LA question...

It's not unlike a human running through fog. I've seen soccer matches played in less visibility (granted, they weren't pretty).
 

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Klaus said:
It's not unlike a human running through fog. I've seen soccer matches played in less visibility (granted, they weren't pretty).

Do humans do that all the time? That's an interesting scenario, playing soccer or fighting in the fog, but it shouldn't be happening all the time. If so, the PC should consult a cleric for healing.
 

(Psi)SeveredHead said:
I want to fly towards that archer who is shooting my friend and stab him in the face with my primitive spear. Oh wait, I can't even see him! I certainly can't charge him.


So how can the archer see to take a shot in the first place?

IIRC there are very few races with 120 ft darkvision.

And as been pointed out - the same restrictions apply to high level 1/2 orc monks.
 

irdeggman said:
So how can the archer see to take a shot in the first place?


IIRC there are very few races with 120 ft darkvision.

I think there's been a miscommunication. I don't think the sesheyan should see better in the dark than a mind flayer or drow. I think the sesheyan, which lives in dark forests (very different from living underground) should have low light vision. That would solve the flying problem. A sesheyan that gets stuck in a perfectly dark building interior is going to get screwed ... like most of the other PCs. There's nothing wrong with that.

And as been pointed out - the same restrictions apply to high level 1/2 orc monks.

Yes. Yes it does. Along with orc barbarians wearing light armor. I've never really been sure why orcs get darkvision, actually. Nonetheless, they don't fly, and it only affects a few (half-)orcs, not all of them.
 

(Psi)SeveredHead said:
I think there's been a miscommunication. I don't think the sesheyan should see better in the dark than a mind flayer or drow. I think the sesheyan, which lives in dark forests (very different from living underground) should have low light vision. That would solve the flying problem. A sesheyan that gets stuck in a perfectly dark building interior is going to get screwed ... like most of the other PCs. There's nothing wrong with that.

Nope I understood that perfectly.

But it needs to be darkvision if you are trying to capture the Alternity feel. Why? Becasue of the bright light restriction. If they only have low light vision then they can't really suffer the penalties from bright light.



Yes. Yes it does. Along with orc barbarians wearing light armor. I've never really been sure why orcs get darkvision, actually. Nonetheless, they don't fly, and it only affects a few (half-)orcs, not all of them.

Shouldn't make a difference. Movement is movement regardless of the type. Also the same things apply to aquatic creatures, IIRC.
 

*anyway*, assuming we switch the Darkvision to low-light vision, would this race be useable in D&D, with its +0 LA. Suppose the technophobia becomes, say, a -4 on caster level for spellcasting (minimum 1).
 

Klaus said:
*anyway*, assuming we switch the Darkvision to low-light vision, would this race be useable in D&D, with its +0 LA. Suppose the technophobia becomes, say, a -4 on caster level for spellcasting (minimum 1).


Nope, still doesn't work.

The race (based on Alternity information) is very religious so the CL penalty doesn't work well (at least for divine casters).

What you could do, however, is to drop the technophobia totally (doesn't apply to a D&D setting) and change the flying to match that of the raptorians. They start with glide and as the increase character levels they work their way up to true flying.
 

I'm not really looking into using *that* race, but I'm rather looking at how its abilities relate to its LA in a more usual D&D setting. I'm researching stuff so I can make up a new winged race, and I think the raptoran mechanic is too klunky.

Needless to say, I'll have to write up a few rules and tips to make flying less abstract/more restricted.
 

irdeggman said:
Nope I understood that perfectly.

But it needs to be darkvision if you are trying to capture the Alternity feel. Why? Becasue of the bright light restriction. If they only have low light vision then they can't really suffer the penalties from bright light.

Says who? I see no basis for this argument.

Klaus said:
I'm not really looking into using *that* race, but I'm rather looking at how its abilities relate to its LA in a more usual D&D setting.

As has already been pointed out, it's not a DnD race. It's part of a futuristic setting where balance works very differently. I'd go with the "gliding" thing, though. D20 Future didn't have the most balanced races, either, for D20 Modern/Future rules.
 

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