Paizo has a new Pathfinder 2nd Edition blog up, and this time we're taking a look at weapons! We find out about the Simple/Martial/Exotic scale, weapon traits, critical specialization, weapon groups, and weapon quality.
		
		
	
	
		
	
You can read the full article here, but here are the highlights:
				
			
You can read the full article here, but here are the highlights:
- Simple weapons have smaller damage dice, while exotic weapons have additional abilities.
 - The simple/martial/exotic scale deals with power and flexibility rather than being a regional descriptor.
 - Weapon traits --
- Greatswords can switch between piercing and slashing damage; d12 damage
 - Bo staff is d8, has reach, parry, and trip, plus the "monk" trait
 - Glaive is d8, has reach, "deadly d8" (extra d8s on a critical), forceful (builds up momentum doing extra damage on iterative attacks)
 - Twin weapons like saw-toothed safer do more damage if you have two
 - Backswing weapons like great club gain accuracy after a miss
 - Backstabber weapons like the dog slicer to more damage to flat footed targets
 - Agile weapons like the short sword decrease penalties for multiple attacks
 - Finesse weapons like the rapier use your Dex mod for attacks
 - Two-handed weapons like the bastard sword do more damage with two hands
 
 -  Critical specialisation is an unlockable weapon ability which has a special effect.
- Swords make the target flat-footed
 - Spears weaken the target's attacks
 - Axes damage adjacent targets
 - Daggers cause persistent bleed damage
 - Clubs knock the target 10 feet
 
 - Weapon quality goes from poor, standard, expert, master, legendary and grants -1 to +3 bonus/penalty to hit.