into Aphogorin's twisted corridors I want to brave,
To seek more than an early grave."

Aphogorin... where has Akos heard that name before? That name makes the hairs on the back of the Loremaster's neck stand up.

OOC: Knowledge checks can be made to determine the identity of Aphogorin and the origins of the Plane of Lost Ghosts. That will be Knowledge (local) and Knowledge (the planes). Knowledge (arcana) is also helpful when dealing with arcane symbols and cryptic phrases.
Here is a link to your post with your dice rolls. I'm posting my response here without a spoiler, but I've altered it with some of my homebrewed changes.


Akos has never heard of the Labyrinth of Lost Ghosts, but he's certain that the phrase on the doors must be spoken out loud for the double doors to open again. The script is obviously designed to appear to the reader in any of the languages the viewer can speak or understands. That would have allowed Phelix, the deaf-mute knight, and and anyone else to enter the labyrinth easily. A portal key won't be required to get back in.

Interestingly, the script does not detect as magical if/when Akos uses detect magic to view the door, but considering the name on the door, the Loremaster isn't surprised. Aphogorin was a powerful telepathic psion who lived in the region over 1,300 years ago. (The current year is 1476 BR.) He was a shapeshifter of unknown origin and was originally from another land known as Margoth-Nal, a distant continent (known by most scholars as the Fallenlands) far to the west beyond the Sea of Tombé.

If Aphogorin created the labyrinth then perhaps he was a devotee of the Ancients. Or after his death (and there is no evidence that Akos has ever seen that says that Aphogorin is still alive), followers of the Ancients found the labyrinth and remolded the portal room to fit their own purposes. Regardless, the labyrinth will be a very dangerous place full of puzzles and traps.

Aphogorin was sometime known as the Oracular Man and is believed to have some sort of connection to an infamous lich known as Khakaron who built the Crimson Tomb of Dread, which is believed to be somewhere in the Red Mountains northeast of Bluffside. Depending on the source, Aphogorin was either Khakaron's rival or his ally. They were not the same being.

There is some evidence that Aphogorin might also have been a cleric of Zogath. Very few scholars in the western lands of Kanpur have ever heard of Zogath but Akos has heard of the Elderbrood god.


@TaranTheWanderer, you can read this summary that I created and posted for Aust Thale back in March. It details what happened after the PCs left the labyrinth.

EDIT: Did I point out that summary to you already? :unsure:
 
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There are spells in the game that will protect the PCs from the effects of reentering the Labyrinth of Lost Ghosts under the Gate of Scales.

Back in the entryway, Akos checks the door and knows the altered time has been sealed away. The glowing script on the double doors weren't visible before but are now unmistakable. Akos can see that along the top of one of the doors is writing, in an old form of Ticin, that warns of the Labyrinth of Lost Ghosts that lies beyond. A special phrase is required to reopen the doors but it is also written on the center of both doors but the script appears to be Ticin. But as Akos reads it, it changes to Sylvan, then Váryar, and finally Cliffspeak. Then it settles on Sylvan and doesn't change again for him.

"Into Aphogorin's twisted corridors I want to brave,
To seek more than an early grave."

Aphogorin... where has Akos heard that name before? That name makes the hairs on the back of the Loremaster's neck stand up.

OOC: Knowledge checks can be made to determine the identity of Aphogorin and the origins of the Plane of Lost Ghosts. That will be Knowledge (local) and Knowledge (the planes). Knowledge (arcana) is also helpful when dealing with arcane symbols and cryptic phrases.
Here is a link to your post with your dice rolls. I'm posting my response here without a spoiler, but I've altered it with some of my homebrewed changes.


Akos has never heard of the Labyrinth of Lost Ghosts, but he's certain that the phrase on the doors must be spoken out loud for the double doors to open again. The script is obviously designed to appear to the reader in any of the languages the viewer can speak or understands. That would have allowed Phelix, the deaf-mute knight, and and anyone else to enter the labyrinth easily. A portal key won't be required to get back in.

Interestingly, the script does not detect as magical if/when Akos uses detect magic to view the door, but considering the name on the door, the Loremaster isn't surprised. Aphogorin was a powerful telepathic psion who lived in the region over 1,300 years ago. (The current year is 1472 BR.) He was a shapeshifter of unknown origin and was originally from another land known as Margoth-Nal, a distant continent (known by most scholars as the Fallenlands) far to the west beyond the Sea of Tombé.

If Aphogorin created the labyrinth then perhaps he was a devotee of the Ancients. Or after his death (and there is no evidence that Akos has ever seen that says that Aphogorin is still alive), followers of the Ancients found the labyrinth and remolded the portal room to fit their own purposes. Regardless, the labyrinth will be a very dangerous place full of puzzles and traps.

Aphogorin was sometime known as the Oracular Man and is believed to have some sort of connection to an infamous lich known as Khakaron who built the Crimson Tomb of Dread, which is believed to be somewhere in the Red Mountains northeast of Bluffside. Depending on the source, Aphogorin was either Khakaron's rival or his ally. They were not the same being.

There is some evidence that Aphogorin might also have been a cleric of Zogath. Very few scholars in the western lands of Kanpur have ever heard of Zogath but Akos has heard of the Elderbrood god.


@TaranTheWanderer, you can read this summary that I created and posted for Aust Thale back in March. It details what happened after the PCs left the labyrinth.

EDIT: Did I point out that summary to you already? :unsure:
You hadn’t. I will have to read it twice just to brush up on the names.

There’s a few things I’d like to do when the new day starts which I’ve mentioned already but additionally,
I’d like to set up a Glyph of Warding on the manor where we are staying. I’ve set one up on my backpack already.

Interestingly, Status is a Will save and lets me track the whereabouts of anyone Vitus casts it on. I wonder about setting up a trap so we can follow one of the Dusk or a Loyalist back to their hideout. It’s not guaranteed because of the saving throw. Is there a place we think they are likely to go other than the manor? It’s a 300gp diamond cost.
 

MetaVoid, I noted that magic items have to be taken on their own one at a time, so rockhorn can either take the magical dart by itself or the blowgun and dart case (w/5 darts), but not both together at once. I ruled the same way for Neurotic wanting to take all the cold iron items together at once.

As noted already, you can take masterwork items in lots of 5, so you could take the masterwork blowpipe (and the dart case w/darts) plus 3 other masterwork items with it. Yes, Rockhorn won't be able to use the other MWK weapons, armour, or shields, but you could always sell them for gold.


Now, I don't want to be a hardass about how this is working, so if the others don't care if you take the blow, dart case w/darts, and the +1 dart of seeking all together, then I'll allow it. But, if we do that, then Akos gets the other cold iron items retroactively for his last pick (which is what he wanted anyway). That will include not only the +1 cold iron longsword, but also all the other cold iron items including the MWK spiked gauntlet, six MWK daggers, and the quiver w/10 cold iron arrows.
(originally posted to the Discord)
 
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@MetaVoid, @Neurotic posted on the Discord that he's fine with it. He also pointed out that all the cold iron weapons together is worth a lot more. I didn't even consider that... :oops:

(I should have eaten my breakfast/lunch first before replying on the Discord. Sorry.)

The next two picks go to two of the guards...

Maena: Ring of Protection +1
Thiudimer: Amulet of Natural Armour +2

@Tellerian Hawke, you're up again to pick for Tymbeck.
 





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