Let's Talk About Fantasy heartbreaks and other FRPGs

Crusadius

Adventurer
My first non-D&D fantasy RPG was Middle-Earth Role Playing, more commonly known as MERP. My group played as a break from our usual AD&D 2ND Edition game.

My favorite non-D&D fantasy RPG is Warhammer Fantasy Roleplay (WFRP).

Neither I would call a fantasy heartbreaker because one other characteristic of a fantasy heartbreaker is that it generally disappears soon after it is released, and both of these games had a decent publishing history with WFRP still being published today.
 
Last edited:

log in or register to remove this ad

Reynard

Legend
My first non-D&D fantasy RPG was Middle-Earth Role Playing, more commonly known as MERP. My group played as a break from our usual AD&D 2ND Edition game.

My favorite non-D&D fantasy RPG is Warhammer Fantasy Roleplay (WFRP).

Neither I would call a fantasy heartbreaker because one other characteristic of a fantasy heartbreaker is that it generally disappears soon after it is released, and both of these games had a decent publishing history with WFRP still being published today.
I am often on the verge of running Zweihander or even pulling out my old WHFRP 1st Edition book.
 


Staffan

Legend
Well, I did it and I blame you lot. I bought Earthdawn 4E. Now I have to cajole a group into playing it.
Plotting The Simpsons GIF
 

Started with dragonquest in 1980. That died when tsr took it over after a few years. Real heartbreaker. I still play and adore it.
Played a few other games then my first ADND around 82 or 83 I guess.
 

aramis erak

Legend
What was your first non-D&D fantasy RPG?
Palladium Fantasy. Great setting, mediocre rules.
What is your favorite?
Hard to pick one. I have outgrown WFRP, in the sense that it no longer appeals to me setting nor rules.
I am, howver, fond of several for different fantasy genres...
Arthurian: Pendragon, 4th edition.
Renaissance Fantasy with Tolkienian races: Arrowflight 1st edition. (dislike the 2e mechanics)
Dungeon Crawling: Tunnels and Trolls - 5th ed mechanics, Deluxe ed types (=classes).
Semi-dark Fantasy: The Arcanum (I've not gotten the recent 2e to table
Pony: My Little Pony: Tails of Equestria. Solid rules light game. Really well done.
Furry: Pugmire/Monarchies of Mau/Pirates of Pugmire.
OSR: Mazes and Minotaurs. If this had really been out in 1981, instead of D&D, I'd have had even more enjoyment. The author did a brilliant job. It runs well; I had a game run to 3rd level. Stopped due to work schedules.
Silly: Og: Unearthed
Space Fantasy: FFG Star Wars
Chanbarra: Feng Shui 2.
If it is a different answer, what is your favorite "fantasy heartbreaker" (usually defined as a game designed specifically to be a better game than D&D and usually failing)? Are you able to run that favorite game, or do you end up going back to D&D to get players (or whatever other reason)?
I've still got a soft spot for Palladium's world. It's the heartbreaker that succeeded.
The Arcanum had a great setting (antediluvean Atlantis, Lemuria, and Mu), and took the same mechanical bits as Palladium, but did it in a more sensible manner.
I've also a soft spot for Rolemaster.

There are several I want to get to table, but may never do so:
Paleomythic
Gubat Banwa
Savage Worlds
In Nomine (but only with the right group in private)

I've bought several games just for the reading value...
World of Og. (I got Og: Unearthed to table several times) If one is going to do Og, do Unearthed.
Dragon Warriors - got it to table. It's not horrible, but the adventures are NOT balanced well, and it's very swingy. Party voted to not continue.
Numenera. Numenera is an interesting read, but I'm not certain I'd want to actually run it. It's definitely more accurate to Dying Earth than was D&D... while still not quite being Dying Earth.

I'll note also my favorite modern "dungeon crawler" - the infiltration borderline RPG/boardgame Ninja Burger. Not the nasty PDQ system 2nd ed. The highly tactical 9th level games version. And its sibling, Kobolds Ate My Baby.
 


BrokenTwin

Biological Disaster
First REAL heartbreaker (I don't count Pathfinder, since it's just D&D 3.P) would be Fantasy Craft, and it was definitely a heartbreaker for me. Did everything 3.5 did, but better, I made so many characters in it, but never actually got to play it.

Shadow of The Demon Lord is arguably a heartbreaker, and it's my current go-to for D&D-like RPG gaming.
 

TerraDave

5ever, or until 2024
Only the ultimate in heartbreakers...

Messing around in Arduin a really longtime ago (I still remember that centaur ranger) and Palladium a few years after that. Each like D&D but more so and each very much someone's pet project. Each also pretty far ahead of the curve as far as these things go, except maybe for Tunnels and Trolls.

But the true ultimate FRPG experience has to be one's own creation. So my favorite would be my more extreme homebrewing.

But its so good that I can only stand so much at one time.
 

Mannahnin

Scion of Murgen (He/Him)
What was your first non-D&D fantasy RPG? What is your favorite? If it is a different answer, what is your favorite "fantasy heartbreaker" (usually defined as a game designed specifically to be a better game than D&D and usually failing)? Are you able to run that favorite game, or do you end up going back to D&D to get players (or whatever other reason)?
Yeesh, I'm not sure I can even specifically remember what was my first heartbreaker. I collected a number of them as an adolescent, but some I only played once or twice at a convention or something.

The first one I can remember really playing for some length was Synnibarr. My brother and I attended a couple of conventions in Seattle in the '91-'92 period, as teenagers, and wound up trying it out at Dragonflight, which was then held on the UW campus. Met Raven and after playing in his games there and at NorwesCon, joined his home game for maybe a year-ish before moving back to NH.

I did try briefly to run it with a few friends later, but it just wasn't the same.

For favorite non-D&D fantasy RPG, right now I think I'd have to say Pendragon. I've also definitely got a soft spot for Ars Magica. I'm currently playing in The Great Pendragon Campaign, but it's online (as is really all my gaming currently). D&D is definitely easiest to get players for, though my friends are up for more than just 5E. The game I'm currently running is a 5TD & B/X blend.


As far as heartbreakers go I'd probably say either Senzar or Synnibarr. Because if you're going to make "D&D but better" go all the way on that, you know? Those books just ooze excitement and passion. I don't know that I would ever seriously play those, but as a curiosity to read they're pretty great.
Yup. Jeff Rients wrote years ago about how they fell into the trifecta position of Retro/Stupid/Awesome. Raven used to run a hell of a game. Wild guy, and when I was playing with him just full of ideas and charisma and dramatic energy. That game was very much an advanced expression of how a game can look when a really creative GM full of D&D and comic book ideas just builds on his own house-ruled system and iterates it repeatedly over a decade and more.

 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top