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Legends of Mistyka: New D&D 3.5 Campaign OOC (Recruiting ended; accepting alts)

Okay, I made some modifications to the background.

On another note, so far none of us has made a "tank" character. Aredal is definetly NOT optimised as a combat cleric and I'm afraid that without at least one frontline-man we'll get wiped pretty soon...
 

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The martial rogue is fine. Technically, I believe it is open content, not necessarily part of the SRD. (d20SRD.org has both open content and the SRD.) But I will allow it anyway. The wood elf, however, is not available as a player race. Creatures listed in the monsters entry of the SRD are not available unless they are also described in the races entry, and you use the rules described in the races entry for race abilities.

To secure a place in the game, post a character. There are currently 2 out of 4 spots filled.

Blackrat - cleric
OnlytheStrong - psion

Any character types are welcome. I won't penalize you for not having a perfectly balanced party. I will try my best to allow multiple solutions to challenges.
 

Lyrea Fauchar
Gender: F Race: Human Eyes: green Hair: Red Skin: pale Level:1 Class: Bard Fort:+1 Ref:+4 will:+4 In:+2 AC:15

Abilites: Skills: Spells:
Str: 9-1 Preform(Mandolin)4(+4) 8 Light
Dex:14+2 Preform(Storytelling)4(+4)8 Ghostsound
Con:12+1 Diplomacy4(+4)8 prestidigatation
Int:16+3 Bluff 4(+4)8 Flare
Wis:14+2 Gather Information4(+4)8 Cure light wounds
Cha:18+4 Sense Motive4(+2)6 Ventrliquisim
Feats Spellcraft4(+3) 7
Lingering Song Equipment Special:
Weapon finesse Short sword 1d6 Bardic knoweledge
Shortbow 1d6 Bardic music
Mandolin(Family heirloom)
Song and folklore Journal
Chain Shirt
 
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[sblock=My Character]
Code:
Name:		Melara Saren			Age:		15
Class/Level:	Martial Rogue 1			Gender:		Female
Race:		Half-Orc			Height:		6' 5"
Alignment:	Neutral Good			Weight:		180 lbs.
Deity:		Volnara				Speed:		30 feet.
Hair:		Dark Brown (w/streaks of gray)	Eyes:		Dark Blue
Size:		Medium				Skin:		Dark Tan


Ability		Score	Mod	HP: 8  
Strength	 20     +5	
Dexterity	 16     +3	AC:   19   =   10     +4      3      0     |  14  |  13
Constitution	 14     +2	     Total    Base + Armor + Dex + Shield  | Flat | Touch
Intelligence	 16     +3	                                             Foot
Wisdom		 10     00	Init:  3      3      0
Charisma	 05     -3           Total = Dex + Miscl.

			Base   Ability     Misc.
Saving Throws	Total =	Save + Modifier + Modifier
Fortitude	 +2      +0      +2	    xx
Reflex		 +5      +2      +3	    xx 
Will		 +0      +0      xx    	    xx

Base Attack Bonus: +0

Grapple   6      1     5          
	Total = BAB + STR + Size + Misc

	       Attack
Attack	       Bonus    Damage   Critical   Range   Type   Weight   Notes
Greatsword      +6      2d6+9    19-20/x2   n/a      S     8 lbs.

                     Key      Skill     Ability             Misc.
Skills		   Ability   Modifier   Modifier   Ranks   Modifier   Notes
Balance		     DEX       +7         +3         4                  1
Climb		     STR       +7         +5         2                  1
Disable Device	     INT       +7         +3         4        
Escape Artist	     DEX       +7         +3         4                  1
Jump		     STR       +7         +5         2                  1
Knowedge (Local)     INT       +7         +3         4
Open Lock	     DEX       +7         +3         4                       
Search		     INT       +7         +3         4        
Survival             WIS       +5         +0         2        +3
Spot		     WIS       +5         +0         4        
Tumble		     DEX       +7         +3         4                  1
Use Rope	     DEX       +7         +3         4

1. Armor Check Penalty (-2)
2. Double Armor Check Penalty (-4)

Languages
Common, Orc, Abyssal, Draconic, Gnoll

Feats
Martial Weapon Proficiency (Greatsword)
Skill Focus (Survival)

Racial Traits
Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is 
black and white only, but it is otherwise like normal sight, and half-orcs can 
function just fine with no light at all. 

Orc Blood: For all effects related to race, a half-orc is considered an orc. 

Class Features
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, 
shortbow, and short sword. Rogues are proficient with light armor, but not with 
shields.

Trapfinding
Rogues (and only rogues) can use the Search skill to locate traps when the task has a 
Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or 
higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the 
spell used to create it. Rogues (and only rogues) can use the Disable Device skill to 
disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used 
to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check
can study a trap, figure out how it works, and bypass it (with her party) without 
disarming it.
 
Equipment	     Cost     Weight
Armor                   
 - Chain Shirt	     100 gp   25 lbs.
Wepaon
 - Greatsword	     50  gp   8 lbs.

Encumbrance                   33.0 lbs.

Light:      133 lbs.
Medium:     266 lbs.
Heavy:      400 lbs.
Push/Drag:  2,000 lbs.
Lift:       800 lbs.

Platinum:  00
Gold:      00
Silver:    00
Copper:    xx
[/sblock]
 
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Looks like we have our four characters. There are some adjustments that need to be made, which I will address below.

Reveille: Your ability scores are pushing the envelope a little bit. You didn't really follow the spirit of my guidelines when I suggested having one low ability score since none of your skills or class abilities are based on Charisma. That wouldn't be so big of a deal if your overall totals weren't a bit excessive. See if you can tone them down a bit. If you cut total modifiers down to max +10 that would probably be fine. Also, I don't believe your equipment adds up. If I recall correctly rogues start with 125 gp on average. Your total equip value is well over that. You also calculated BAB wrong, as rogues get +0 at 1st level. Additionally, you have a +2 shield bonus listed while you use a greatsword.

arcanaman: First of all, see if you can't organize the information on your sheet a bit better. It difficult to find things as it is. Second, 1st level bards only have 0-level spells. Also, I don't know where Lingering Song came from but it is not in the SRD so you will need to select another feat. Finally, your equipment is over the average for a 1st level bard which is 100 gp.

Blackrat: I'm not using upkeep in this game, so you can refund that portion of Aredal's expenses.
 
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Reveille: Your ability scores are pushing the envelope a little bit. You didn't really follow the spirit of my guidelines when I suggested having one low ability score since none of your skills or class abilities are based on Charisma. That wouldn't be so big of a deal if your overall totals weren't a bit excessive. See if you can tone them down a bit. If you cut total modifiers down to max +10 that would probably be fine.
All right. No prob.


Also, I don't believe your equipment adds up. If I recall correctly rogues start with 125 gp on average. Your total equip value is well over that. You also calculated BAB wrong, as rogues get +0 at 1st level. Additionally, you have a +2 shield bonus listed while you use a greatsword.
Would it be okay to just start with a little above average? Not too much, just 50 gp. Basically all I'd start with is armor and my weapon.
 

I'll let you start with 50 gp over on one condition, Rev. Your character is in debt to a loan shark to the sum of 50 gp, which he expects to be paid back... with interest. ;) If that sounds like an interesting roleplaying angle, then go for it. Otherwise, you'll have to follow the rules like everyone else. I am basically letting you pick your stats rather than making you go with point buy or rolled scores so I think starting with average gold is fair. Not to mention you will probably find much better equipment on your first outing.
 

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