3.5 Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Aust Thale

Explorer
Will wait a couple of days to give @Aust Thale, @Envisioner, and @Scott DeWar time to add their intro posts. Expect something from me either late Tuesday or early Wednesday. :)
Working on it. Not done yet. But working on it. Probably 25% into it, but I'm making progress. Thanks for patience. Start your work so the campaign doesn't get bogged down. I don't want to be that guy. I need a little help, though. I need an objective or a McGuffin in Bluffside. Something or somebody that I'm delivering a message to, escaping to, or otherwise alerting to a threat from the East/Northeast, perhaps Gigan's Axe or Ravenna, perhaps a Tal slaver threat, or something more menacing and ellusive.

And it needs to tie the Endwald Mountains, the Coldwind Forest, and Tanger together. Help?
 
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Neurotic

Adventurer
Working on it. Not done yet. But working on it. Probably 25% into it, but I'm making progress. Thanks for patience. Start your work so the campaign doesn't get bogged down. I don't want to be that guy. I need a little help, though. I need an objective or a McGuffin in Bluffside. Something or somebody that I'm delivering a message to, escaping to, or otherwise alerting to a threat from the East/Northeast, perhaps Gigan's Axe or Ravenna, perhaps a Tal slaver threat, or something more menacing and ellusive.

And it needs to tie the Endwald Mountains, the Coldwind Forest, and Tanger together. Help?
If you warn about slavers you could tie in my backstory and actually look for me to deliver a message to.
 

Knightfall

World of Kulan DM
Working on it. Not done yet. But working on it. Probably 25% into it, but I'm making progress. Thanks for patience. Start your work so the campaign doesn't get bogged down. I don't want to be that guy.
No worries. We'll play at everyone's pace, which includes me. Real life always comes first and my mom is dealing with some health issues, so that has to take priority for me. (We hope it isn't something serious, but I'm not going to say more because my mom is a very private person.)

Aust Thale said:
I need a little help, though. I need an objective or a McGuffin in Bluffside. Something or somebody that I'm delivering a message to, escaping to, or otherwise alerting to a threat from the East/Northeast, perhaps Gigan's Axe or Ravenna, perhaps a Tal slaver threat, or something more menacing and ellusive.

And it needs to tie the Endwald Mountains, the Coldwind Forest, and Tanger together. Help?
Hmm, a message you say. Well, there many embassies in Bluffside's Old City including many of the lands of the Northwest. There is the Dragori Embassy, of course, as well as the Novarum Embassy and the Embassy of the Pertan Allaince. Those are three of the major embassies in Bluffside. There are also embassies for High Morria (dwarves and gnomes), Ravensilath (elves and fey), and Ticinum. There is also the old abandoned embassy of Tarminan. Bluffside and Tarminan haven't had good relations for ages and there are often border skirmishes between the Bluffside Mountain Rangers and the aggressive soldiers of that kingdom.

Now, Ravenna is the Imperial City of Ticinum, so your message could be for the Ticin ambassador, Lord Cassianus Avitus. That would be a good hook. Perhaps he has a relative in trouble, he's in danger of being recalled, or his lands are being invaded by orcs. I'll say his ancestral lands sit near the town of Dovia just north of the Red Mountains. Perhaps the giants of Gigans Arx have been raiding the towns and villages along the edge of the mountains. Perhaps they aren't just eating people, but also dragging away Imperial citizens in chains to be sold to Tal slavers. :devilish:

Note that High Morria and the giants are at a state of constant warfare. The High Morrians often come to the aid of the Principality of Kalmonte, which recently broke away from Ticinum. This has made relations between High Morria and the Imperial Lands chilly. The Emperor is not pleased with alliance formed between Kalmonte and High Morria. Of course, if there is danger of giants at the gates of Ravenna, he might be sending word to Lord Cassianus to try to improve relations between Ticinum and High Morria. Bluffside is one of the few cities with embassies for both lands. Hmm, maybe Lord Cassianus has family in Kalmonte?

Now, I'm not sure how to tie the Endwald Mountains into this idea. I haven't done a detailed hex map of that area like I've done for the Bluffside Region. I can tell you that those mountains divide the civilized lands south of the mountains from the more barbaric lands of Waldheim. While both Montresor and Talangrán are dark evil places, Falia is a good kingdom with strong relations with Novarum, although they don't always agree. Most of the region south of the Endwalds once belonged to Ticinum but not Talangrán! (This was primarily due to the Tals using evil outsiders as shock troops on the battlefield. Note that Tal nobles often make pacts with devils.)

As for Tânger, it is a very cosmopolitan city that sits just outside the influence of the Dragori Empire. It is a city-state and is filled with dozens and dozens of races, half-breeds, human ethnicities, freebooters, escaped slaves (and not just from the north), as well as adventurers of all sorts. It's people could have connections to almost anywhere on Kanpur including the Dark Continent and the Eastern Lands. Its semi-friendly rival is Barcino just to the north of it on the coast.

The one rule in Tânger is that slavers are not welcome! Pirates are welcome as long as they don't deal in slaves. Known slavers who enter the city and are caught are hanged. There is usually no trial beyond divinations and ex-slave testimony.

EDIT: I should also note that both Barcino and Tânger were once Ticin colonies.

I hope this all helps.
 
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Knightfall

World of Kulan DM
I should also note that Ravensilath is the major elvish land in the Coldwind Forest near Bluffside. Relations between that land and Bluffside are cordial. There is also the Granite North in the Highwind Alpine along the eastern edge of the Sundered Mountains. That is a major dwarven land. Note that Bluffsiders consider all the forested lands from the Sundered Mountains to beyond Lake Coldwind to be the Coldwind Forest but many of the eastern regions of the expansive forests have different names.
 

Knightfall

World of Kulan DM
Tânger
Metropolis (pop. 40,000)
Racial Mix:
Integrated - 35% human, 15% cat races (*), 15% halfling, 10% dwarf, 8% dragori, 4% gnome, 4% elf, 4% half-bred races, 3% goblinoids, 2% other races.
* Including catfolk, kitts, rakasta, tabaxi, etc.
 

Knightfall

World of Kulan DM
FYI, I have errands to run today, so don't expect a post from me until either late tonight or early tomorrow.

Later.
 

Knightfall

World of Kulan DM
OOC: There is a lot of information Tuck knows, and that is being communicated among the party. Tuck is a bit overwhelmed, and so am I. :)
I didn't mean to overwhelm you. I'd say don't worry about the information that isn't related to Phelix or Old City. Most of the rest of it is just background/lay of the land material. Possible hooks for later on in the campaign.
 

JustinCase

the magical equivalent to the number zero
I didn't mean to overwhelm you. I'd say don't worry about the information that isn't related to Phelix or Old City. Most of the rest of it is just background/lay of the land material. Possible hooks for later on in the campaign.
That's alright; I just need some time playing for it all to come together. For now I'll just focus on playing Tuck the way I imagine him, and some of that is being careful about what information to share. So it'll work out fine. :)
 

Neurotic

Adventurer
@Envisioner : lets try this. You need to pick the letter A from the jumble of 9 letters (simplification)
JustinCae(sorry @JustinCase, suitably only one A :) )

You could go like this
Is the first letter an 'a'? J => NO
Is the second letter an 'a'? u => NO

This depends on the combination (i.e. reAson will be quicker than JustinCae, but slower than Announcement) - but on average, you need N/2 tries (in your case N = 9 letters, in game, we have 15 phrases)

Or you could go "binary tree"
Split into two groups of roughly half
Justi vs nCae
You ask
Is there an A in the first group
if YES, you take that group and repeat
if NO, you take the other one and repeat => The advantage here is that there are no "empty" castings, you always GAIN information

Continuing the logic:
nC vs ae
And finally, you split ae and ask is this an 'a'

So, for the length of 9 you need only 3 castings and the algorithm is logarithmic so for 15, you need 4, for 32 5, 64 6, 1024 10, 1 000 000 only 20.

Compare to
15 needs 7 (on average)
32 needs 16
1024 needs 512
1 000 000 needs 500 000

As I said, you may not know it, but Relgar could :) The advantages of characters with skills different than our own...
 

Envisioner

Explorer
Given that Relgar is Asperger's, it seems appropriate to say that his brain doesn't function linearly enough for this stratagem to make sense to him. He's very smart, but sometimes his kind of smart involves going the long way around concepts that "normal" people take for granted.
 

Knightfall

World of Kulan DM
@Neurotic, you might be overthinking how much work it will be to get the portal open. My goal is not to make it so hard that you need to do math problems. I mean, you can go that way, if you want, but it will more steps than you really need.

Basically, let's not get bogged down by adding tons of extra math unless everyone else is cool with it.
 

Neurotic

Adventurer
Well, you did say there are deadly options. AMD since Akos is not suicidal and he will not force anyone to do it...we need something.

I just offered something to put Relgar single-mindedness forward :) we can move on...I want to check the gardener for possesion :)
 

Knightfall

World of Kulan DM
Well, you did say there are deadly options. AMD since Akos is not suicidal and he will not force anyone to do it...we need something.

I just offered something to put Relgar single-mindedness forward :) we can move on...I want to check the gardener for possesion :)
I realize that. I might have made it seem more deadly than Akos needs worry about. Mainly, the PCs don't want to try just a random phrase to open the portal, but you don't need to worry as long as you stick to the five phrases that I mentioned here. You can come up with them yourself or I can write them for you.

The PCs will just need to do some appropriate skills checks and/or cast some key divination spells. Sorry if I made it seem more complicated than it should be. That was not my intent. :oops:
 

Neurotic

Adventurer
Not all impostors (or any at all) need to be evil. Remember that mercenaries could be neutral and even most cultists could just be in it as servants / initiates with only true disciples steeped in evil. But, to answer the question (IC post later), yes, we can
 

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