Telas
Explorer
The interpretation of alignments can cause some headaches between players and DMs. Without attempting to define specific alignments, I have an idea regarding two classes whose abilities depend on alignment: Paladins and Monks.
Both must remain Lawful, and Paladins must remain Good. These are subjective terms, and everyone's got their own interpretation of alignment. Normally, this doesn't much come into play: "OK, I'm probably slipping into a Neutral area with this, but..." However, with these two classes, a few missteps can cause loss of class status.
To avoid the hearbreak of lost classes, I will be asking all Monks and Paladins to write down their "Code of Honor". Codes of Honor should acknowledge factors such as deity/religion, race, culture, and national origin.
Codes of Honor must be written so as to address specific situations, such as missile combat, hostage situations, poisons, missile weapons, disease as a siege weapon, mercy for those who ask for it, prisoners, definitions of "fair" and "unfair", and to what extent (if any) that the end justifies the means. Vaguely written Codes will be rejected.
This way, there's no "Paladins wouldn't attack Orcs in the daylight" or "Monks can too use poison" argument. Your Code of Honor is laid out, and if you violate it, you lose your abilities. As usual, the degree of transgression determines the degree of ability loss.
Thoughts? Concerns? Criticisms?
Thanks for any comments,
Telas
Both must remain Lawful, and Paladins must remain Good. These are subjective terms, and everyone's got their own interpretation of alignment. Normally, this doesn't much come into play: "OK, I'm probably slipping into a Neutral area with this, but..." However, with these two classes, a few missteps can cause loss of class status.
To avoid the hearbreak of lost classes, I will be asking all Monks and Paladins to write down their "Code of Honor". Codes of Honor should acknowledge factors such as deity/religion, race, culture, and national origin.
Codes of Honor must be written so as to address specific situations, such as missile combat, hostage situations, poisons, missile weapons, disease as a siege weapon, mercy for those who ask for it, prisoners, definitions of "fair" and "unfair", and to what extent (if any) that the end justifies the means. Vaguely written Codes will be rejected.
This way, there's no "Paladins wouldn't attack Orcs in the daylight" or "Monks can too use poison" argument. Your Code of Honor is laid out, and if you violate it, you lose your abilities. As usual, the degree of transgression determines the degree of ability loss.
Thoughts? Concerns? Criticisms?
Thanks for any comments,
Telas