I don’t think so. It’s certainly helped. At 17th level a fighter can swing their sword three whole times a round...and action surge two whole times per rest. While at 17th level a wizard can cast wish...once per day as an action.DM: Behold, a terrifying monster! What do you do?
Fighter: I draw my sword!
Invisible flying wizard from behind his phalanx of summoned fire elementals: Don't worry, I've got this.
I largely think the Concentration mechanic was a brilliant addition to D&D and, more than any other particular thing, resolved the LFQW problem.
Monsters with spells in 5E are lame. Rewrite them to have abilities like 4E monsters. Things trigger off events like bloodied, certain effects just exist without concentration, some abilities recharge, certain monsters have innate auras, etc.However, I think it makes magic-using monsters incredibly anticlimactic. They get to typically sustain one effect and then blast away. I've started letting solos concentrate on multiple spells, since spells are much rarer among monsters than adventurers, and a high level-monster with low-level Concentration spells hardly ever has a good reason to use them (especially since many spells have had their duration cut to 60 seconds).
Do you think certain monsters should be able to concentrate on multiple spells? Should a Lich be able to cast Cloudkill from inside his Globe of Invulnerability? Should Yeenoghu be able to cast Fear while sustaining Detect Magic?
The Dread Emperor from the Book of Vile Darkness always has four children chained to him. The let him recall prepared spells at the cost of damaging the children.