(un)reason
Legend
Polyhedron Issue 39: Jan/Feb 1988
part 1/5
35 pages. That bard looks somewhat oddly proportioned. I guess 2e will see a relaxation of what class/race combinations are allowed, even moreso once the Complete Bard's Handbook adds a bunch of radical reworkings on top. Let's see what hints to the future this issue has to offer.
Notes From HQ: They're getting closer than ever to being on top of the schedule, to the point where they've actually put the months on the cover instead of just year x, issue y. Combined with Raven's Bluff finally reaching a fit state for publication and they're feeling quite positive about the upcoming year. But some problems will always be with them. One of those is a few people getting drunk and belligerent at conventions and giving everyone else in the group a bad name. It's bad enough dealing with all the accusations of being satanic, but being an uncouth lout is even worse! Keep on doing it and we may be forced to kick you out! I'll bet that'll be the topic of most of the letters in the next few issues, as it's the kind of thing that provokes plenty of debate from both sides of the issue.
Letters to HQ: Our first letter is an exceedingly long one about people who take the fun out of convention gaming by their determination to score as many points as possible every game. When his game wasn't an Officially Sanctioned RPGA Event™ he actually had more fun. This always happens, doesn't it. You take a recreational activity and put in complex rules around what is a good or bad example of that recreational activity, or worse still, get money involved, and next thing you know, a few people become obsessed with gaming that system, even to the point of breaking it. And unlike speedrunning video games by exploiting glitches, this sucks for everyone else involved when put into a larger social context.
The second letter is shorter, but covers the same topic from another angle. High XP ratings are largely a matter of having the free time, money and living in the right areas to attend lots of conventions. If you think that has much correlation with actually being a good roleplayer, you are sadly mistaken. Jean responds to both of these and reminds us that it's only a few people out of thousands who cause problems. The system still has more benefits than drawbacks, at least for them.
part 1/5
35 pages. That bard looks somewhat oddly proportioned. I guess 2e will see a relaxation of what class/race combinations are allowed, even moreso once the Complete Bard's Handbook adds a bunch of radical reworkings on top. Let's see what hints to the future this issue has to offer.
Notes From HQ: They're getting closer than ever to being on top of the schedule, to the point where they've actually put the months on the cover instead of just year x, issue y. Combined with Raven's Bluff finally reaching a fit state for publication and they're feeling quite positive about the upcoming year. But some problems will always be with them. One of those is a few people getting drunk and belligerent at conventions and giving everyone else in the group a bad name. It's bad enough dealing with all the accusations of being satanic, but being an uncouth lout is even worse! Keep on doing it and we may be forced to kick you out! I'll bet that'll be the topic of most of the letters in the next few issues, as it's the kind of thing that provokes plenty of debate from both sides of the issue.
Letters to HQ: Our first letter is an exceedingly long one about people who take the fun out of convention gaming by their determination to score as many points as possible every game. When his game wasn't an Officially Sanctioned RPGA Event™ he actually had more fun. This always happens, doesn't it. You take a recreational activity and put in complex rules around what is a good or bad example of that recreational activity, or worse still, get money involved, and next thing you know, a few people become obsessed with gaming that system, even to the point of breaking it. And unlike speedrunning video games by exploiting glitches, this sucks for everyone else involved when put into a larger social context.
The second letter is shorter, but covers the same topic from another angle. High XP ratings are largely a matter of having the free time, money and living in the right areas to attend lots of conventions. If you think that has much correlation with actually being a good roleplayer, you are sadly mistaken. Jean responds to both of these and reminds us that it's only a few people out of thousands who cause problems. The system still has more benefits than drawbacks, at least for them.