Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Knightfall

World of Kulan DM
The Crossed Candles
The Crossed Candles.jpg
 

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Tellerian Hawke

Defender of Oerth
NOTES FOR BOTH DM & PLAYER:
(Assuming use of newly-acquired equipment):


Tim's AC with +4 ring: 29
Tim's saves with +2 cloak:
===========
Fort: +11
Reflex: +5
Willpower: +5
===========
Tim's STR with +4 belt: 28
(Additional +2 to hit & damage.)
 




Knightfall

World of Kulan DM
Rolling a Search check for Tuck...
Tuck - Search check: 1D20+17 = [19]+17 = 36

Tuck doesn't find any obvious traps or secret compartments in the front room of the candle shop. He goes through everything while Akos distracts the halfling shopkeeper (1.6 minutes of searching). While searching behind the counter, he does find something quite interesting. There is spyhole in the floor in between the chair and the counter, and he can see someone looking up at him!

A Bluff check is required to keep the spying person from noticing that he's been noticed through the spyhole. This is an untrained Bluff check for Tuck.

Tuck - Bluff check (untrained): 1D20+1 = [12]+1 = 13
 

Aust Thale

Adventurer
Okay I have a dumbass question, likely one you’ve answered already @Knightfall.

What is the climate in Bluffside? If changing, what is the current weather like, and what’s the expectation of future weather?

And how much time has elapsed since Oakfirst Manor? Overnight?
 

JustinCase

the magical equivalent to the number zero
I've been ill and therefore absent again; apologies. Fortunately I'm up and running again, so I'm catching up with my games now. Expect an IC post soon. (Posting this to all my games.)

@JustinCase, let me know if there is anything from the posted Treasure List list that you want to try to claim for Tuck?

I have asked the same question to @Aust Thale, @ScottDeWar_jr, and @Tellerian Hawke through FB. @Neurotic has already noted on Discord that he wants to claim the feybane sword, so that Akos can destroy it.
I'll take a look. I like that Neurotic already has an idea, so I don't have to spend too much time on it, though. :)

@JustinCase Tuck (ranged/melee, skirmish): cca 27 500gp
  • Tabard of resistance +2 4 000
  • Cure medium potion 300 gp
  • Gloves of arrow snaring 4 000gp
  • RoP +1 2 000gp
  • +3 glamoured mithral chain shirt 8 576
  • barkskin +3 600
  • bag of holding 2 500
  • universal solvent 50
  • money 6 035
That certainly looks good!
I could take tabard if Tuck takes boots and my vest.
Do you mean the Lucky Boots? And which vest? I'm happy either way. :)
Ok, so Tim gets ring, cloak, and belt? And Tuck gets boots? @Knightfall Can I add those to my sheet?
Fine by me!
Rolling a Search check for Tuck...
Tuck - Search check: 1D20+17 = [19]+17 = 36

Tuck doesn't find any obvious traps or secret compartments in the front room of the candle shop. He goes through everything while Akos distracts the halfling shopkeeper (1.6 minutes of searching). While searching behind the counter, he does find something quite interesting. There is spyhole in the floor in between the chair and the counter, and he can see someone looking up at him!

A Bluff check is required to keep the spying person from noticing that he's been noticed through the spyhole. This is an untrained Bluff check for Tuck.

Tuck - Bluff check (untrained): 1D20+1 = [12]+1 = 13
Ooh, I like that! I'll study the IC thread later to see if that check worked. :)
 

Neurotic

I plan on living forever. Or die trying.
@JustinCase I have vest of resistance +1
tabard is +2, but you get lucky boots (Tellerian Hawke gave them up, but you can 'ungive' them, he asked for both resistance items at the start) and my vest for total of +4 to saves (unless you already have resistance item)

If you don't need the boots, give them to Tim, if you already have resistance item, we can sell one (or one of the DMPCs can get my vest
 


Knightfall

World of Kulan DM
First, all non-magical equipment should go to the guards YES/NO?
If there is something nonmagical that upgrades Custodio at all, then I'll allocate it to his character sheet. He would be able to use the quiver with 15 bolts and the 5 MW bolts from the unique bolt case. The bolt case itself is an art object worth 130 gp, which I'm assuming the group will want to sell.

And, if the group decides to sell the +1 breastplate of quickness, then I could say that Oakfirst buys in for the Elites and gives it over to Custodio. The PCs get the gold for it (at 60% of its value instead of 50%) and Custodio gains better armour. His current armor is masterwork breastplate.

Custodio already has the following magical gear: +1 heavy wooden shield, +2 bastard sword (family heirloom), amulet of natural armor +1, handy haversack, ring of protection +2, cleric's vestments, two potions of cure moderate wounds, two potions of shield of faith +2, and the Warhammer of Femke Antuma (given to him by Oakfirst; +1 balanced mithral warhammer [divine focus]).
 

Knightfall

World of Kulan DM
Okay I have a dumbass question, likely one you’ve answered already @Knightfall.

What is the climate in Bluffside? If changing, what is the current weather like, and what’s the expectation of future weather?
Bluffside is in a temperate climate, although it often sees storms that blow in from the sea. It sits in a sheltered valley that opens up over a cliff. The weather today has been mild but it is getting a bit warmer as day progresses. But it is still comfortable. A nice sunny day with a cooling breeze.

There are no visible storms on the horizon. There are clouds but they fluffy and white.

Aust Thale said:
And how much time has elapsed since Oakfirst Manor? Overnight?
Do you mean since the PCs came back from Aceron Manor? That happened the previous day. You stayed there overnight and came back to the city the next morning. At this point, I'd say its early afternoon. Most citizens have likely had a short lunch and are returning to work. Of course, this is Old City, so there are a lot of idle rich.

Still, with the threat of the Loyalists and The Dusk, the people of the district are less inclined to meander from place to place without a focus for the day. People are still out on the street, but they are being careful... wary.
 

JustinCase

the magical equivalent to the number zero
I agree with the proposal by Neurotic, and will take the aforementioned treasure for Tuck (the vest and boots replacing the tabard) if nobody objects.

Adding those to the RG now.

This means I have a +1 mithral shirt to be taken by somebody else. Perhaps one of the halfling Elites?

Edit: I thought the Lucky Boots were pretty straightforward, but now I can't find them. What properties do they have?
 
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Knightfall

World of Kulan DM
I agree with the proposal by Neurotic, and will take the aforementioned treasure for Tuck (the vest and boots replacing the tabard) if nobody objects.

Adding those to the RG now.
(y)

JustinCase said:
This means I have a +1 mithral shirt to be taken by somebody else. Perhaps one of the halfling Elites?
It can go to Sergeant Herleva Astagnory, if you want. She and her team were the guards who fought alongside the PCs against the Rising Swords when the mercs ambushed the Exemplars to try to take Mani. (She only has a normal chain shirt.)

I will update her stats accordingly.

If you guys want, you can choose to assign some of the masterwork gear to her and her team: that includes both Roland and Mariana Guerra, as well as a couple others whose names escape me at the moment. heh..

JustinCase said:
Edit: I thought the Lucky Boots were pretty straightforward, but now I can't find them. What properties do they have?
It's a custom item created by me using PCGen. They don't exist in any book. But, the boots are just a straight +3 luck bonus to saves.
 




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