Lanefan
Victoria Rules
I've occasionally thought about going to some sort of rolling initiative system like this, but the devil's in the details and I ain't nowhere near workin' all those out yet.I still have the Rolemaster Companion that had an alternate system for simultaneous actions - essentially every action had a 'units of effort' points cost and the game just kept counting down until the units had been spent and that action resolved. So every character's actions effectively go into the oven at the same time, with different cooking speeds, and the game continues with players declaring, counting down, and resolving actions without any turn structure.
The biggest thing is movement. I need to know where each participiant is at any given moment, just in case they blunder into (or out of!) the way of something they'd rather not e.g. an arrow shot or a fireball.
It's the same as tracking 20 individual initiative dice for them, which - ideally - I'd already be doing anyway.Sounds interesting but looked like a nightmare, especially if you're the GM running 20 different goblins.






