Here's more on how slavery is viewed in Bluffside and some of its neighboring states.
While the Cazadores de Esclavos have been known to hunt for escaped slaves in Bluffside, the city is one of safer places for escaped slaves. Tânger is safer simply because it is further away from Talangrán (and Montresor). The Cazadores de Esclavos have lost many of there agents in Bluffside in the pursuit of slaves. They are steadfast about what they perceive as a divine duty in the name of the empire. The slave hunters have been known to pursue escapees to Bard's Gate (in the north), Tânger, Sharn (to the south), through the Dragon Sands, and even as far as the regions known as the Southwest and the Center Lands. A few of the worst of them — insane fanatics — have gone beyond this but never returned.dulsi said:(Hmm... Talangrán slave masters come here for lost slaves. Maybe Gralf made a poor choice stopping here.)
So, the idea is he was born in Talangrán or is Várad still going to be his homeland? If the former, that would change a lot of the background. Talangrán is Castilian Spanish in flavor (but twisted and evil). If he grew up there, you'd have to change all the character and place names. Let's not do that at this point.Ok, nice. Can I change the details of the story so that it happens in Talangrán. And akos moved from searching for freedom fighters to joining them and now in Bluffside is one of the not-slaves, but still occasional target of The Cazadores? That way, the background story remains relevant, but not 'in-your-face-still-in-the-city' immediate.
Everything stays the same except after his clan was raided he was brought to his uncle (thus avoiding slavery) and trained to serve as a spy. Except the life took him...this probably affects location names (monastery in particular), but the rest remains unchanged.So, the idea is he was born in Talangrán or is Várad still going to be his homeland? If the former, that would change a lot of the background. Talangrán is Castilian Spanish in flavor (but twisted and evil). If he grew up there, you'd have to change all the character and place names. Let's not do that at this point.
You can still integrate The Cazadores into the story if you like, but they would be invaders in his homeland (which would be okay). The Cazadores don't care about borders.
Think of them as NE inquisitors.
I'm hoping to finish my character today, otherwise it may take me some more time. I'll be on holiday starting Thursday, which means I'll post as often as I can but making a character on a phone is less than optimal...So, how are everyone's PCs coming along? Who needs more time? And how much?
I'd like to get going by Thursday or Friday of this week.
I never make players use that class feature, if they'd prefer to swap it for something else. As long as you realize you won't be able to get a familiar later on, I'm okay with it.QUESTIONS:
Do you have objection to trading a familiar for a feat (a flaw that I often request), that is, Practiced Spellcaster)?
You've picked one of the few v.3.5 books I don't own anymore. I got rid of that one like I did Libris Mortis. Regardless, it is also listed online here, as part of of the Lightbringer Rogue variant, so I'll let you use that version. (It seems like its the same ACF.) Just link to the Lightbringer class page so I can refer to it.Aust Thale said:Also want to trade Trap Sense +1 (3rd level Rogue) for Penetrating Strike (Dungeonscape p. 13 top of page right side (ACF)) Is that allowed?
Alternative Class Feature:
Replaces: If you select this alternative class feature, you do not gain trap sense.
Benefit: Whenever you flank a creature that is immune to extra damage from sneak attacks, you still deal extra damage equal to half your normal sneak attack dice. This benefit does not apply against creatures that cannot be flanked, nor against foes that are otherwise denied their Dexterity bonus to AC or flat-footed but not flanked.
Wow, I was sure you weren't going to make the jump here. I'm glad to continue to have you on board for this game. Make sure you copy Relgar's character sheet over to this thread: 3.5 - [Kulan] Kanpur: The Ancient LandsI thought long and hard about whether I wanted to make the jump to this new forum, and after several days, I have finally tipped over the line to "yes". Relgar Aspergim, Paragon Abjurer and Level 0 Geometer, at your service.
Given who we're fighting, we'd probably be screwed without most of the characters being arcana-competent (enough so to at least avoid reading any strange glyphs we might encounter).hmm, there is a lot of arcane power in this group. Should be interesting.
And then some...
Neurotic said:Local: 1D20+11 = +11 = 21
Old City is where the origins of Bluffside were forged. Early archaeologists and treasure seekers plumed the region including Sem La Vah. The first lord mayor of the city was known as Jarmine the Wise. The descendants of the original settlers still call Old City their home and families known as The Five are the most important of these merchant-nobles. You know well the story of the Goblinoid War and that when the goblins came, the bridges of Old City were raised. This left the rest of the new city to burn under the torches of the krugs. This has left a lasting divide between Old City and the other districts.Neurotic said:<-- local gossip, history, area details
When the Wizard Council first asked you to take a look at the Growers' Tower (and then the portal), you were quite surprised by maddening, runic writing in the tower and the planar map that existed on the bottom level of the tower's interior. Those writings are not normal; it's as if the person who wrote the markings at the top of the tower's interior wasn't the same person who wrote the insane markings at the bottom of the tower.Neurotic said:Planar: 1D20+11 = +11 = 14 <-- it doesn't go to Feywild
I assume you're mainly interested in learning the latest rumors about Phelix, the Growers'Neurotic said:Gather Info: 1D20+8 = +8 = 14 <-- whatever he found out from the mobs
No matter how hard you looked, you could find no evidence, in any of the libraries open to you, that a portal exists where one does now. Your research into the history of portals in Bluffside was frustrating since the walls of Old City are specifically warded to not allow portals or gates to be created on them or even near them.Neurotic said:History: 1D20+13 = +13 = 15 <-- what happened last time the portal opened
Sylemis of the Gardens was once a bodyguard for an important dragori noble in his homeland, but he was disgraced after he was discovered asleep while that noble was assassinated. It didn't matter that he wasn't on duty at the time, and he was forced to leave the empire in shame. (They cut off his tail.) He wandered in the Dragon Sands for years before eventually finding his way north to Bluffside. The druids of the Gardens took him in and he has healed much of his soul. Most of the populace don't know his origins, but regular visitors to the Gardens have come to respect him greatly.Neurotic said:Bardic Lore: 1D20+11 = +11 = 21 <-- secrets of this particular portal or grove
FYI, for my campaigns, I treat crits. on skill rolls as if you rolled a 30. So, you're 33 is actually 43.Neurotic said: