Klaus said:It's not unlike a human running through fog. I've seen soccer matches played in less visibility (granted, they weren't pretty).
(Psi)SeveredHead said:I want to fly towards that archer who is shooting my friend and stab him in the face with my primitive spear. Oh wait, I can't even see him! I certainly can't charge him.
irdeggman said:So how can the archer see to take a shot in the first place?
IIRC there are very few races with 120 ft darkvision.
And as been pointed out - the same restrictions apply to high level 1/2 orc monks.
(Psi)SeveredHead said:I think there's been a miscommunication. I don't think the sesheyan should see better in the dark than a mind flayer or drow. I think the sesheyan, which lives in dark forests (very different from living underground) should have low light vision. That would solve the flying problem. A sesheyan that gets stuck in a perfectly dark building interior is going to get screwed ... like most of the other PCs. There's nothing wrong with that.
Yes. Yes it does. Along with orc barbarians wearing light armor. I've never really been sure why orcs get darkvision, actually. Nonetheless, they don't fly, and it only affects a few (half-)orcs, not all of them.
Klaus said:*anyway*, assuming we switch the Darkvision to low-light vision, would this race be useable in D&D, with its +0 LA. Suppose the technophobia becomes, say, a -4 on caster level for spellcasting (minimum 1).
irdeggman said:Nope I understood that perfectly.
But it needs to be darkvision if you are trying to capture the Alternity feel. Why? Becasue of the bright light restriction. If they only have low light vision then they can't really suffer the penalties from bright light.
Klaus said:I'm not really looking into using *that* race, but I'm rather looking at how its abilities relate to its LA in a more usual D&D setting.