(un)reason
Legend
Dungeon Issue 55: Sep/Oct 1995
part 1/5
72 pages. Don't forget to take your palantir off mute before you speak! Tony Diterlizzi shows us what looks like an adventurer conference call, an image that's a lot more likely to happen now than back in the mid-90's. Well, Planescape always did mix up magic and advanced technology in interesting ways, so it being ahead of it's time isn't that surprising. Let's find out what's so important to these people that it couldn't have been done as a Sending spell and how far away they're telecommuting from.
Editorial: What's all this aboot then? A canadian themed issue? They say it wasn't intentional, but 3 out of 4 of the adventures this issue are from north of the border, and the 4th is pretty close to it as well. Does that mean all the adventures'll be fair on the players and easy to complete?
Or would that be pushing stereotypes too far. At least Ed isn't joining in, given the scores his last two adventures got from me. Time to spin up those Bryan Adams & Sarah Mclachlan records and find out what the quality control and sweetness of this selection of adventures is like.
Letters: First letter wants to know their opinion on doing larger scale adventures with less detail on each individual encounter and also if they'll ever make Dungeon adventures downloadable. The first one, they have no problem with, after all, when they started most adventures were like that and not everyone likes the current plot heavy style of adventure writing. As to the second, well, give it a decade & change and they'll be online only anyway.
Second thinks they should do a column on traps to put into your own adventures. Once again, they don't rule it out, but it all depends on reader submissions. Both Dragon and Polyhedron tried it in their earlier years and didn't last long. Could it be different this time around?
Third thinks they should add an annual special to their usual schedule. It's a bit late to put that together this year, but next year …… well, we already covered that in the Dragon review thread, despite it incorporating elements of both magazines.
Fourth is sad that Dragonlance seems to be in decline. Well, they will be trying a big relaunch next year. Whether any 5th age adventures'll appear in here, or the readers will display their usual apathy to everything non D&D we'll see soon enough.
Fifth is mostly complementary, but baffled and irritated by their recent Shakespeare adaptions. Couldn't you have written adventures that use the same stats without riding on the coattails of the Bard? Also, running that many well developed NPC's at once is a real pain to keep straight in your head.
Sixth is Chris Perkins, also mostly complementary, but thinking their mapmaking technology still needs a little improvement. Since Diesel left, there just hasn't been the same consistency. Maybe doing more of it on computer would help with that, as then you can copy and paste symbols, revise things without having to redraw from scratch and make everything neater.
Seventh's group got their asses kicked by the Dark Creepers from issue 47 and wonder what tactics other parties used against them. Sneaky antagonists can punch well above their statistical weight if the PC's aren't too smart.
Eighth is another one who thinks they need to go back to wandering dungeons and killing things a bit more. Many of their younger players just don't have the attention span or idea of how to get into character for the more talky ones the magazine favours now.
9th and finally, we have a long letter full of all sorts of opinions that takes up nearly a whole page. They also want fewer linear plots, fewer dragons, less meeting guys in a bar handing out missions, more high level challenges, and no recycling of old adventures from other publications. There does seem to be a general growing discontentment about the way their published adventures are going at the moment.
part 1/5
72 pages. Don't forget to take your palantir off mute before you speak! Tony Diterlizzi shows us what looks like an adventurer conference call, an image that's a lot more likely to happen now than back in the mid-90's. Well, Planescape always did mix up magic and advanced technology in interesting ways, so it being ahead of it's time isn't that surprising. Let's find out what's so important to these people that it couldn't have been done as a Sending spell and how far away they're telecommuting from.
Editorial: What's all this aboot then? A canadian themed issue? They say it wasn't intentional, but 3 out of 4 of the adventures this issue are from north of the border, and the 4th is pretty close to it as well. Does that mean all the adventures'll be fair on the players and easy to complete?

Letters: First letter wants to know their opinion on doing larger scale adventures with less detail on each individual encounter and also if they'll ever make Dungeon adventures downloadable. The first one, they have no problem with, after all, when they started most adventures were like that and not everyone likes the current plot heavy style of adventure writing. As to the second, well, give it a decade & change and they'll be online only anyway.
Second thinks they should do a column on traps to put into your own adventures. Once again, they don't rule it out, but it all depends on reader submissions. Both Dragon and Polyhedron tried it in their earlier years and didn't last long. Could it be different this time around?
Third thinks they should add an annual special to their usual schedule. It's a bit late to put that together this year, but next year …… well, we already covered that in the Dragon review thread, despite it incorporating elements of both magazines.
Fourth is sad that Dragonlance seems to be in decline. Well, they will be trying a big relaunch next year. Whether any 5th age adventures'll appear in here, or the readers will display their usual apathy to everything non D&D we'll see soon enough.
Fifth is mostly complementary, but baffled and irritated by their recent Shakespeare adaptions. Couldn't you have written adventures that use the same stats without riding on the coattails of the Bard? Also, running that many well developed NPC's at once is a real pain to keep straight in your head.
Sixth is Chris Perkins, also mostly complementary, but thinking their mapmaking technology still needs a little improvement. Since Diesel left, there just hasn't been the same consistency. Maybe doing more of it on computer would help with that, as then you can copy and paste symbols, revise things without having to redraw from scratch and make everything neater.
Seventh's group got their asses kicked by the Dark Creepers from issue 47 and wonder what tactics other parties used against them. Sneaky antagonists can punch well above their statistical weight if the PC's aren't too smart.
Eighth is another one who thinks they need to go back to wandering dungeons and killing things a bit more. Many of their younger players just don't have the attention span or idea of how to get into character for the more talky ones the magazine favours now.
9th and finally, we have a long letter full of all sorts of opinions that takes up nearly a whole page. They also want fewer linear plots, fewer dragons, less meeting guys in a bar handing out missions, more high level challenges, and no recycling of old adventures from other publications. There does seem to be a general growing discontentment about the way their published adventures are going at the moment.
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