Measuring up gnolls against some of the newer LA+1 races (goliaths, poison dusk lizardfolk), there's an obvious deficiency in the gnoll's racial traits. The why's for this have been explored in numerous posts in the general and rules forums, so I was hoping that this thread could be used to suggest changes in gnolls' racial traits to make them a better LA+1 race.
But first, a couple of the bigger changes I'm suggesting: ditch the two levels of humanoid- all those really do is increase a gnoll's ECL. Change the gnoll's Con bonus to a Dex bonus, as befits their apparent canine ancestry. Then, working from those two modifications, I came up with the following...
Gnoll Racial Traits
• +4 Str, +2 Dex, -2 Int, -2 Cha: Like their canine ancestors, gnolls are strong and quick. Gnoll intellect is usually found wanting, however, and their brutal ways and infamous reputation have made them unpopular.
• Medium: As medium creatures, gnolls have no special bonuses or penalties due to their size.
• Gnoll base land speed is 40 feet.
• Darkvision out to 60 feet.
• +2 racial bonus on Survival checks. Gnolls have learned how to get along in the wilds.
• +2 racial bonus on saving throws against fear effects. Gnolls have accepted that their lives tend to be nasty, brutish, and short- thus, death does not hold as many terrors for them as it does for other races.
• +2 natural armor bonus.
• Natural Weapons: Bite (1d6). Gnolls are capable of delivering savage bites with their cruel, fanged jaws.
• Automatic Languages: Common, Gnoll.
• Bonus Languages: Draconic, Elven, Goblin, Orc.
• Favored Class: Ranger. A multiclass gnoll's ranger class does not count when determining whether he or she takes an experience point penalty for multiclassing.
Too much, too little? Thoughts?
But first, a couple of the bigger changes I'm suggesting: ditch the two levels of humanoid- all those really do is increase a gnoll's ECL. Change the gnoll's Con bonus to a Dex bonus, as befits their apparent canine ancestry. Then, working from those two modifications, I came up with the following...
Gnoll Racial Traits
• +4 Str, +2 Dex, -2 Int, -2 Cha: Like their canine ancestors, gnolls are strong and quick. Gnoll intellect is usually found wanting, however, and their brutal ways and infamous reputation have made them unpopular.
• Medium: As medium creatures, gnolls have no special bonuses or penalties due to their size.
• Gnoll base land speed is 40 feet.
• Darkvision out to 60 feet.
• +2 racial bonus on Survival checks. Gnolls have learned how to get along in the wilds.
• +2 racial bonus on saving throws against fear effects. Gnolls have accepted that their lives tend to be nasty, brutish, and short- thus, death does not hold as many terrors for them as it does for other races.
• +2 natural armor bonus.
• Natural Weapons: Bite (1d6). Gnolls are capable of delivering savage bites with their cruel, fanged jaws.
• Automatic Languages: Common, Gnoll.
• Bonus Languages: Draconic, Elven, Goblin, Orc.
• Favored Class: Ranger. A multiclass gnoll's ranger class does not count when determining whether he or she takes an experience point penalty for multiclassing.
Too much, too little? Thoughts?