airwalkrr
Adventurer
I am looking to run a relaxed campaign set in my homebrew Legends of Mistyka setting. Obviously, I don't expect you to know anything about the setting. I also don't expect you to read any background about it because part of the fun is learning the history as you go along. Suffice it to say it fits most of the archetypal fantasy motifs. There are dwarves, elves, goblins, orcs, wizards, and clerics. If you wish to learn a little more, you can follow the link in my signature to my Legends of Mistyka Story Hour, which is updated semi-daily, however, it will have little to do with the storyline of the campaign.
The campain uses 3.5 rules. Your sources are the d20 SRD, including psionics if you wish. Psionics users are viewed much as spellcasters in the campaign world. Duergar are viewed with approximately as much suspicion and hostility as half-orcs should you choose to play one. Play begins at 1st level with average starting gold for equipment. You can choose your own ability scores, but be reasonable and try to make some interesting choices, such as one low ability score.
Your character is young and inexperienced. He/she doesn't know much about the world but for one reason or another is looking to learn. Your character can be local or from far away, but character background should be generic. In this regard the players will be allowed some input on the story. Develop details as you learn more about the setting. It would be sufficient to say your character is from a distant realm and decide upon that realm later, especially if you think it might make the story interesting. Learning about an evil wizard from Derwinsia and then deciding that evil wizard is responsible for your sister's death is appropriate, as long as you don't make things too personal, such as supposing the wizard was also married to your sister.
The emphasis of the game is storytelling. There will be classic elements of dungeon-crawling, monster-slaying, and of course loot. But most of these elements will be added for effect to enhance the story; they are not the purpose. XP will be given liberally for solutions to problems that involve clever use of skills or abilities, not necessarily combat.
The campaign begins in the town of Dillarak, a crossroads between two nations, the Johak Empire and Macea. Relations between the two countries are cordial. There is therefore a rich variety of characters in this town. Your group has come together to make their fortunes exploring the ruins of Duomir which are only a few days travel away in the foothills of the Titan Mountains.
I will select the first four players who are interested enough to post a character. Backups are welcome in the event of a drop-out. Please feel free to ask any questions. As I said, this is a relaxed campaign. I will try to post updates every day, but there are no guarantees.
Edit: Whenever a Knowledge check is called for, I will post a spoiler block that lists the relevant Knowledge skill and the DC. When you see such a spoiler block, you may roll a Knowledge check and, if successful, read what the block has to say. Now all rolls will need to be made using Invisible Castle, however, as far as peeking at the spoiler block, I am going to use the honor system. This is just a minor measure that I believe will improve pbp play.
The campain uses 3.5 rules. Your sources are the d20 SRD, including psionics if you wish. Psionics users are viewed much as spellcasters in the campaign world. Duergar are viewed with approximately as much suspicion and hostility as half-orcs should you choose to play one. Play begins at 1st level with average starting gold for equipment. You can choose your own ability scores, but be reasonable and try to make some interesting choices, such as one low ability score.
Your character is young and inexperienced. He/she doesn't know much about the world but for one reason or another is looking to learn. Your character can be local or from far away, but character background should be generic. In this regard the players will be allowed some input on the story. Develop details as you learn more about the setting. It would be sufficient to say your character is from a distant realm and decide upon that realm later, especially if you think it might make the story interesting. Learning about an evil wizard from Derwinsia and then deciding that evil wizard is responsible for your sister's death is appropriate, as long as you don't make things too personal, such as supposing the wizard was also married to your sister.
The emphasis of the game is storytelling. There will be classic elements of dungeon-crawling, monster-slaying, and of course loot. But most of these elements will be added for effect to enhance the story; they are not the purpose. XP will be given liberally for solutions to problems that involve clever use of skills or abilities, not necessarily combat.
The campaign begins in the town of Dillarak, a crossroads between two nations, the Johak Empire and Macea. Relations between the two countries are cordial. There is therefore a rich variety of characters in this town. Your group has come together to make their fortunes exploring the ruins of Duomir which are only a few days travel away in the foothills of the Titan Mountains.
I will select the first four players who are interested enough to post a character. Backups are welcome in the event of a drop-out. Please feel free to ask any questions. As I said, this is a relaxed campaign. I will try to post updates every day, but there are no guarantees.
Edit: Whenever a Knowledge check is called for, I will post a spoiler block that lists the relevant Knowledge skill and the DC. When you see such a spoiler block, you may roll a Knowledge check and, if successful, read what the block has to say. Now all rolls will need to be made using Invisible Castle, however, as far as peeking at the spoiler block, I am going to use the honor system. This is just a minor measure that I believe will improve pbp play.
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