I'm A Banana
Potassium-Rich
To be fair, I just assume everyone on the internet is an alcoholic sex tourist.
I can stop having alcoholic sex on the internet whenever I want.
but you will never take the road from me

To be fair, I just assume everyone on the internet is an alcoholic sex tourist.
I amend my conclusions, so that all internet posters are now bird-watching tourists.I can stop having alcoholic sex on the internet whenever I want.
but you will never take the road from me
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Cool, an actual tease of something that's not in Basic!
I am sad to note the lack of an Arcane Archer feat. And I wish that they'd shown us an actual sample feat, so we could see about where the power level is. EDIT: Mostly because I want to start working on custom feat conversions of my homebrew material.![]()
I really like what we're seeing here, though I, too, am a bit surprised by the absence of an Arcane Archer feat. Seemed like everyone's been talking about it.
Can I ask, if one of you has access to the last playtest draft it appeared in, to please share the details of it here?![]()
Copied from someone else's post:
Moderately Armoured
+1 to Str or Con and proficiency with medium armour and shields
Ritual Master
Choose two level 1 spells from a single class and you can cast them as rituals (yes, your fighter will be able to cast spells in this way). You can also later add more ritual spells to your book.
Shield Master
Bonus action to shove, shield bonus to Dex saves, no damage on a successful Dex save that would otherwise result in half damage.
War Caster
Advantage on Con saves to concentrate, can use somatic components even you're holding weapons and/or a shield in your hands, can cast a spell as an opportunity attack.
These look better than I expected, since they do multiple things.
Arcane Archer may have been renamed to Spell Sniper - see that feat tucked away at the bottom of the list.
(here's to hoping you haven't heard this from 99 other people already!)
I can't really imagine choosing ability bumps over feats, to be honest. Flavour is so much more fun than just being slightly numerically better at stuff.
I agree. These 2 ability score increases that happen every 4 levels (or so) are not an aid to role playing that is for sure. Coming from AD&D, these bother me immensely! I will look at feats as the preferred option unless they turn out to be too powerful or too difficult to fit into a character narative.
Does anyone else have problems with Level based ability increases?