I'm not sure what kind of characters you're in need of; the discussion seemed to point to a lack of a Defender, but I doubt that's a vital consideration.
I threw together a Protector Druid, so that's another Controller. (Alright, sort of a Controller.) Here's this:
(Breachtad the Druid pronounces his name "Breet," in much the same way that Eithne is pronounced "Enya.")
[sblock]
====== Created Using Wizards of the Coast D&D Character Builder ======
Breachtad Longdrie Fernsley, level 1
Half-Elf, Druid (Protector)
Druid Circle Option: Circle of Renewal
Eldritch Blast Option: Eldritch Blast Constitution
Half-Elf Power Selection Option: Dilettante
Early Life - Isolated (+2 to Perception)
Theme: Alchemist
FINAL ABILITY SCORES
STR 11, CON 16, DEX 12, INT 10, WIS 18, CHA 13
STARTING ABILITY SCORES
STR 11, CON 14, DEX 12, INT 10, WIS 16, CHA 13
AC: 17 Fort: 13 Ref: 13 Will: 15
HP: 28 Surges: 10 Surge Value: 7
TRAINED SKILLS
Endurance +7, Heal +9, Insight +11, Nature +9
UNTRAINED SKILLS
Acrobatics +0, Arcana +0, Athletics –1, Bluff +1, Diplomacy +3,
Dungeoneering +4, History +0, Intimidate +1, Perception +6,
Religion +0, Stealth +0, Streetwise +1, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Druid Utility: Nature's Growth
Druid Utility: Air Spirit
Druid Utility: Call the Spirits
Druid Utility: Vine Rope
Druid Attack: Summon Natural Ally
Warlock Attack 1: Eldritch Blast
Druid Attack 1: Magic Stones
Druid Attack 1: Tending Strike
Druid Attack 1: Twisting Vines
FEATS
Alchemist
Level 1: Hafted Defense
ITEMS
Clearwater Solution
Staff Implement x1
Hide Armor x1
Dagger
Adventurer's Kit
====== End ======
[/sblock]
Spare comments: Irinea is build using Heroes of the Feywild, and that's the same book that introduced the Protector Druid.
I have no idea whether "Breet" has any connection to any other PC. If he's interesting to people, we can work out stuff.
With a Heal bonus of +9, was he late to the Memorial and Banquet because he was helping at a field hospital in the Marshes and couldn't get away early?
I toyed with giving him Diplomacy trained; but druids spend more time out in the wild than in the courts, so he wouldn't have been an emissary to the other side. (?)
He's also an alchemist, knowing how to make Clearwater Solution. The fetid waters of the Marshes might give him a lot of work to do. (Again, "?")