Nytmare
David Jose
I have to say, reading how Rich Burlew was running his game in the late 90s, where character stats and levels and hitpoints and spell slots were just open, understood, concrete facets of daily life that characters just talked about without having to hem and haw over anachronisms and meta game concepts was such an amazing eye opener.You could do that, but I think making it supernatural makes a lot more sense. It’s a better simulation of how a fantasy D&D world would really work.






