Let's Talk About Metacurrency


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Its a fun series, book 3 with the Iron Tangle is my favorite and I really want to run a version of it (but you know, designed to be played) at the table someday.

Metacurrency is interesting because I usually like the systems they create, but I tend not to like the way they're framed as abstract and prefer for them to be diegetic, although that's easier and harder to do with different systems.

I think we've gone too far in the direction of making mechanics abstract, and it often feels like literally everything has an expectation that it 'doesn't count' in the fiction, which creates way more separation than it should.

We're seeing more gamist worlds blossom in the fantasy space right now, both ones that replicate game expectations through the lens of that world's physics, and one's that have explicit 'systems' overlaid on their physical reality. I wonder if it's going to catch up to TTRPG and lead to more of a focus on game worlds that embrace the mechanics of their own rules.

I really enjoy momentum in storypath ultra, that one is a little hard to translate into diegetic terms-- Curseborne, of the games that use the system, could probably handle it by writing around curses and karmic justice.
 
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